// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MeshBakingNodes/BakeMeshMultiTextureNode.h" #ifdef GEOMETRYFLOWMESHPROCESSING_BakeMeshMultiTextureNode_generated_h #error "BakeMeshMultiTextureNode.generated.h already included, missing '#pragma once' in BakeMeshMultiTextureNode.h" #endif #define GEOMETRYFLOWMESHPROCESSING_BakeMeshMultiTextureNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBakeMeshMultiTextureSettings ************************************* struct Z_Construct_UScriptStruct_FBakeMeshMultiTextureSettings_Statics; #define FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshBakingNodes_BakeMeshMultiTextureNode_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBakeMeshMultiTextureSettings_Statics; \ GEOMETRYFLOWMESHPROCESSING_API static class UScriptStruct* StaticStruct(); \ typedef FBakeMeshTextureImageSettings Super; struct FBakeMeshMultiTextureSettings; // ********** End ScriptStruct FBakeMeshMultiTextureSettings *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_GeometryFlow_Source_GeometryFlowMeshProcessing_Public_MeshBakingNodes_BakeMeshMultiTextureNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS