// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FindInBlueprintManager.h" #ifdef KISMET_FindInBlueprintManager_generated_h #error "FindInBlueprintManager.generated.h already included, missing '#pragma once' in FindInBlueprintManager.h" #endif #define KISMET_FindInBlueprintManager_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Kismet_Public_FindInBlueprintManager_h // ********** Begin Enum EFiBVersion *************************************************************** #define FOREACH_ENUM_EFIBVERSION(op) \ op(FIB_VER_NONE) \ op(FIB_VER_BASE) \ op(FIB_VER_VARIABLE_REFERENCE) \ op(FIB_VER_INTERFACE_GRAPHS) \ op(FIB_VER_FUNC_CALL_SITES) \ op(FIB_VER_PLUS_ONE) \ op(FIB_VER_LATEST) enum EFiBVersion : int; template<> KISMET_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFiBVersion ***************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS