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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/GameplayControlRotationComponent.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/GameplayControlRotationComponent.h"
#ifdef GAMEPLAYCAMERAS_GameplayControlRotationComponent_generated_h
#error "GameplayControlRotationComponent.generated.h already included, missing '#pragma once' in GameplayControlRotationComponent.h"
#endif
#define GAMEPLAYCAMERAS_GameplayControlRotationComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
// ********** Begin Class UGameplayControlRotationComponent ****************************************
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execDeactivateControlRotationManagement); \
DECLARE_FUNCTION(execActivateControlRotationManagementForPlayerController); \
DECLARE_FUNCTION(execActivateControlRotationManagementForPlayerIndex);
struct Z_Construct_UClass_UGameplayControlRotationComponent_Statics;
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayControlRotationComponent(); \
friend struct ::Z_Construct_UClass_UGameplayControlRotationComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayControlRotationComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister) \
DECLARE_SERIALIZER(UGameplayControlRotationComponent)
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayControlRotationComponent(UGameplayControlRotationComponent&&) = delete; \
UGameplayControlRotationComponent(const UGameplayControlRotationComponent&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UGameplayControlRotationComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayControlRotationComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayControlRotationComponent) \
GAMEPLAYCAMERAS_API virtual ~UGameplayControlRotationComponent();
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_25_PROLOG
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayControlRotationComponent;
// ********** End Class UGameplayControlRotationComponent ******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS