Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryFlowMeshProcessing/UHT/BakeMeshTextureImageNode.generated.h

33 lines
1.6 KiB
C
Raw Normal View History

2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MeshBakingNodes/BakeMeshTextureImageNode.h"
#ifdef GEOMETRYFLOWMESHPROCESSING_BakeMeshTextureImageNode_generated_h
#error "BakeMeshTextureImageNode.generated.h already included, missing '#pragma once' in BakeMeshTextureImageNode.h"
#endif
#define GEOMETRYFLOWMESHPROCESSING_BakeMeshTextureImageNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBakeMeshTextureImageSettings *************************************
struct Z_Construct_UScriptStruct_FBakeMeshTextureImageSettings_Statics;
#define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshBakingNodes_BakeMeshTextureImageNode_h_16_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBakeMeshTextureImageSettings_Statics; \
GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct();
struct FBakeMeshTextureImageSettings;
// ********** End ScriptStruct FBakeMeshTextureImageSettings ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshBakingNodes_BakeMeshTextureImageNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS