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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryFlowMeshProcessing/UHT/BakeMeshMultiTextureNode.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "MeshBakingNodes/BakeMeshMultiTextureNode.h"
#ifdef GEOMETRYFLOWMESHPROCESSING_BakeMeshMultiTextureNode_generated_h
#error "BakeMeshMultiTextureNode.generated.h already included, missing '#pragma once' in BakeMeshMultiTextureNode.h"
#endif
#define GEOMETRYFLOWMESHPROCESSING_BakeMeshMultiTextureNode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBakeMeshMultiTextureSettings *************************************
struct Z_Construct_UScriptStruct_FBakeMeshMultiTextureSettings_Statics;
#define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshBakingNodes_BakeMeshMultiTextureNode_h_17_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBakeMeshMultiTextureSettings_Statics; \
GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct(); \
typedef FBakeMeshTextureImageSettings Super;
struct FBakeMeshMultiTextureSettings;
// ********** End ScriptStruct FBakeMeshMultiTextureSettings ***************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshBakingNodes_BakeMeshMultiTextureNode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS