// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshBakingNodes/BakeMeshTextureImageNode.h" #ifdef GEOMETRYFLOWMESHPROCESSING_BakeMeshTextureImageNode_generated_h #error "BakeMeshTextureImageNode.generated.h already included, missing '#pragma once' in BakeMeshTextureImageNode.h" #endif #define GEOMETRYFLOWMESHPROCESSING_BakeMeshTextureImageNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBakeMeshTextureImageSettings ************************************* struct Z_Construct_UScriptStruct_FBakeMeshTextureImageSettings_Statics; #define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshBakingNodes_BakeMeshTextureImageNode_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBakeMeshTextureImageSettings_Statics; \ GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct(); struct FBakeMeshTextureImageSettings; // ********** End ScriptStruct FBakeMeshTextureImageSettings *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshBakingNodes_BakeMeshTextureImageNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS