// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeEdgeFixup.h" #ifdef LANDSCAPE_LandscapeEdgeFixup_generated_h #error "LandscapeEdgeFixup.generated.h already included, missing '#pragma once' in LandscapeEdgeFixup.h" #endif #define LANDSCAPE_LandscapeEdgeFixup_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FHeightmapTextureEdgeSnapshot ************************************* struct Z_Construct_UScriptStruct_FHeightmapTextureEdgeSnapshot_Statics; #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_148_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FHeightmapTextureEdgeSnapshot_Statics; \ LANDSCAPE_API static class UScriptStruct* StaticStruct(); struct FHeightmapTextureEdgeSnapshot; // ********** End ScriptStruct FHeightmapTextureEdgeSnapshot *************************************** // ********** Begin Class ULandscapeHeightmapTextureEdgeFixup ************************************** #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeHeightmapTextureEdgeFixup, LANDSCAPE_API) struct Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_INCLASS \ private: \ static void StaticRegisterNativesULandscapeHeightmapTextureEdgeFixup(); \ friend struct ::Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeHeightmapTextureEdgeFixup, UAssetUserData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeHeightmapTextureEdgeFixup_NoRegister) \ DECLARE_SERIALIZER(ULandscapeHeightmapTextureEdgeFixup) \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_ARCHIVESERIALIZER \ DECLARE_WITHIN(UTexture2D) #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeHeightmapTextureEdgeFixup(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeHeightmapTextureEdgeFixup) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeHeightmapTextureEdgeFixup); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeHeightmapTextureEdgeFixup); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeHeightmapTextureEdgeFixup(ULandscapeHeightmapTextureEdgeFixup&&) = delete; \ ULandscapeHeightmapTextureEdgeFixup(const ULandscapeHeightmapTextureEdgeFixup&) = delete; \ LANDSCAPE_API virtual ~ULandscapeHeightmapTextureEdgeFixup(); #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_203_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_INCLASS \ FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h_206_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeHeightmapTextureEdgeFixup; // ********** End Class ULandscapeHeightmapTextureEdgeFixup **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeEdgeFixup_h PRAGMA_ENABLE_DEPRECATION_WARNINGS