160 lines
9.4 KiB
C++
160 lines
9.4 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameplayTaskResource.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayTaskResource() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource();
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GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayTasks();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayTaskResource ****************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTaskResource;
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UClass* UGameplayTaskResource::GetPrivateStaticClass()
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{
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using TClass = UGameplayTaskResource;
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if (!Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayTaskResource"),
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Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton,
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StaticRegisterNativesUGameplayTaskResource,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister()
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{
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return UGameplayTaskResource::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayTaskResource_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "GameplayTaskResource.h" },
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{ "ModuleRelativePath", "Classes/GameplayTaskResource.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ManualResourceID_MetaData[] = {
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{ "Category", "Task Resource" },
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{ "ClampMax", "15" },
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{ "ClampMin", "-1" },
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{ "Comment", "/** Overrides AutoResourceID. -1 means auto ID will be applied */" },
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{ "EditCondition", "bManuallySetID" },
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{ "ModuleRelativePath", "Classes/GameplayTaskResource.h" },
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{ "ToolTip", "Overrides AutoResourceID. -1 means auto ID will be applied" },
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{ "UIMax", "15" },
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{ "UIMin", "-1" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoResourceID_MetaData[] = {
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{ "ModuleRelativePath", "Classes/GameplayTaskResource.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bManuallySetID_MetaData[] = {
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{ "Category", "Task Resource" },
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{ "InlineEditConditionToggle", "" },
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{ "ModuleRelativePath", "Classes/GameplayTaskResource.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayTaskResource constinit property declarations ********************
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static const UECodeGen_Private::FIntPropertyParams NewProp_ManualResourceID;
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static const UECodeGen_Private::FInt8PropertyParams NewProp_AutoResourceID;
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static void NewProp_bManuallySetID_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bManuallySetID;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameplayTaskResource constinit property declarations **********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameplayTaskResource>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameplayTaskResource_Statics
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// ********** Begin Class UGameplayTaskResource Property Definitions *******************************
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_ManualResourceID = { "ManualResourceID", nullptr, (EPropertyFlags)0x0020080000014015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTaskResource, ManualResourceID), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ManualResourceID_MetaData), NewProp_ManualResourceID_MetaData) };
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const UECodeGen_Private::FInt8PropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_AutoResourceID = { "AutoResourceID", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int8, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTaskResource, AutoResourceID), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoResourceID_MetaData), NewProp_AutoResourceID_MetaData) };
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void Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID_SetBit(void* Obj)
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{
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((UGameplayTaskResource*)Obj)->bManuallySetID = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID = { "bManuallySetID", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameplayTaskResource), &Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bManuallySetID_MetaData), NewProp_bManuallySetID_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_ManualResourceID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_AutoResourceID,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers) < 2048);
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// ********** End Class UGameplayTaskResource Property Definitions *********************************
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UObject* (*const Z_Construct_UClass_UGameplayTaskResource_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTaskResource_Statics::ClassParams = {
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&UGameplayTaskResource::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers),
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0,
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0x040800A5u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTaskResource_Statics::Class_MetaDataParams)
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};
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void UGameplayTaskResource::StaticRegisterNativesUGameplayTaskResource()
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{
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}
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UClass* Z_Construct_UClass_UGameplayTaskResource()
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{
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if (!Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton, Z_Construct_UClass_UGameplayTaskResource_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTaskResource);
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UGameplayTaskResource::~UGameplayTaskResource() {}
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// ********** End Class UGameplayTaskResource ******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameplayTaskResource, UGameplayTaskResource::StaticClass, TEXT("UGameplayTaskResource"), &Z_Registration_Info_UClass_UGameplayTaskResource, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTaskResource), 2607701097U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_1598536257{
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TEXT("/Script/GameplayTasks"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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