348 lines
29 KiB
C++
348 lines
29 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameFramework/GameplayControlRotationComponent.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayControlRotationComponent() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
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ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAutoReceiveInput();
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ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayControlRotationComponent();
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayCameras();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerController
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struct Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics
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{
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struct GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms
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{
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APlayerController* PlayerController;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Control Rotation" },
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{ "Comment", "/**\n\x09 * Activates management of a player controller's control rotation. The component will set\n\x09 * the control rotation every frame based on the latest camera system update.\n\x09 */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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{ "ToolTip", "Activates management of a player controller's control rotation. The component will set\nthe control rotation every frame based on the latest camera system update." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ActivateControlRotationManagementForPlayerController constinit property declarations
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ActivateControlRotationManagementForPlayerController constinit property declarations
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ActivateControlRotationManagementForPlayerController Property Definitions
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::NewProp_PlayerController,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers) < 2048);
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// ********** End Function ActivateControlRotationManagementForPlayerController Property Definitions
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "ActivateControlRotationManagementForPlayerController", Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerController)
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{
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P_GET_OBJECT(APlayerController,Z_Param_PlayerController);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->ActivateControlRotationManagementForPlayerController(Z_Param_PlayerController);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerController
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// ********** Begin Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerIndex
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struct Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics
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{
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struct GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms
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{
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int32 PlayerIndex;
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};
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Control Rotation" },
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{ "Comment", "/**\n\x09 * Activates management of a player controller's control rotation. The component will set\n\x09 * the control rotation every frame based on the latest camera system update.\n\x09 */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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{ "ToolTip", "Activates management of a player controller's control rotation. The component will set\nthe control rotation every frame based on the latest camera system update." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function ActivateControlRotationManagementForPlayerIndex constinit property declarations
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static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Function ActivateControlRotationManagementForPlayerIndex constinit property declarations
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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// ********** Begin Function ActivateControlRotationManagementForPlayerIndex Property Definitions **
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::NewProp_PlayerIndex,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers) < 2048);
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// ********** End Function ActivateControlRotationManagementForPlayerIndex Property Definitions ****
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "ActivateControlRotationManagementForPlayerIndex", Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers),
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sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms),
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::Function_MetaDataParams)}, };
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static_assert(sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms) < MAX_uint16);
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UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerIndex)
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{
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P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex);
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->ActivateControlRotationManagementForPlayerIndex(Z_Param_PlayerIndex);
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P_NATIVE_END;
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}
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// ********** End Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerIndex
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// ********** Begin Class UGameplayControlRotationComponent Function DeactivateControlRotationManagement
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struct Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
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{ "Category", "Control Rotation" },
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{ "Comment", "/**\n\x09 * Deactivates management of a player controller's control rotation.\n\x09 */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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{ "ToolTip", "Deactivates management of a player controller's control rotation." },
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};
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#endif // WITH_METADATA
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// ********** Begin Function DeactivateControlRotationManagement constinit property declarations ***
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// ********** End Function DeactivateControlRotationManagement constinit property declarations *****
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static const UECodeGen_Private::FFunctionParams FuncParams;
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};
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const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "DeactivateControlRotationManagement", nullptr,
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0,
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0,
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RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::Function_MetaDataParams)}, };
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UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement()
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{
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static UFunction* ReturnFunction = nullptr;
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if (!ReturnFunction)
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{
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UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::FuncParams);
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}
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return ReturnFunction;
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}
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DEFINE_FUNCTION(UGameplayControlRotationComponent::execDeactivateControlRotationManagement)
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{
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P_FINISH;
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P_NATIVE_BEGIN;
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P_THIS->DeactivateControlRotationManagement();
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P_NATIVE_END;
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}
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// ********** End Class UGameplayControlRotationComponent Function DeactivateControlRotationManagement
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// ********** Begin Class UGameplayControlRotationComponent ****************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayControlRotationComponent;
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UClass* UGameplayControlRotationComponent::GetPrivateStaticClass()
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{
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using TClass = UGameplayControlRotationComponent;
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if (!Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayControlRotationComponent"),
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Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton,
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StaticRegisterNativesUGameplayControlRotationComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister()
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{
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return UGameplayControlRotationComponent::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayControlRotationComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "BlueprintSpawnableComponent", "" },
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{ "BlueprintType", "true" },
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{ "ClassGroupNames", "Camera" },
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{ "Comment", "/**\n * An example component that works with the GameplayCameraComponent to manage a player's\n * control rotation when the camera changes or moves in a way that was not initiated \n * by the player themselves.\n */" },
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{ "HideCategories", "Mobility Rendering LOD" },
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{ "IncludePath", "GameFramework/GameplayControlRotationComponent.h" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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{ "ObjectInitializerConstructorDeclared", "" },
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{ "ToolTip", "An example component that works with the GameplayCameraComponent to manage a player's\ncontrol rotation when the camera changes or moves in a way that was not initiated\nby the player themselves." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActions_MetaData[] = {
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{ "Category", "Input" },
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{ "Comment", "/** The axis input action(s) to read from. */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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{ "ToolTip", "The axis input action(s) to read from." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActionAngularSpeedThreshold_MetaData[] = {
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{ "Category", "Input" },
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{ "Comment", "/**\n\x09 * The angular speed, in degrees per second, past which a change in the player input\n\x09 * will thaw a frozen control rotation.\n\x09 */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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{ "ToolTip", "The angular speed, in degrees per second, past which a change in the player input\nwill thaw a frozen control rotation." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActionMagnitudeThreshold_MetaData[] = {
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{ "Category", "Input" },
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{ "Comment", "/**\n\x09 * The player input magnitude under which the frozen control rotation is thawed.\n\x09 */" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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{ "ToolTip", "The player input magnitude under which the frozen control rotation is thawed." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoActivateForPlayer_MetaData[] = {
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{ "Category", "Activation" },
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{ "Comment", "/**\n\x09 * If AutoActivate is set, auto-activates control rotation management for the given player.\n\x09 * This is equivalent to calling ActivateControlRotationManagement on BeginPlay.\n\x09 */" },
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{ "EditCondition", "bAutoActivate" },
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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{ "ToolTip", "If AutoActivate is set, auto-activates control rotation management for the given player.\nThis is equivalent to calling ActivateControlRotationManagement on BeginPlay." },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerController_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraSystemHost_MetaData[] = {
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{ "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayControlRotationComponent constinit property declarations ********
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static const UECodeGen_Private::FObjectPropertyParams NewProp_AxisActions_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_AxisActions;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_AxisActionAngularSpeedThreshold;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_AxisActionMagnitudeThreshold;
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static const UECodeGen_Private::FBytePropertyParams NewProp_AutoActivateForPlayer;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController;
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static const UECodeGen_Private::FInterfacePropertyParams NewProp_CameraSystemHost;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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|
|
// ********** End Class UGameplayControlRotationComponent constinit property declarations **********
|
||
|
|
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ActivateControlRotationManagementForPlayerController"), .Pointer = &UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerController },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("ActivateControlRotationManagementForPlayerIndex"), .Pointer = &UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerIndex },
|
||
|
|
{ .NameUTF8 = UTF8TEXT("DeactivateControlRotationManagement"), .Pointer = &UGameplayControlRotationComponent::execDeactivateControlRotationManagement },
|
||
|
|
};
|
||
|
|
static UObject* (*const DependentSingletons[])();
|
||
|
|
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
|
||
|
|
{ &Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController, "ActivateControlRotationManagementForPlayerController" }, // 1943811450
|
||
|
|
{ &Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex, "ActivateControlRotationManagementForPlayerIndex" }, // 625453497
|
||
|
|
{ &Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement, "DeactivateControlRotationManagement" }, // 233076138
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
|
||
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
||
|
|
TCppClassTypeTraits<UGameplayControlRotationComponent>::IsAbstract,
|
||
|
|
};
|
||
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
||
|
|
}; // struct Z_Construct_UClass_UGameplayControlRotationComponent_Statics
|
||
|
|
|
||
|
|
// ********** Begin Class UGameplayControlRotationComponent Property Definitions *******************
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions_Inner = { "AxisActions", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(0, nullptr) };
|
||
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions = { "AxisActions", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActions_MetaData), NewProp_AxisActions_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionAngularSpeedThreshold = { "AxisActionAngularSpeedThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActionAngularSpeedThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActionAngularSpeedThreshold_MetaData), NewProp_AxisActionAngularSpeedThreshold_MetaData) };
|
||
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionMagnitudeThreshold = { "AxisActionMagnitudeThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActionMagnitudeThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActionMagnitudeThreshold_MetaData), NewProp_AxisActionMagnitudeThreshold_MetaData) };
|
||
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AutoActivateForPlayer = { "AutoActivateForPlayer", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AutoActivateForPlayer), Z_Construct_UEnum_Engine_EAutoReceiveInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoActivateForPlayer_MetaData), NewProp_AutoActivateForPlayer_MetaData) }; // 3965680310
|
||
|
|
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerController_MetaData), NewProp_PlayerController_MetaData) };
|
||
|
|
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_CameraSystemHost = { "CameraSystemHost", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, CameraSystemHost), Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraSystemHost_MetaData), NewProp_CameraSystemHost_MetaData) };
|
||
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers[] = {
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions_Inner,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionAngularSpeedThreshold,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionMagnitudeThreshold,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AutoActivateForPlayer,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_PlayerController,
|
||
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_CameraSystemHost,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers) < 2048);
|
||
|
|
// ********** End Class UGameplayControlRotationComponent Property Definitions *********************
|
||
|
|
UObject* (*const Z_Construct_UClass_UGameplayControlRotationComponent_Statics::DependentSingletons[])() = {
|
||
|
|
(UObject* (*)())Z_Construct_UClass_UActorComponent,
|
||
|
|
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
|
||
|
|
};
|
||
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::DependentSingletons) < 16);
|
||
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::ClassParams = {
|
||
|
|
&UGameplayControlRotationComponent::StaticClass,
|
||
|
|
"Engine",
|
||
|
|
&StaticCppClassTypeInfo,
|
||
|
|
DependentSingletons,
|
||
|
|
FuncInfo,
|
||
|
|
Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers,
|
||
|
|
nullptr,
|
||
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
||
|
|
UE_ARRAY_COUNT(FuncInfo),
|
||
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers),
|
||
|
|
0,
|
||
|
|
0x00A800A4u,
|
||
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Class_MetaDataParams)
|
||
|
|
};
|
||
|
|
void UGameplayControlRotationComponent::StaticRegisterNativesUGameplayControlRotationComponent()
|
||
|
|
{
|
||
|
|
UClass* Class = UGameplayControlRotationComponent::StaticClass();
|
||
|
|
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Funcs));
|
||
|
|
}
|
||
|
|
UClass* Z_Construct_UClass_UGameplayControlRotationComponent()
|
||
|
|
{
|
||
|
|
if (!Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton)
|
||
|
|
{
|
||
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton, Z_Construct_UClass_UGameplayControlRotationComponent_Statics::ClassParams);
|
||
|
|
}
|
||
|
|
return Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton;
|
||
|
|
}
|
||
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayControlRotationComponent);
|
||
|
|
UGameplayControlRotationComponent::~UGameplayControlRotationComponent() {}
|
||
|
|
// ********** End Class UGameplayControlRotationComponent ******************************************
|
||
|
|
|
||
|
|
// ********** Begin Registration *******************************************************************
|
||
|
|
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics
|
||
|
|
{
|
||
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
||
|
|
{ Z_Construct_UClass_UGameplayControlRotationComponent, UGameplayControlRotationComponent::StaticClass, TEXT("UGameplayControlRotationComponent"), &Z_Registration_Info_UClass_UGameplayControlRotationComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayControlRotationComponent), 2129693398U) },
|
||
|
|
};
|
||
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics
|
||
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_3683856407{
|
||
|
|
TEXT("/Script/GameplayCameras"),
|
||
|
|
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics::ClassInfo),
|
||
|
|
nullptr, 0,
|
||
|
|
nullptr, 0,
|
||
|
|
};
|
||
|
|
// ********** End Registration *********************************************************************
|
||
|
|
|
||
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|