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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/ILandscapeSplineInterface.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ILandscapeSplineInterface.h"
#ifdef LANDSCAPE_ILandscapeSplineInterface_generated_h
#error "ILandscapeSplineInterface.generated.h already included, missing '#pragma once' in ILandscapeSplineInterface.h"
#endif
#define LANDSCAPE_ILandscapeSplineInterface_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface ULandscapeSplineInterface ********************************************
struct Z_Construct_UClass_ULandscapeSplineInterface_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplineInterface_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
LANDSCAPE_API ULandscapeSplineInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplineInterface) \
DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplineInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplineInterface); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeSplineInterface(ULandscapeSplineInterface&&) = delete; \
ULandscapeSplineInterface(const ULandscapeSplineInterface&) = delete; \
virtual ~ULandscapeSplineInterface() = default;
#define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesULandscapeSplineInterface(); \
friend struct ::Z_Construct_UClass_ULandscapeSplineInterface_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplineInterface_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeSplineInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplineInterface_NoRegister) \
DECLARE_SERIALIZER(ULandscapeSplineInterface)
#define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_STANDARD_CONSTRUCTORS \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_INCLASS_IINTERFACE \
protected: \
virtual ~ILandscapeSplineInterface() {} \
public: \
typedef ULandscapeSplineInterface UClassType; \
typedef ILandscapeSplineInterface ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_10_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_21_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_INCLASS_IINTERFACE \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeSplineInterface;
// ********** End Interface ULandscapeSplineInterface **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS