// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/GameplayControlRotationComponent.h" #ifdef GAMEPLAYCAMERAS_GameplayControlRotationComponent_generated_h #error "GameplayControlRotationComponent.generated.h already included, missing '#pragma once' in GameplayControlRotationComponent.h" #endif #define GAMEPLAYCAMERAS_GameplayControlRotationComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; // ********** Begin Class UGameplayControlRotationComponent **************************************** #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execDeactivateControlRotationManagement); \ DECLARE_FUNCTION(execActivateControlRotationManagementForPlayerController); \ DECLARE_FUNCTION(execActivateControlRotationManagementForPlayerIndex); struct Z_Construct_UClass_UGameplayControlRotationComponent_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUGameplayControlRotationComponent(); \ friend struct ::Z_Construct_UClass_UGameplayControlRotationComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UGameplayControlRotationComponent, UActorComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister) \ DECLARE_SERIALIZER(UGameplayControlRotationComponent) #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UGameplayControlRotationComponent(UGameplayControlRotationComponent&&) = delete; \ UGameplayControlRotationComponent(const UGameplayControlRotationComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UGameplayControlRotationComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayControlRotationComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayControlRotationComponent) \ GAMEPLAYCAMERAS_API virtual ~UGameplayControlRotationComponent(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_25_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h_28_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameplayControlRotationComponent; // ********** End Class UGameplayControlRotationComponent ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS