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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/GameplayControlRotationComponent.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/GameplayControlRotationComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayControlRotationComponent() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAutoReceiveInput();
ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayControlRotationComponent();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerController
struct Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics
{
struct GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms
{
APlayerController* PlayerController;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Control Rotation" },
{ "Comment", "/**\n\x09 * Activates management of a player controller's control rotation. The component will set\n\x09 * the control rotation every frame based on the latest camera system update.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
{ "ToolTip", "Activates management of a player controller's control rotation. The component will set\nthe control rotation every frame based on the latest camera system update." },
};
#endif // WITH_METADATA
// ********** Begin Function ActivateControlRotationManagementForPlayerController constinit property declarations
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivateControlRotationManagementForPlayerController constinit property declarations
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivateControlRotationManagementForPlayerController Property Definitions
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::NewProp_PlayerController,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers) < 2048);
// ********** End Function ActivateControlRotationManagementForPlayerController Property Definitions
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "ActivateControlRotationManagementForPlayerController", Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerController)
{
P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ActivateControlRotationManagementForPlayerController(Z_Param_PlayerController);
P_NATIVE_END;
}
// ********** End Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerController
// ********** Begin Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerIndex
struct Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics
{
struct GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms
{
int32 PlayerIndex;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Control Rotation" },
{ "Comment", "/**\n\x09 * Activates management of a player controller's control rotation. The component will set\n\x09 * the control rotation every frame based on the latest camera system update.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
{ "ToolTip", "Activates management of a player controller's control rotation. The component will set\nthe control rotation every frame based on the latest camera system update." },
};
#endif // WITH_METADATA
// ********** Begin Function ActivateControlRotationManagementForPlayerIndex constinit property declarations
static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function ActivateControlRotationManagementForPlayerIndex constinit property declarations
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function ActivateControlRotationManagementForPlayerIndex Property Definitions **
const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::NewProp_PlayerIndex,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers) < 2048);
// ********** End Function ActivateControlRotationManagementForPlayerIndex Property Definitions ****
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "ActivateControlRotationManagementForPlayerIndex", Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerIndex)
{
P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->ActivateControlRotationManagementForPlayerIndex(Z_Param_PlayerIndex);
P_NATIVE_END;
}
// ********** End Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerIndex
// ********** Begin Class UGameplayControlRotationComponent Function DeactivateControlRotationManagement
struct Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Control Rotation" },
{ "Comment", "/**\n\x09 * Deactivates management of a player controller's control rotation.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
{ "ToolTip", "Deactivates management of a player controller's control rotation." },
};
#endif // WITH_METADATA
// ********** Begin Function DeactivateControlRotationManagement constinit property declarations ***
// ********** End Function DeactivateControlRotationManagement constinit property declarations *****
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "DeactivateControlRotationManagement", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayControlRotationComponent::execDeactivateControlRotationManagement)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->DeactivateControlRotationManagement();
P_NATIVE_END;
}
// ********** End Class UGameplayControlRotationComponent Function DeactivateControlRotationManagement
// ********** Begin Class UGameplayControlRotationComponent ****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayControlRotationComponent;
UClass* UGameplayControlRotationComponent::GetPrivateStaticClass()
{
using TClass = UGameplayControlRotationComponent;
if (!Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayControlRotationComponent"),
Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton,
StaticRegisterNativesUGameplayControlRotationComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister()
{
return UGameplayControlRotationComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayControlRotationComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "BlueprintType", "true" },
{ "ClassGroupNames", "Camera" },
{ "Comment", "/**\n * An example component that works with the GameplayCameraComponent to manage a player's\n * control rotation when the camera changes or moves in a way that was not initiated \n * by the player themselves.\n */" },
{ "HideCategories", "Mobility Rendering LOD" },
{ "IncludePath", "GameFramework/GameplayControlRotationComponent.h" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "An example component that works with the GameplayCameraComponent to manage a player's\ncontrol rotation when the camera changes or moves in a way that was not initiated\nby the player themselves." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActions_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** The axis input action(s) to read from. */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
{ "ToolTip", "The axis input action(s) to read from." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActionAngularSpeedThreshold_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/**\n\x09 * The angular speed, in degrees per second, past which a change in the player input\n\x09 * will thaw a frozen control rotation.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
{ "ToolTip", "The angular speed, in degrees per second, past which a change in the player input\nwill thaw a frozen control rotation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActionMagnitudeThreshold_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/**\n\x09 * The player input magnitude under which the frozen control rotation is thawed.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
{ "ToolTip", "The player input magnitude under which the frozen control rotation is thawed." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoActivateForPlayer_MetaData[] = {
{ "Category", "Activation" },
{ "Comment", "/**\n\x09 * If AutoActivate is set, auto-activates control rotation management for the given player.\n\x09 * This is equivalent to calling ActivateControlRotationManagement on BeginPlay.\n\x09 */" },
{ "EditCondition", "bAutoActivate" },
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
{ "ToolTip", "If AutoActivate is set, auto-activates control rotation management for the given player.\nThis is equivalent to calling ActivateControlRotationManagement on BeginPlay." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerController_MetaData[] = {
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraSystemHost_MetaData[] = {
{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayControlRotationComponent constinit property declarations ********
static const UECodeGen_Private::FObjectPropertyParams NewProp_AxisActions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AxisActions;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AxisActionAngularSpeedThreshold;
static const UECodeGen_Private::FFloatPropertyParams NewProp_AxisActionMagnitudeThreshold;
static const UECodeGen_Private::FBytePropertyParams NewProp_AutoActivateForPlayer;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
static const UECodeGen_Private::FInterfacePropertyParams NewProp_CameraSystemHost;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayControlRotationComponent constinit property declarations **********
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("ActivateControlRotationManagementForPlayerController"), .Pointer = &UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerController },
{ .NameUTF8 = UTF8TEXT("ActivateControlRotationManagementForPlayerIndex"), .Pointer = &UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerIndex },
{ .NameUTF8 = UTF8TEXT("DeactivateControlRotationManagement"), .Pointer = &UGameplayControlRotationComponent::execDeactivateControlRotationManagement },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController, "ActivateControlRotationManagementForPlayerController" }, // 1943811450
{ &Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex, "ActivateControlRotationManagementForPlayerIndex" }, // 625453497
{ &Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement, "DeactivateControlRotationManagement" }, // 233076138
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayControlRotationComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayControlRotationComponent_Statics
// ********** Begin Class UGameplayControlRotationComponent Property Definitions *******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions_Inner = { "AxisActions", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions = { "AxisActions", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActions_MetaData), NewProp_AxisActions_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionAngularSpeedThreshold = { "AxisActionAngularSpeedThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActionAngularSpeedThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActionAngularSpeedThreshold_MetaData), NewProp_AxisActionAngularSpeedThreshold_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionMagnitudeThreshold = { "AxisActionMagnitudeThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActionMagnitudeThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActionMagnitudeThreshold_MetaData), NewProp_AxisActionMagnitudeThreshold_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AutoActivateForPlayer = { "AutoActivateForPlayer", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AutoActivateForPlayer), Z_Construct_UEnum_Engine_EAutoReceiveInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoActivateForPlayer_MetaData), NewProp_AutoActivateForPlayer_MetaData) }; // 3965680310
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerController_MetaData), NewProp_PlayerController_MetaData) };
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_CameraSystemHost = { "CameraSystemHost", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, CameraSystemHost), Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraSystemHost_MetaData), NewProp_CameraSystemHost_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionAngularSpeedThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionMagnitudeThreshold,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AutoActivateForPlayer,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_PlayerController,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_CameraSystemHost,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers) < 2048);
// ********** End Class UGameplayControlRotationComponent Property Definitions *********************
UObject* (*const Z_Construct_UClass_UGameplayControlRotationComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::ClassParams = {
&UGameplayControlRotationComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers),
0,
0x00A800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Class_MetaDataParams)
};
void UGameplayControlRotationComponent::StaticRegisterNativesUGameplayControlRotationComponent()
{
UClass* Class = UGameplayControlRotationComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameplayControlRotationComponent()
{
if (!Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton, Z_Construct_UClass_UGameplayControlRotationComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayControlRotationComponent);
UGameplayControlRotationComponent::~UGameplayControlRotationComponent() {}
// ********** End Class UGameplayControlRotationComponent ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayControlRotationComponent, UGameplayControlRotationComponent::StaticClass, TEXT("UGameplayControlRotationComponent"), &Z_Registration_Info_UClass_UGameplayControlRotationComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayControlRotationComponent), 2129693398U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_3683856407{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS