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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/LandscapeComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeComponent.h"
#ifdef LANDSCAPE_LandscapeComponent_generated_h
#error "LandscapeComponent.generated.h already included, missing '#pragma once' in LandscapeComponent.h"
#endif
#define LANDSCAPE_LandscapeComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ULandscapeGrassType;
class ULandscapeLayerInfoObject;
class UMaterialInstanceDynamic;
// ********** Begin ScriptStruct FLandscapeEditToolRenderData **************************************
struct Z_Construct_UScriptStruct_FLandscapeEditToolRenderData_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_59_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapeEditToolRenderData_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapeEditToolRenderData;
// ********** End ScriptStruct FLandscapeEditToolRenderData ****************************************
// ********** Begin ScriptStruct FWeightmapLayerAllocationInfo *************************************
struct Z_Construct_UScriptStruct_FWeightmapLayerAllocationInfo_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_143_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWeightmapLayerAllocationInfo_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FWeightmapLayerAllocationInfo;
// ********** End ScriptStruct FWeightmapLayerAllocationInfo ***************************************
// ********** Begin ScriptStruct FLandscapeComponentMaterialOverride *******************************
struct Z_Construct_UScriptStruct_FLandscapeComponentMaterialOverride_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_274_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapeComponentMaterialOverride_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapeComponentMaterialOverride;
// ********** End ScriptStruct FLandscapeComponentMaterialOverride *********************************
// ********** Begin ScriptStruct FLandscapePerLODMaterialOverride **********************************
struct Z_Construct_UScriptStruct_FLandscapePerLODMaterialOverride_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_286_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapePerLODMaterialOverride_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapePerLODMaterialOverride;
// ********** End ScriptStruct FLandscapePerLODMaterialOverride ************************************
// ********** Begin ScriptStruct FWeightmapData ****************************************************
struct Z_Construct_UScriptStruct_FWeightmapData_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_304_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWeightmapData_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FWeightmapData;
// ********** End ScriptStruct FWeightmapData ******************************************************
// ********** Begin ScriptStruct FHeightmapData ****************************************************
struct Z_Construct_UScriptStruct_FHeightmapData_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_319_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FHeightmapData_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FHeightmapData;
// ********** End ScriptStruct FHeightmapData ******************************************************
// ********** Begin ScriptStruct FLandscapeLayerComponentData **************************************
struct Z_Construct_UScriptStruct_FLandscapeLayerComponentData_Statics;
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_328_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLandscapeLayerComponentData_Statics; \
LANDSCAPE_API static class UScriptStruct* StaticStruct();
struct FLandscapeLayerComponentData;
// ********** End ScriptStruct FLandscapeLayerComponentData ****************************************
// ********** Begin Class ULandscapeLODStreamingProxy_DEPRECATED ***********************************
struct Z_Construct_UClass_ULandscapeLODStreamingProxy_DEPRECATED_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeLODStreamingProxy_DEPRECATED_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_409_INCLASS \
private: \
static void StaticRegisterNativesULandscapeLODStreamingProxy_DEPRECATED(); \
friend struct ::Z_Construct_UClass_ULandscapeLODStreamingProxy_DEPRECATED_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeLODStreamingProxy_DEPRECATED_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeLODStreamingProxy_DEPRECATED, UStreamableRenderAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeLODStreamingProxy_DEPRECATED_NoRegister) \
DECLARE_SERIALIZER(ULandscapeLODStreamingProxy_DEPRECATED)
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_409_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeLODStreamingProxy_DEPRECATED(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeLODStreamingProxy_DEPRECATED) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeLODStreamingProxy_DEPRECATED); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeLODStreamingProxy_DEPRECATED); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeLODStreamingProxy_DEPRECATED(ULandscapeLODStreamingProxy_DEPRECATED&&) = delete; \
ULandscapeLODStreamingProxy_DEPRECATED(const ULandscapeLODStreamingProxy_DEPRECATED&) = delete; \
LANDSCAPE_API virtual ~ULandscapeLODStreamingProxy_DEPRECATED();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_406_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_409_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_409_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_409_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeLODStreamingProxy_DEPRECATED;
// ********** End Class ULandscapeLODStreamingProxy_DEPRECATED *************************************
// ********** Begin Class ULandscapeComponent ******************************************************
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_RPC_WRAPPERS \
DECLARE_FUNCTION(execSetLODBias); \
DECLARE_FUNCTION(execSetForcedLOD); \
DECLARE_FUNCTION(execEditorGetPaintLayerWeightByNameAtLocation); \
DECLARE_FUNCTION(execEditorGetPaintLayerWeightAtLocation); \
DECLARE_FUNCTION(execGetMaterialInstanceDynamic); \
DECLARE_FUNCTION(execGetGrassTypesBP);
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(ULandscapeComponent, LANDSCAPE_API)
struct Z_Construct_UClass_ULandscapeComponent_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeComponent_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_INCLASS \
private: \
static void StaticRegisterNativesULandscapeComponent(); \
friend struct ::Z_Construct_UClass_ULandscapeComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeComponent_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeComponent_NoRegister) \
DECLARE_SERIALIZER(ULandscapeComponent) \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_ARCHIVESERIALIZER \
DECLARE_WITHIN(ALandscapeProxy)
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeComponent(ULandscapeComponent&&) = delete; \
ULandscapeComponent(const ULandscapeComponent&) = delete; \
LANDSCAPE_API virtual ~ULandscapeComponent();
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_412_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_INCLASS \
FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h_415_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeComponent;
// ********** End Class ULandscapeComponent ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_LandscapeComponent_h
// ********** Begin Enum ELandscapeClearMode *******************************************************
#define FOREACH_ENUM_ELANDSCAPECLEARMODE(op) \
op(Clear_Weightmap) \
op(Clear_Heightmap) \
op(Clear_All)
enum ELandscapeClearMode : int;
template<> LANDSCAPE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELandscapeClearMode>();
// ********** End Enum ELandscapeClearMode *********************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS