// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameplayTaskResource.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayTaskResource() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource(); GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayTasks(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameplayTaskResource **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTaskResource; UClass* UGameplayTaskResource::GetPrivateStaticClass() { using TClass = UGameplayTaskResource; if (!Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayTaskResource"), Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton, StaticRegisterNativesUGameplayTaskResource, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayTaskResource.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister() { return UGameplayTaskResource::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayTaskResource_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "GameplayTaskResource.h" }, { "ModuleRelativePath", "Classes/GameplayTaskResource.h" }, { "ObjectInitializerConstructorDeclared", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ManualResourceID_MetaData[] = { { "Category", "Task Resource" }, { "ClampMax", "15" }, { "ClampMin", "-1" }, { "Comment", "/** Overrides AutoResourceID. -1 means auto ID will be applied */" }, { "EditCondition", "bManuallySetID" }, { "ModuleRelativePath", "Classes/GameplayTaskResource.h" }, { "ToolTip", "Overrides AutoResourceID. -1 means auto ID will be applied" }, { "UIMax", "15" }, { "UIMin", "-1" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoResourceID_MetaData[] = { { "ModuleRelativePath", "Classes/GameplayTaskResource.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bManuallySetID_MetaData[] = { { "Category", "Task Resource" }, { "InlineEditConditionToggle", "" }, { "ModuleRelativePath", "Classes/GameplayTaskResource.h" }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayTaskResource constinit property declarations ******************** static const UECodeGen_Private::FIntPropertyParams NewProp_ManualResourceID; static const UECodeGen_Private::FInt8PropertyParams NewProp_AutoResourceID; static void NewProp_bManuallySetID_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bManuallySetID; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayTaskResource constinit property declarations ********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayTaskResource_Statics // ********** Begin Class UGameplayTaskResource Property Definitions ******************************* const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_ManualResourceID = { "ManualResourceID", nullptr, (EPropertyFlags)0x0020080000014015, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTaskResource, ManualResourceID), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ManualResourceID_MetaData), NewProp_ManualResourceID_MetaData) }; const UECodeGen_Private::FInt8PropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_AutoResourceID = { "AutoResourceID", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::Int8, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTaskResource, AutoResourceID), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoResourceID_MetaData), NewProp_AutoResourceID_MetaData) }; void Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID_SetBit(void* Obj) { ((UGameplayTaskResource*)Obj)->bManuallySetID = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID = { "bManuallySetID", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameplayTaskResource), &Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bManuallySetID_MetaData), NewProp_bManuallySetID_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_ManualResourceID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_AutoResourceID, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTaskResource_Statics::NewProp_bManuallySetID, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers) < 2048); // ********** End Class UGameplayTaskResource Property Definitions ********************************* UObject* (*const Z_Construct_UClass_UGameplayTaskResource_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTaskResource_Statics::ClassParams = { &UGameplayTaskResource::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::PropPointers), 0, 0x040800A5u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTaskResource_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTaskResource_Statics::Class_MetaDataParams) }; void UGameplayTaskResource::StaticRegisterNativesUGameplayTaskResource() { } UClass* Z_Construct_UClass_UGameplayTaskResource() { if (!Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton, Z_Construct_UClass_UGameplayTaskResource_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayTaskResource.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTaskResource); UGameplayTaskResource::~UGameplayTaskResource() {} // ********** End Class UGameplayTaskResource ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayTaskResource, UGameplayTaskResource::StaticClass, TEXT("UGameplayTaskResource"), &Z_Registration_Info_UClass_UGameplayTaskResource, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTaskResource), 2607701097U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_1598536257{ TEXT("/Script/GameplayTasks"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTaskResource_h__Script_GameplayTasks_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS