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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT/GameplayTaskResource.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayTaskResource.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayTaskResource() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayTasks();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayTaskResource ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTaskResource;
UClass* UGameplayTaskResource::GetPrivateStaticClass()
{
using TClass = UGameplayTaskResource;
if (!Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayTaskResource"),
Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton,
StaticRegisterNativesUGameplayTaskResource,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister()
{
return UGameplayTaskResource::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayTaskResource_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "GameplayTaskResource.h" },
{ "ModuleRelativePath", "Classes/GameplayTaskResource.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ManualResourceID_MetaData[] = {
{ "Category", "Task Resource" },
{ "ClampMax", "15" },
{ "ClampMin", "-1" },
{ "Comment", "/** Overrides AutoResourceID. -1 means auto ID will be applied */" },
{ "EditCondition", "bManuallySetID" },
{ "ModuleRelativePath", "Classes/GameplayTaskResource.h" },
{ "ToolTip", "Overrides AutoResourceID. -1 means auto ID will be applied" },
{ "UIMax", "15" },
{ "UIMin", "-1" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoResourceID_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameplayTaskResource.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bManuallySetID_MetaData[] = {
{ "Category", "Task Resource" },
{ "InlineEditConditionToggle", "" },
{ "ModuleRelativePath", "Classes/GameplayTaskResource.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayTaskResource constinit property declarations ********************
static const UECodeGen_Private::FIntPropertyParams NewProp_ManualResourceID;
static const UECodeGen_Private::FInt8PropertyParams NewProp_AutoResourceID;
static void NewProp_bManuallySetID_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bManuallySetID;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayTaskResource constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayTaskResource>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayTaskResource_Statics
// ********** Begin Class UGameplayTaskResource Property Definitions *******************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_ManualResourceID = { "ManualResourceID", nullptr, (EPropertyFlags)0x0020080000014015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTaskResource, ManualResourceID), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ManualResourceID_MetaData), NewProp_ManualResourceID_MetaData) };
const UECodeGen_Private::FInt8PropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_AutoResourceID = { "AutoResourceID", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int8, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTaskResource, AutoResourceID), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoResourceID_MetaData), NewProp_AutoResourceID_MetaData) };
void Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID_SetBit(void* Obj)
{
((UGameplayTaskResource*)Obj)->bManuallySetID = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID = { "bManuallySetID", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameplayTaskResource), &Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bManuallySetID_MetaData), NewProp_bManuallySetID_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_ManualResourceID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_AutoResourceID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers) < 2048);
// ********** End Class UGameplayTaskResource Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UGameplayTaskResource_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTaskResource_Statics::ClassParams = {
&UGameplayTaskResource::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers),
0,
0x040800A5u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTaskResource_Statics::Class_MetaDataParams)
};
void UGameplayTaskResource::StaticRegisterNativesUGameplayTaskResource()
{
}
UClass* Z_Construct_UClass_UGameplayTaskResource()
{
if (!Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton, Z_Construct_UClass_UGameplayTaskResource_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTaskResource);
UGameplayTaskResource::~UGameplayTaskResource() {}
// ********** End Class UGameplayTaskResource ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayTaskResource, UGameplayTaskResource::StaticClass, TEXT("UGameplayTaskResource"), &Z_Registration_Info_UClass_UGameplayTaskResource, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTaskResource), 2607701097U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_1598536257{
TEXT("/Script/GameplayTasks"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS