// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ILandscapeSplineInterface.h" #ifdef LANDSCAPE_ILandscapeSplineInterface_generated_h #error "ILandscapeSplineInterface.generated.h already included, missing '#pragma once' in ILandscapeSplineInterface.h" #endif #define LANDSCAPE_ILandscapeSplineInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface ULandscapeSplineInterface ******************************************** struct Z_Construct_UClass_ULandscapeSplineInterface_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeSplineInterface_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ LANDSCAPE_API ULandscapeSplineInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeSplineInterface) \ DECLARE_VTABLE_PTR_HELPER_CTOR(LANDSCAPE_API, ULandscapeSplineInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeSplineInterface); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeSplineInterface(ULandscapeSplineInterface&&) = delete; \ ULandscapeSplineInterface(const ULandscapeSplineInterface&) = delete; \ virtual ~ULandscapeSplineInterface() = default; #define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesULandscapeSplineInterface(); \ friend struct ::Z_Construct_UClass_ULandscapeSplineInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeSplineInterface_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeSplineInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeSplineInterface_NoRegister) \ DECLARE_SERIALIZER(ULandscapeSplineInterface) #define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_STANDARD_CONSTRUCTORS \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_INCLASS_IINTERFACE \ protected: \ virtual ~ILandscapeSplineInterface() {} \ public: \ typedef ULandscapeSplineInterface UClassType; \ typedef ILandscapeSplineInterface ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_10_PROLOG #define FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_21_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h_13_INCLASS_IINTERFACE \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeSplineInterface; // ********** End Interface ULandscapeSplineInterface ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Classes_ILandscapeSplineInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS