39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "FindInBlueprintManager.h"
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#ifdef KISMET_FindInBlueprintManager_generated_h
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#error "FindInBlueprintManager.generated.h already included, missing '#pragma once' in FindInBlueprintManager.h"
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#endif
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#define KISMET_FindInBlueprintManager_generated_h
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#include "Templates/IsUEnumClass.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ReflectedTypeAccessors.h"
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#include "Templates/NoDestroy.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_FindInBlueprintManager_h
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// ********** Begin Enum EFiBVersion ***************************************************************
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#define FOREACH_ENUM_EFIBVERSION(op) \
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op(FIB_VER_NONE) \
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op(FIB_VER_BASE) \
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op(FIB_VER_VARIABLE_REFERENCE) \
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op(FIB_VER_INTERFACE_GRAPHS) \
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op(FIB_VER_FUNC_CALL_SITES) \
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op(FIB_VER_PLUS_ONE) \
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op(FIB_VER_LATEST)
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enum EFiBVersion : int;
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template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum<EFiBVersion>();
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// ********** End Enum EFiBVersion *****************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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