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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayDebugger/UHT/GameplayDebuggerConfig.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayDebuggerConfig.h"
#include "InputCoreTypes.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerConfig() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister();
GAMEPLAYDEBUGGER_API UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig();
INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey();
UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EGameplayDebuggerOverrideMode *********************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode;
static UEnum* EGameplayDebuggerOverrideMode_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton)
{
Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("EGameplayDebuggerOverrideMode"));
}
return Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton;
}
template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayDebuggerOverrideMode>()
{
return EGameplayDebuggerOverrideMode_StaticEnum();
}
struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Disable.Name", "EGameplayDebuggerOverrideMode::Disable" },
{ "Enable.Name", "EGameplayDebuggerOverrideMode::Enable" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "UseDefault.Name", "EGameplayDebuggerOverrideMode::UseDefault" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EGameplayDebuggerOverrideMode::Enable", (int64)EGameplayDebuggerOverrideMode::Enable },
{ "EGameplayDebuggerOverrideMode::Disable", (int64)EGameplayDebuggerOverrideMode::Disable },
{ "EGameplayDebuggerOverrideMode::UseDefault", (int64)EGameplayDebuggerOverrideMode::UseDefault },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
"EGameplayDebuggerOverrideMode",
"EGameplayDebuggerOverrideMode",
Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode()
{
if (!Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton, Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton;
}
// ********** End Enum EGameplayDebuggerOverrideMode ***********************************************
// ********** Begin ScriptStruct FGameplayDebuggerInputConfig **************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerInputConfig); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerInputConfig); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConfigName_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModShift_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModCtrl_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModAlt_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModCmd_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerInputConfig constinit property declarations ******
static const UECodeGen_Private::FStrPropertyParams NewProp_ConfigName;
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static void NewProp_bModShift_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bModShift;
static void NewProp_bModCtrl_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bModCtrl;
static void NewProp_bModAlt_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bModAlt;
static void NewProp_bModCmd_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bModCmd;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerInputConfig constinit property declarations ********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerInputConfig>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig;
class UScriptStruct* FGameplayDebuggerInputConfig::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerInputConfig"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerInputConfig Property Definitions *****************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_ConfigName = { "ConfigName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerInputConfig, ConfigName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConfigName_MetaData), NewProp_ConfigName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerInputConfig, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693
void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift_SetBit(void* Obj)
{
((FGameplayDebuggerInputConfig*)Obj)->bModShift = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift = { "bModShift", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModShift_MetaData), NewProp_bModShift_MetaData) };
void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl_SetBit(void* Obj)
{
((FGameplayDebuggerInputConfig*)Obj)->bModCtrl = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl = { "bModCtrl", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModCtrl_MetaData), NewProp_bModCtrl_MetaData) };
void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt_SetBit(void* Obj)
{
((FGameplayDebuggerInputConfig*)Obj)->bModAlt = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt = { "bModAlt", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModAlt_MetaData), NewProp_bModAlt_MetaData) };
void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd_SetBit(void* Obj)
{
((FGameplayDebuggerInputConfig*)Obj)->bModCmd = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd = { "bModCmd", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModCmd_MetaData), NewProp_bModCmd_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_ConfigName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerInputConfig Property Definitions *******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerInputConfig",
Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers),
sizeof(FGameplayDebuggerInputConfig),
alignof(FGameplayDebuggerInputConfig),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerInputConfig ****************************************
// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig ***********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerCategoryConfig); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerCategoryConfig); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryName_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotIdx_MetaData[] = {
{ "Category", "Settings" },
{ "ClampMax", "9" },
{ "ClampMin", "-1" },
{ "EditCondition", "bOverrideSlotIdx" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "UIMax", "9" },
{ "UIMin", "-1" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveInGame_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveInSimulate_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hidden_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideSlotIdx_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputHandlers_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig constinit property declarations ***
static const UECodeGen_Private::FStrPropertyParams NewProp_CategoryName;
static const UECodeGen_Private::FIntPropertyParams NewProp_SlotIdx;
static const UECodeGen_Private::FBytePropertyParams NewProp_ActiveInGame_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ActiveInGame;
static const UECodeGen_Private::FBytePropertyParams NewProp_ActiveInSimulate_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ActiveInSimulate;
static const UECodeGen_Private::FBytePropertyParams NewProp_Hidden_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Hidden;
static void NewProp_bOverrideSlotIdx_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideSlotIdx;
static const UECodeGen_Private::FStructPropertyParams NewProp_InputHandlers_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InputHandlers;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig constinit property declarations *****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerCategoryConfig>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig;
class UScriptStruct* FGameplayDebuggerCategoryConfig::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerCategoryConfig"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig Property Definitions **************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_CategoryName = { "CategoryName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, CategoryName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryName_MetaData), NewProp_CategoryName_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_SlotIdx = { "SlotIdx", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, SlotIdx), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotIdx_MetaData), NewProp_SlotIdx_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame = { "ActiveInGame", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, ActiveInGame), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveInGame_MetaData), NewProp_ActiveInGame_MetaData) }; // 2617012703
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate = { "ActiveInSimulate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, ActiveInSimulate), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveInSimulate_MetaData), NewProp_ActiveInSimulate_MetaData) }; // 2617012703
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, Hidden), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hidden_MetaData), NewProp_Hidden_MetaData) }; // 2617012703
void Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx_SetBit(void* Obj)
{
((FGameplayDebuggerCategoryConfig*)Obj)->bOverrideSlotIdx = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx = { "bOverrideSlotIdx", nullptr, (EPropertyFlags)0x0010040000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerCategoryConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverrideSlotIdx_MetaData), NewProp_bOverrideSlotIdx_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers_Inner = { "InputHandlers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, METADATA_PARAMS(0, nullptr) }; // 1397985430
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers = { "InputHandlers", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, InputHandlers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputHandlers_MetaData), NewProp_InputHandlers_MetaData) }; // 1397985430
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_CategoryName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_SlotIdx,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig Property Definitions ****************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerCategoryConfig",
Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers),
sizeof(FGameplayDebuggerCategoryConfig),
alignof(FGameplayDebuggerCategoryConfig),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig *************************************
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig **********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerExtensionConfig); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerExtensionConfig); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExtensionName_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseExtension_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputHandlers_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig constinit property declarations **
static const UECodeGen_Private::FStrPropertyParams NewProp_ExtensionName;
static const UECodeGen_Private::FBytePropertyParams NewProp_UseExtension_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_UseExtension;
static const UECodeGen_Private::FStructPropertyParams NewProp_InputHandlers_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InputHandlers;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig constinit property declarations ****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerExtensionConfig>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig;
class UScriptStruct* FGameplayDebuggerExtensionConfig::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerExtensionConfig"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig Property Definitions *************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_ExtensionName = { "ExtensionName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, ExtensionName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExtensionName_MetaData), NewProp_ExtensionName_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension = { "UseExtension", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, UseExtension), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseExtension_MetaData), NewProp_UseExtension_MetaData) }; // 2617012703
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers_Inner = { "InputHandlers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, METADATA_PARAMS(0, nullptr) }; // 1397985430
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers = { "InputHandlers", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, InputHandlers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputHandlers_MetaData), NewProp_InputHandlers_MetaData) }; // 1397985430
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_ExtensionName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig Property Definitions ***************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerExtensionConfig",
Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers),
sizeof(FGameplayDebuggerExtensionConfig),
alignof(FGameplayDebuggerExtensionConfig),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig ************************************
// ********** Begin Class UGameplayDebuggerConfig **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerConfig;
UClass* UGameplayDebuggerConfig::GetPrivateStaticClass()
{
using TClass = UGameplayDebuggerConfig;
if (!Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerConfig"),
Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton,
StaticRegisterNativesUGameplayDebuggerConfig,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister()
{
return UGameplayDebuggerConfig::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "GameplayDebuggerConfig.h" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivationKey_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** key used to activate visual debugger tool */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "key used to activate visual debugger tool" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryRowNextKey_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select next category row */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select next category row" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryRowPrevKey_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select previous category row */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select previous category row" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot0_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 0 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 0" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot1_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 1 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 1" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot2_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 2 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 2" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot3_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 3 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 3" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot4_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 4 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 4" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot5_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 5 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 5" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot6_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 6 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 6" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot7_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 7 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 7" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot8_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 8 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 8" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot9_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 9 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 9" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingLeft_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** additional canvas padding: left */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "additional canvas padding: left" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingRight_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** additional canvas padding: right */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "additional canvas padding: right" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingTop_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** additional canvas padding: top */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "additional canvas padding: top" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingBottom_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** additional canvas padding: bottom */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "additional canvas padding: bottom" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDebugCanvasEnableTextShadow_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** enable text shadow by default */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "enable text shadow by default" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Categories_MetaData[] = {
{ "Category", "AddOns" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Extensions_MetaData[] = {
{ "Category", "AddOns" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayDebuggerConfig constinit property declarations ******************
static const UECodeGen_Private::FStructPropertyParams NewProp_ActivationKey;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategoryRowNextKey;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategoryRowPrevKey;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot0;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot1;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot2;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot3;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot4;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot5;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot6;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot7;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot8;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot9;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingLeft;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingRight;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingTop;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingBottom;
static void NewProp_bDebugCanvasEnableTextShadow_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDebugCanvasEnableTextShadow;
static const UECodeGen_Private::FStructPropertyParams NewProp_Categories_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Categories;
static const UECodeGen_Private::FStructPropertyParams NewProp_Extensions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Extensions;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayDebuggerConfig constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayDebuggerConfig>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics
// ********** Begin Class UGameplayDebuggerConfig Property Definitions *****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_ActivationKey = { "ActivationKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, ActivationKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivationKey_MetaData), NewProp_ActivationKey_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowNextKey = { "CategoryRowNextKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategoryRowNextKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryRowNextKey_MetaData), NewProp_CategoryRowNextKey_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowPrevKey = { "CategoryRowPrevKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategoryRowPrevKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryRowPrevKey_MetaData), NewProp_CategoryRowPrevKey_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot0 = { "CategorySlot0", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot0), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot0_MetaData), NewProp_CategorySlot0_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot1 = { "CategorySlot1", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot1), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot1_MetaData), NewProp_CategorySlot1_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot2 = { "CategorySlot2", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot2), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot2_MetaData), NewProp_CategorySlot2_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot3 = { "CategorySlot3", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot3), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot3_MetaData), NewProp_CategorySlot3_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot4 = { "CategorySlot4", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot4), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot4_MetaData), NewProp_CategorySlot4_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot5 = { "CategorySlot5", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot5), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot5_MetaData), NewProp_CategorySlot5_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot6 = { "CategorySlot6", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot6), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot6_MetaData), NewProp_CategorySlot6_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot7 = { "CategorySlot7", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot7), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot7_MetaData), NewProp_CategorySlot7_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot8 = { "CategorySlot8", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot8), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot8_MetaData), NewProp_CategorySlot8_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot9 = { "CategorySlot9", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot9), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot9_MetaData), NewProp_CategorySlot9_MetaData) }; // 2693575693
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingLeft = { "DebugCanvasPaddingLeft", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingLeft), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingLeft_MetaData), NewProp_DebugCanvasPaddingLeft_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingRight = { "DebugCanvasPaddingRight", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingRight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingRight_MetaData), NewProp_DebugCanvasPaddingRight_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingTop = { "DebugCanvasPaddingTop", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingTop), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingTop_MetaData), NewProp_DebugCanvasPaddingTop_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingBottom = { "DebugCanvasPaddingBottom", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingBottom), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingBottom_MetaData), NewProp_DebugCanvasPaddingBottom_MetaData) };
void Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow_SetBit(void* Obj)
{
((UGameplayDebuggerConfig*)Obj)->bDebugCanvasEnableTextShadow = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow = { "bDebugCanvasEnableTextShadow", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayDebuggerConfig), &Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDebugCanvasEnableTextShadow_MetaData), NewProp_bDebugCanvasEnableTextShadow_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories_Inner = { "Categories", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig, METADATA_PARAMS(0, nullptr) }; // 327294198
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories = { "Categories", nullptr, (EPropertyFlags)0x0010000000004041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, Categories), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Categories_MetaData), NewProp_Categories_MetaData) }; // 327294198
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions_Inner = { "Extensions", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig, METADATA_PARAMS(0, nullptr) }; // 2790319526
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions = { "Extensions", nullptr, (EPropertyFlags)0x0010000000004041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, Extensions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Extensions_MetaData), NewProp_Extensions_MetaData) }; // 2790319526
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_ActivationKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowNextKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowPrevKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot0,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot1,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot2,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot3,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot4,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot5,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot6,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot7,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot8,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot9,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingLeft,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingRight,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingTop,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingBottom,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers) < 2048);
// ********** End Class UGameplayDebuggerConfig Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UGameplayDebuggerConfig_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::ClassParams = {
&UGameplayDebuggerConfig::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers),
0,
0x000800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerConfig_Statics::Class_MetaDataParams)
};
void UGameplayDebuggerConfig::StaticRegisterNativesUGameplayDebuggerConfig()
{
}
UClass* Z_Construct_UClass_UGameplayDebuggerConfig()
{
if (!Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerConfig_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerConfig);
UGameplayDebuggerConfig::~UGameplayDebuggerConfig() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UGameplayDebuggerConfig)
// ********** End Class UGameplayDebuggerConfig ****************************************************
// ********** Begin Class UGameplayDebuggerUserSettings ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerUserSettings;
UClass* UGameplayDebuggerUserSettings::GetPrivateStaticClass()
{
using TClass = UGameplayDebuggerUserSettings;
if (!Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerUserSettings"),
Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton,
StaticRegisterNativesUGameplayDebuggerUserSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister()
{
return UGameplayDebuggerUserSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Gameplay Debugger" },
{ "IncludePath", "GameplayDebuggerConfig.h" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableGameplayDebuggerInEditor_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "Comment", "/** Controls whether GameplayDebugger will be available in pure editor mode.\n\x09 * @Note that you need to reload the map for the changes to this property to take effect */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Controls whether GameplayDebugger will be available in pure editor mode.\n@Note that you need to reload the map for the changes to this property to take effect" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxViewDistance_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "Comment", "/**\n\x09 * Distance from view location under which actors can be selected\n\x09 * This distance can also be used by some categories to apply culling.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Distance from view location under which actors can be selected\nThis distance can also be used by some categories to apply culling." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxViewAngle_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "ClampMax", "180" },
{ "ClampMin", "0" },
{ "Comment", "/**\n\x09 * Angle from view direction under which actors can be selected\n\x09 * This angle can also be used by some categories to apply culling.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Angle from view direction under which actors can be selected\nThis angle can also be used by some categories to apply culling." },
{ "UIMax", "180" },
{ "UIMin", "0" },
{ "Units", "deg" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnabledCategories_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "Comment", "/** \n\x09 * Persist which categories are enabled across editor sessions. Saved to disk as names since index is unstable. \n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Persist which categories are enabled across editor sessions. Saved to disk as names since index is unstable." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FontSize_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "Comment", "/** Font Size used by Gameplay Debugger */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Font Size used by Gameplay Debugger" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayDebuggerUserSettings constinit property declarations ************
static void NewProp_bEnableGameplayDebuggerInEditor_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableGameplayDebuggerInEditor;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxViewDistance;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxViewAngle;
static const UECodeGen_Private::FNamePropertyParams NewProp_EnabledCategories_ElementProp;
static const UECodeGen_Private::FSetPropertyParams NewProp_EnabledCategories;
static const UECodeGen_Private::FIntPropertyParams NewProp_FontSize;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayDebuggerUserSettings constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayDebuggerUserSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics
// ********** Begin Class UGameplayDebuggerUserSettings Property Definitions ***********************
void Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor_SetBit(void* Obj)
{
((UGameplayDebuggerUserSettings*)Obj)->bEnableGameplayDebuggerInEditor = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor = { "bEnableGameplayDebuggerInEditor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameplayDebuggerUserSettings), &Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableGameplayDebuggerInEditor_MetaData), NewProp_bEnableGameplayDebuggerInEditor_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewDistance = { "MaxViewDistance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, MaxViewDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxViewDistance_MetaData), NewProp_MaxViewDistance_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewAngle = { "MaxViewAngle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, MaxViewAngle), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxViewAngle_MetaData), NewProp_MaxViewAngle_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories_ElementProp = { "EnabledCategories", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories = { "EnabledCategories", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, EnabledCategories), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnabledCategories_MetaData), NewProp_EnabledCategories_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_FontSize = { "FontSize", nullptr, (EPropertyFlags)0x0020080000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, FontSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FontSize_MetaData), NewProp_FontSize_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewAngle,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories_ElementProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_FontSize,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers) < 2048);
// ********** End Class UGameplayDebuggerUserSettings Property Definitions *************************
UObject* (*const Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::ClassParams = {
&UGameplayDebuggerUserSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers),
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::Class_MetaDataParams)
};
void UGameplayDebuggerUserSettings::StaticRegisterNativesUGameplayDebuggerUserSettings()
{
}
UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings()
{
if (!Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton;
}
UGameplayDebuggerUserSettings::UGameplayDebuggerUserSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerUserSettings);
UGameplayDebuggerUserSettings::~UGameplayDebuggerUserSettings() {}
// ********** End Class UGameplayDebuggerUserSettings **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EGameplayDebuggerOverrideMode_StaticEnum, TEXT("EGameplayDebuggerOverrideMode"), &Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2617012703U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FGameplayDebuggerInputConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewStructOps, TEXT("GameplayDebuggerInputConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerInputConfig), 1397985430U) },
{ FGameplayDebuggerCategoryConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewStructOps, TEXT("GameplayDebuggerCategoryConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerCategoryConfig), 327294198U) },
{ FGameplayDebuggerExtensionConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewStructOps, TEXT("GameplayDebuggerExtensionConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerExtensionConfig), 2790319526U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayDebuggerConfig, UGameplayDebuggerConfig::StaticClass, TEXT("UGameplayDebuggerConfig"), &Z_Registration_Info_UClass_UGameplayDebuggerConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerConfig), 3763540499U) },
{ Z_Construct_UClass_UGameplayDebuggerUserSettings, UGameplayDebuggerUserSettings::StaticClass, TEXT("UGameplayDebuggerUserSettings"), &Z_Registration_Info_UClass_UGameplayDebuggerUserSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerUserSettings), 496720127U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_356042680{
TEXT("/Script/GameplayDebugger"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS