// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameplayDebuggerConfig.h" #include "InputCoreTypes.h" #include "Serialization/ArchiveUObjectFromStructuredArchive.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerConfig() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings(); GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister(); GAMEPLAYDEBUGGER_API UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode(); GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig(); GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig(); GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig(); INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey(); UPackage* Z_Construct_UPackage__Script_GameplayDebugger(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum EGameplayDebuggerOverrideMode ********************************************* static FEnumRegistrationInfo Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode; static UEnum* EGameplayDebuggerOverrideMode_StaticEnum() { if (!Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton) { Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("EGameplayDebuggerOverrideMode")); } return Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton; } template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum() { return EGameplayDebuggerOverrideMode_StaticEnum(); } struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "Disable.Name", "EGameplayDebuggerOverrideMode::Disable" }, { "Enable.Name", "EGameplayDebuggerOverrideMode::Enable" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "UseDefault.Name", "EGameplayDebuggerOverrideMode::UseDefault" }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "EGameplayDebuggerOverrideMode::Enable", (int64)EGameplayDebuggerOverrideMode::Enable }, { "EGameplayDebuggerOverrideMode::Disable", (int64)EGameplayDebuggerOverrideMode::Disable }, { "EGameplayDebuggerOverrideMode::UseDefault", (int64)EGameplayDebuggerOverrideMode::UseDefault }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_GameplayDebugger, nullptr, "EGameplayDebuggerOverrideMode", "EGameplayDebuggerOverrideMode", Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode() { if (!Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton, Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::EnumParams); } return Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton; } // ********** End Enum EGameplayDebuggerOverrideMode *********************************************** // ********** Begin ScriptStruct FGameplayDebuggerInputConfig ************************************** struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics { static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerInputConfig); } static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerInputConfig); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConfigName_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModShift_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModCtrl_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModAlt_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModCmd_MetaData[] = { { "Category", "Input" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FGameplayDebuggerInputConfig constinit property declarations ****** static const UECodeGen_Private::FStrPropertyParams NewProp_ConfigName; static const UECodeGen_Private::FStructPropertyParams NewProp_Key; static void NewProp_bModShift_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bModShift; static void NewProp_bModCtrl_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bModCtrl; static void NewProp_bModAlt_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bModAlt; static void NewProp_bModCmd_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bModCmd; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FGameplayDebuggerInputConfig constinit property declarations ******** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig; class UScriptStruct* FGameplayDebuggerInputConfig::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton) { Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerInputConfig")); } return Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton; } // ********** Begin ScriptStruct FGameplayDebuggerInputConfig Property Definitions ***************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_ConfigName = { "ConfigName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerInputConfig, ConfigName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConfigName_MetaData), NewProp_ConfigName_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerInputConfig, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693 void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift_SetBit(void* Obj) { ((FGameplayDebuggerInputConfig*)Obj)->bModShift = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift = { "bModShift", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModShift_MetaData), NewProp_bModShift_MetaData) }; void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl_SetBit(void* Obj) { ((FGameplayDebuggerInputConfig*)Obj)->bModCtrl = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl = { "bModCtrl", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModCtrl_MetaData), NewProp_bModCtrl_MetaData) }; void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt_SetBit(void* Obj) { ((FGameplayDebuggerInputConfig*)Obj)->bModAlt = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt = { "bModAlt", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModAlt_MetaData), NewProp_bModAlt_MetaData) }; void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd_SetBit(void* Obj) { ((FGameplayDebuggerInputConfig*)Obj)->bModCmd = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd = { "bModCmd", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModCmd_MetaData), NewProp_bModCmd_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_ConfigName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_Key, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers) < 2048); // ********** End ScriptStruct FGameplayDebuggerInputConfig Property Definitions ******************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger, nullptr, &NewStructOps, "GameplayDebuggerInputConfig", Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers), sizeof(FGameplayDebuggerInputConfig), alignof(FGameplayDebuggerInputConfig), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig() { if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton); } // ********** End ScriptStruct FGameplayDebuggerInputConfig **************************************** // ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig *********************************** struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics { static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerCategoryConfig); } static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerCategoryConfig); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryName_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotIdx_MetaData[] = { { "Category", "Settings" }, { "ClampMax", "9" }, { "ClampMin", "-1" }, { "EditCondition", "bOverrideSlotIdx" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "UIMax", "9" }, { "UIMin", "-1" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveInGame_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveInSimulate_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hidden_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideSlotIdx_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputHandlers_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig constinit property declarations *** static const UECodeGen_Private::FStrPropertyParams NewProp_CategoryName; static const UECodeGen_Private::FIntPropertyParams NewProp_SlotIdx; static const UECodeGen_Private::FBytePropertyParams NewProp_ActiveInGame_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_ActiveInGame; static const UECodeGen_Private::FBytePropertyParams NewProp_ActiveInSimulate_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_ActiveInSimulate; static const UECodeGen_Private::FBytePropertyParams NewProp_Hidden_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_Hidden; static void NewProp_bOverrideSlotIdx_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideSlotIdx; static const UECodeGen_Private::FStructPropertyParams NewProp_InputHandlers_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_InputHandlers; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FGameplayDebuggerCategoryConfig constinit property declarations ***** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig; class UScriptStruct* FGameplayDebuggerCategoryConfig::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton) { Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerCategoryConfig")); } return Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton; } // ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig Property Definitions ************** const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_CategoryName = { "CategoryName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, CategoryName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryName_MetaData), NewProp_CategoryName_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_SlotIdx = { "SlotIdx", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, SlotIdx), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotIdx_MetaData), NewProp_SlotIdx_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame = { "ActiveInGame", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, ActiveInGame), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveInGame_MetaData), NewProp_ActiveInGame_MetaData) }; // 2617012703 const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate = { "ActiveInSimulate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, ActiveInSimulate), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveInSimulate_MetaData), NewProp_ActiveInSimulate_MetaData) }; // 2617012703 const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, Hidden), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hidden_MetaData), NewProp_Hidden_MetaData) }; // 2617012703 void Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx_SetBit(void* Obj) { ((FGameplayDebuggerCategoryConfig*)Obj)->bOverrideSlotIdx = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx = { "bOverrideSlotIdx", nullptr, (EPropertyFlags)0x0010040000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerCategoryConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverrideSlotIdx_MetaData), NewProp_bOverrideSlotIdx_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers_Inner = { "InputHandlers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, METADATA_PARAMS(0, nullptr) }; // 1397985430 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers = { "InputHandlers", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, InputHandlers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputHandlers_MetaData), NewProp_InputHandlers_MetaData) }; // 1397985430 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_CategoryName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_SlotIdx, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers) < 2048); // ********** End ScriptStruct FGameplayDebuggerCategoryConfig Property Definitions **************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger, nullptr, &NewStructOps, "GameplayDebuggerCategoryConfig", Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers), sizeof(FGameplayDebuggerCategoryConfig), alignof(FGameplayDebuggerCategoryConfig), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig() { if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton); } // ********** End ScriptStruct FGameplayDebuggerCategoryConfig ************************************* // ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig ********************************** struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics { static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerExtensionConfig); } static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerExtensionConfig); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExtensionName_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseExtension_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputHandlers_MetaData[] = { { "Category", "Settings" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig constinit property declarations ** static const UECodeGen_Private::FStrPropertyParams NewProp_ExtensionName; static const UECodeGen_Private::FBytePropertyParams NewProp_UseExtension_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_UseExtension; static const UECodeGen_Private::FStructPropertyParams NewProp_InputHandlers_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_InputHandlers; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FGameplayDebuggerExtensionConfig constinit property declarations **** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig; class UScriptStruct* FGameplayDebuggerExtensionConfig::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton) { Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerExtensionConfig")); } return Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton; } // ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig Property Definitions ************* const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_ExtensionName = { "ExtensionName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, ExtensionName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExtensionName_MetaData), NewProp_ExtensionName_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension = { "UseExtension", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, UseExtension), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseExtension_MetaData), NewProp_UseExtension_MetaData) }; // 2617012703 const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers_Inner = { "InputHandlers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, METADATA_PARAMS(0, nullptr) }; // 1397985430 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers = { "InputHandlers", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, InputHandlers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputHandlers_MetaData), NewProp_InputHandlers_MetaData) }; // 1397985430 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_ExtensionName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers) < 2048); // ********** End ScriptStruct FGameplayDebuggerExtensionConfig Property Definitions *************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger, nullptr, &NewStructOps, "GameplayDebuggerExtensionConfig", Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers), sizeof(FGameplayDebuggerExtensionConfig), alignof(FGameplayDebuggerExtensionConfig), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig() { if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton); } // ********** End ScriptStruct FGameplayDebuggerExtensionConfig ************************************ // ********** Begin Class UGameplayDebuggerConfig ************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerConfig; UClass* UGameplayDebuggerConfig::GetPrivateStaticClass() { using TClass = UGameplayDebuggerConfig; if (!Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayDebuggerConfig"), Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton, StaticRegisterNativesUGameplayDebuggerConfig, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister() { return UGameplayDebuggerConfig::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "GameplayDebuggerConfig.h" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivationKey_MetaData[] = { { "Category", "Input" }, { "Comment", "/** key used to activate visual debugger tool */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "key used to activate visual debugger tool" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryRowNextKey_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select next category row */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select next category row" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryRowPrevKey_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select previous category row */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select previous category row" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot0_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 0 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 0" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot1_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 1 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 1" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot2_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 2 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 2" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot3_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 3 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 3" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot4_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 4 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 4" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot5_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 5 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 5" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot6_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 6 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 6" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot7_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 7 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 7" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot8_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 8 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 8" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot9_MetaData[] = { { "Category", "Input" }, { "Comment", "/** select category slot 9 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "select category slot 9" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingLeft_MetaData[] = { { "Category", "Display" }, { "Comment", "/** additional canvas padding: left */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "additional canvas padding: left" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingRight_MetaData[] = { { "Category", "Display" }, { "Comment", "/** additional canvas padding: right */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "additional canvas padding: right" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingTop_MetaData[] = { { "Category", "Display" }, { "Comment", "/** additional canvas padding: top */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "additional canvas padding: top" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingBottom_MetaData[] = { { "Category", "Display" }, { "Comment", "/** additional canvas padding: bottom */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "additional canvas padding: bottom" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDebugCanvasEnableTextShadow_MetaData[] = { { "Category", "Display" }, { "Comment", "/** enable text shadow by default */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "enable text shadow by default" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Categories_MetaData[] = { { "Category", "AddOns" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Extensions_MetaData[] = { { "Category", "AddOns" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayDebuggerConfig constinit property declarations ****************** static const UECodeGen_Private::FStructPropertyParams NewProp_ActivationKey; static const UECodeGen_Private::FStructPropertyParams NewProp_CategoryRowNextKey; static const UECodeGen_Private::FStructPropertyParams NewProp_CategoryRowPrevKey; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot0; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot1; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot2; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot3; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot4; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot5; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot6; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot7; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot8; static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot9; static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingLeft; static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingRight; static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingTop; static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingBottom; static void NewProp_bDebugCanvasEnableTextShadow_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDebugCanvasEnableTextShadow; static const UECodeGen_Private::FStructPropertyParams NewProp_Categories_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Categories; static const UECodeGen_Private::FStructPropertyParams NewProp_Extensions_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Extensions; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayDebuggerConfig constinit property declarations ******************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics // ********** Begin Class UGameplayDebuggerConfig Property Definitions ***************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_ActivationKey = { "ActivationKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, ActivationKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivationKey_MetaData), NewProp_ActivationKey_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowNextKey = { "CategoryRowNextKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategoryRowNextKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryRowNextKey_MetaData), NewProp_CategoryRowNextKey_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowPrevKey = { "CategoryRowPrevKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategoryRowPrevKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryRowPrevKey_MetaData), NewProp_CategoryRowPrevKey_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot0 = { "CategorySlot0", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot0), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot0_MetaData), NewProp_CategorySlot0_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot1 = { "CategorySlot1", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot1), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot1_MetaData), NewProp_CategorySlot1_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot2 = { "CategorySlot2", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot2), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot2_MetaData), NewProp_CategorySlot2_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot3 = { "CategorySlot3", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot3), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot3_MetaData), NewProp_CategorySlot3_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot4 = { "CategorySlot4", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot4), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot4_MetaData), NewProp_CategorySlot4_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot5 = { "CategorySlot5", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot5), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot5_MetaData), NewProp_CategorySlot5_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot6 = { "CategorySlot6", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot6), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot6_MetaData), NewProp_CategorySlot6_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot7 = { "CategorySlot7", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot7), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot7_MetaData), NewProp_CategorySlot7_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot8 = { "CategorySlot8", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot8), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot8_MetaData), NewProp_CategorySlot8_MetaData) }; // 2693575693 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot9 = { "CategorySlot9", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot9), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot9_MetaData), NewProp_CategorySlot9_MetaData) }; // 2693575693 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingLeft = { "DebugCanvasPaddingLeft", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingLeft), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingLeft_MetaData), NewProp_DebugCanvasPaddingLeft_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingRight = { "DebugCanvasPaddingRight", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingRight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingRight_MetaData), NewProp_DebugCanvasPaddingRight_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingTop = { "DebugCanvasPaddingTop", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingTop), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingTop_MetaData), NewProp_DebugCanvasPaddingTop_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingBottom = { "DebugCanvasPaddingBottom", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingBottom), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingBottom_MetaData), NewProp_DebugCanvasPaddingBottom_MetaData) }; void Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow_SetBit(void* Obj) { ((UGameplayDebuggerConfig*)Obj)->bDebugCanvasEnableTextShadow = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow = { "bDebugCanvasEnableTextShadow", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayDebuggerConfig), &Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDebugCanvasEnableTextShadow_MetaData), NewProp_bDebugCanvasEnableTextShadow_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories_Inner = { "Categories", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig, METADATA_PARAMS(0, nullptr) }; // 327294198 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories = { "Categories", nullptr, (EPropertyFlags)0x0010000000004041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, Categories), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Categories_MetaData), NewProp_Categories_MetaData) }; // 327294198 const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions_Inner = { "Extensions", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig, METADATA_PARAMS(0, nullptr) }; // 2790319526 const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions = { "Extensions", nullptr, (EPropertyFlags)0x0010000000004041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, Extensions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Extensions_MetaData), NewProp_Extensions_MetaData) }; // 2790319526 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_ActivationKey, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowNextKey, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowPrevKey, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot0, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot1, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot2, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot3, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot4, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot5, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot6, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot7, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot8, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot9, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingLeft, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingRight, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingTop, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingBottom, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers) < 2048); // ********** End Class UGameplayDebuggerConfig Property Definitions ******************************* UObject* (*const Z_Construct_UClass_UGameplayDebuggerConfig_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::ClassParams = { &UGameplayDebuggerConfig::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers), 0, 0x000800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerConfig_Statics::Class_MetaDataParams) }; void UGameplayDebuggerConfig::StaticRegisterNativesUGameplayDebuggerConfig() { } UClass* Z_Construct_UClass_UGameplayDebuggerConfig() { if (!Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerConfig_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerConfig); UGameplayDebuggerConfig::~UGameplayDebuggerConfig() {} IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UGameplayDebuggerConfig) // ********** End Class UGameplayDebuggerConfig **************************************************** // ********** Begin Class UGameplayDebuggerUserSettings ******************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerUserSettings; UClass* UGameplayDebuggerUserSettings::GetPrivateStaticClass() { using TClass = UGameplayDebuggerUserSettings; if (!Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayDebuggerUserSettings"), Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton, StaticRegisterNativesUGameplayDebuggerUserSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister() { return UGameplayDebuggerUserSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "Gameplay Debugger" }, { "IncludePath", "GameplayDebuggerConfig.h" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableGameplayDebuggerInEditor_MetaData[] = { { "Category", "GameplayDebugger" }, { "Comment", "/** Controls whether GameplayDebugger will be available in pure editor mode.\n\x09 * @Note that you need to reload the map for the changes to this property to take effect */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "Controls whether GameplayDebugger will be available in pure editor mode.\n@Note that you need to reload the map for the changes to this property to take effect" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxViewDistance_MetaData[] = { { "Category", "GameplayDebugger" }, { "Comment", "/**\n\x09 * Distance from view location under which actors can be selected\n\x09 * This distance can also be used by some categories to apply culling.\n\x09 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "Distance from view location under which actors can be selected\nThis distance can also be used by some categories to apply culling." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxViewAngle_MetaData[] = { { "Category", "GameplayDebugger" }, { "ClampMax", "180" }, { "ClampMin", "0" }, { "Comment", "/**\n\x09 * Angle from view direction under which actors can be selected\n\x09 * This angle can also be used by some categories to apply culling.\n\x09 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "Angle from view direction under which actors can be selected\nThis angle can also be used by some categories to apply culling." }, { "UIMax", "180" }, { "UIMin", "0" }, { "Units", "deg" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnabledCategories_MetaData[] = { { "Category", "GameplayDebugger" }, { "Comment", "/** \n\x09 * Persist which categories are enabled across editor sessions. Saved to disk as names since index is unstable. \n\x09 */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "Persist which categories are enabled across editor sessions. Saved to disk as names since index is unstable." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FontSize_MetaData[] = { { "Category", "GameplayDebugger" }, { "Comment", "/** Font Size used by Gameplay Debugger */" }, { "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" }, { "ToolTip", "Font Size used by Gameplay Debugger" }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayDebuggerUserSettings constinit property declarations ************ static void NewProp_bEnableGameplayDebuggerInEditor_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableGameplayDebuggerInEditor; static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxViewDistance; static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxViewAngle; static const UECodeGen_Private::FNamePropertyParams NewProp_EnabledCategories_ElementProp; static const UECodeGen_Private::FSetPropertyParams NewProp_EnabledCategories; static const UECodeGen_Private::FIntPropertyParams NewProp_FontSize; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayDebuggerUserSettings constinit property declarations ************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics // ********** Begin Class UGameplayDebuggerUserSettings Property Definitions *********************** void Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor_SetBit(void* Obj) { ((UGameplayDebuggerUserSettings*)Obj)->bEnableGameplayDebuggerInEditor = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor = { "bEnableGameplayDebuggerInEditor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameplayDebuggerUserSettings), &Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableGameplayDebuggerInEditor_MetaData), NewProp_bEnableGameplayDebuggerInEditor_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewDistance = { "MaxViewDistance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, MaxViewDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxViewDistance_MetaData), NewProp_MaxViewDistance_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewAngle = { "MaxViewAngle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, MaxViewAngle), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxViewAngle_MetaData), NewProp_MaxViewAngle_MetaData) }; const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories_ElementProp = { "EnabledCategories", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories = { "EnabledCategories", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, EnabledCategories), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnabledCategories_MetaData), NewProp_EnabledCategories_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_FontSize = { "FontSize", nullptr, (EPropertyFlags)0x0020080000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, FontSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FontSize_MetaData), NewProp_FontSize_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewDistance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewAngle, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories_ElementProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_FontSize, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers) < 2048); // ********** End Class UGameplayDebuggerUserSettings Property Definitions ************************* UObject* (*const Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, (UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::ClassParams = { &UGameplayDebuggerUserSettings::StaticClass, "EditorPerProjectUserSettings", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers), 0, 0x000800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::Class_MetaDataParams) }; void UGameplayDebuggerUserSettings::StaticRegisterNativesUGameplayDebuggerUserSettings() { } UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings() { if (!Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton; } UGameplayDebuggerUserSettings::UGameplayDebuggerUserSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerUserSettings); UGameplayDebuggerUserSettings::~UGameplayDebuggerUserSettings() {} // ********** End Class UGameplayDebuggerUserSettings ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { EGameplayDebuggerOverrideMode_StaticEnum, TEXT("EGameplayDebuggerOverrideMode"), &Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2617012703U) }, }; static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FGameplayDebuggerInputConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewStructOps, TEXT("GameplayDebuggerInputConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerInputConfig), 1397985430U) }, { FGameplayDebuggerCategoryConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewStructOps, TEXT("GameplayDebuggerCategoryConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerCategoryConfig), 327294198U) }, { FGameplayDebuggerExtensionConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewStructOps, TEXT("GameplayDebuggerExtensionConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerExtensionConfig), 2790319526U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayDebuggerConfig, UGameplayDebuggerConfig::StaticClass, TEXT("UGameplayDebuggerConfig"), &Z_Registration_Info_UClass_UGameplayDebuggerConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerConfig), 3763540499U) }, { Z_Construct_UClass_UGameplayDebuggerUserSettings, UGameplayDebuggerUserSettings::StaticClass, TEXT("UGameplayDebuggerUserSettings"), &Z_Registration_Info_UClass_UGameplayDebuggerUserSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerUserSettings), 496720127U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_356042680{ TEXT("/Script/GameplayDebugger"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ScriptStructInfo), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS