156 lines
11 KiB
C++
156 lines
11 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameplayDebuggerLocalController.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerLocalController() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UFont_NoRegister();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayDebuggerLocalController *****************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerLocalController;
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UClass* UGameplayDebuggerLocalController::GetPrivateStaticClass()
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{
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using TClass = UGameplayDebuggerLocalController;
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if (!Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayDebuggerLocalController"),
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Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton,
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StaticRegisterNativesUGameplayDebuggerLocalController,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister()
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{
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return UGameplayDebuggerLocalController::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayDebuggerLocalController_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "IncludePath", "GameplayDebuggerLocalController.h" },
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{ "IsBlueprintBase", "false" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
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{ "NotBlueprintType", "true" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedReplicator_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedPlayerManager_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugActorCandidate_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HUDFont_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayDebuggerLocalController constinit property declarations *********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedReplicator;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedPlayerManager;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_DebugActorCandidate;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_HUDFont;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class UGameplayDebuggerLocalController constinit property declarations ***********
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameplayDebuggerLocalController>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameplayDebuggerLocalController_Statics
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// ********** Begin Class UGameplayDebuggerLocalController Property Definitions ********************
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedReplicator = { "CachedReplicator", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, CachedReplicator), Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedReplicator_MetaData), NewProp_CachedReplicator_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedPlayerManager = { "CachedPlayerManager", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, CachedPlayerManager), Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedPlayerManager_MetaData), NewProp_CachedPlayerManager_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_DebugActorCandidate = { "DebugActorCandidate", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, DebugActorCandidate), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugActorCandidate_MetaData), NewProp_DebugActorCandidate_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_HUDFont = { "HUDFont", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, HUDFont), Z_Construct_UClass_UFont_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HUDFont_MetaData), NewProp_HUDFont_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedReplicator,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedPlayerManager,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_DebugActorCandidate,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_HUDFont,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers) < 2048);
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// ********** End Class UGameplayDebuggerLocalController Property Definitions **********************
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UObject* (*const Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UObject,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::ClassParams = {
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&UGameplayDebuggerLocalController::StaticClass,
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nullptr,
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers),
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0,
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0x040000A8u,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::Class_MetaDataParams)
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};
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void UGameplayDebuggerLocalController::StaticRegisterNativesUGameplayDebuggerLocalController()
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{
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}
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UClass* Z_Construct_UClass_UGameplayDebuggerLocalController()
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{
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if (!Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerLocalController);
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UGameplayDebuggerLocalController::~UGameplayDebuggerLocalController() {}
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// ********** End Class UGameplayDebuggerLocalController *******************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameplayDebuggerLocalController, UGameplayDebuggerLocalController::StaticClass, TEXT("UGameplayDebuggerLocalController"), &Z_Registration_Info_UClass_UGameplayDebuggerLocalController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerLocalController), 533628904U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_3630178193{
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TEXT("/Script/GameplayDebugger"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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