// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameplayDebuggerLocalController.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerLocalController() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UFont_NoRegister(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayDebugger(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameplayDebuggerLocalController ***************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerLocalController; UClass* UGameplayDebuggerLocalController::GetPrivateStaticClass() { using TClass = UGameplayDebuggerLocalController; if (!Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayDebuggerLocalController"), Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton, StaticRegisterNativesUGameplayDebuggerLocalController, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister() { return UGameplayDebuggerLocalController::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayDebuggerLocalController_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "GameplayDebuggerLocalController.h" }, { "IsBlueprintBase", "false" }, { "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" }, { "NotBlueprintType", "true" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedReplicator_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedPlayerManager_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugActorCandidate_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HUDFont_MetaData[] = { { "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayDebuggerLocalController constinit property declarations ********* static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedReplicator; static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedPlayerManager; static const UECodeGen_Private::FObjectPropertyParams NewProp_DebugActorCandidate; static const UECodeGen_Private::FObjectPropertyParams NewProp_HUDFont; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayDebuggerLocalController constinit property declarations *********** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayDebuggerLocalController_Statics // ********** Begin Class UGameplayDebuggerLocalController Property Definitions ******************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedReplicator = { "CachedReplicator", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, CachedReplicator), Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedReplicator_MetaData), NewProp_CachedReplicator_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedPlayerManager = { "CachedPlayerManager", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, CachedPlayerManager), Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedPlayerManager_MetaData), NewProp_CachedPlayerManager_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_DebugActorCandidate = { "DebugActorCandidate", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, DebugActorCandidate), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugActorCandidate_MetaData), NewProp_DebugActorCandidate_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_HUDFont = { "HUDFont", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, HUDFont), Z_Construct_UClass_UFont_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HUDFont_MetaData), NewProp_HUDFont_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedReplicator, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedPlayerManager, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_DebugActorCandidate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_HUDFont, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers) < 2048); // ********** End Class UGameplayDebuggerLocalController Property Definitions ********************** UObject* (*const Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::ClassParams = { &UGameplayDebuggerLocalController::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers), 0, 0x040000A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::Class_MetaDataParams) }; void UGameplayDebuggerLocalController::StaticRegisterNativesUGameplayDebuggerLocalController() { } UClass* Z_Construct_UClass_UGameplayDebuggerLocalController() { if (!Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerLocalController); UGameplayDebuggerLocalController::~UGameplayDebuggerLocalController() {} // ********** End Class UGameplayDebuggerLocalController ******************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayDebuggerLocalController, UGameplayDebuggerLocalController::StaticClass, TEXT("UGameplayDebuggerLocalController"), &Z_Registration_Info_UClass_UGameplayDebuggerLocalController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerLocalController), 533628904U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_3630178193{ TEXT("/Script/GameplayDebugger"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS