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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/LandscapeEdgeFixup.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeEdgeFixup.h"
#ifdef LANDSCAPE_LandscapeEdgeFixup_generated_h
#error "LandscapeEdgeFixup.generated.h already included, missing '#pragma once' in LandscapeEdgeFixup.h"
#endif
#define LANDSCAPE_LandscapeEdgeFixup_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FHeightmapTextureEdgeSnapshot *************************************
struct Z_Construct_UScriptStruct_FHeightmapTextureEdgeSnapshot_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_148_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FHeightmapTextureEdgeSnapshot_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FHeightmapTextureEdgeSnapshot;
// ********** End ScriptStruct FHeightmapTextureEdgeSnapshot ***************************************
// ********** Begin Class ULandscapeHeightmapTextureEdgeFixup **************************************
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeHeightmapTextureEdgeFixup, LANDSCAPE_API)
struct Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_INCLASS \
private: \
static void StaticRegisterNativesULandscapeHeightmapTextureEdgeFixup(); \
friend struct ::Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeHeightmapTextureEdgeFixup, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_NoRegister) \
DECLARE_SERIALIZER(ULandscapeHeightmapTextureEdgeFixup) \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_ARCHIVESERIALIZER \
DECLARE_WITHIN(UTexture2D)
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeHeightmapTextureEdgeFixup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeHeightmapTextureEdgeFixup) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeHeightmapTextureEdgeFixup); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeHeightmapTextureEdgeFixup); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeHeightmapTextureEdgeFixup(ULandscapeHeightmapTextureEdgeFixup&&) = delete; \
ULandscapeHeightmapTextureEdgeFixup(const ULandscapeHeightmapTextureEdgeFixup&) = delete; \
LANDSCAPE_API virtual ~ULandscapeHeightmapTextureEdgeFixup();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_203_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeHeightmapTextureEdgeFixup;
// ********** End Class ULandscapeHeightmapTextureEdgeFixup ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS