// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/GameplayControlRotationComponent.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeGameplayControlRotationComponent() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UActorComponent(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAutoReceiveInput(); ENHANCEDINPUT_API UClass* Z_Construct_UClass_UInputAction_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayControlRotationComponent(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerController struct Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics { struct GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms { APlayerController* PlayerController; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Control Rotation" }, { "Comment", "/**\n\x09 * Activates management of a player controller's control rotation. The component will set\n\x09 * the control rotation every frame based on the latest camera system update.\n\x09 */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, { "ToolTip", "Activates management of a player controller's control rotation. The component will set\nthe control rotation every frame based on the latest camera system update." }, }; #endif // WITH_METADATA // ********** Begin Function ActivateControlRotationManagementForPlayerController constinit property declarations static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ActivateControlRotationManagementForPlayerController constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ActivateControlRotationManagementForPlayerController Property Definitions const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::NewProp_PlayerController, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers) < 2048); // ********** End Function ActivateControlRotationManagementForPlayerController Property Definitions const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "ActivateControlRotationManagementForPlayerController", Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerController_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerController) { P_GET_OBJECT(APlayerController,Z_Param_PlayerController); P_FINISH; P_NATIVE_BEGIN; P_THIS->ActivateControlRotationManagementForPlayerController(Z_Param_PlayerController); P_NATIVE_END; } // ********** End Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerController // ********** Begin Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerIndex struct Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics { struct GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms { int32 PlayerIndex; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Control Rotation" }, { "Comment", "/**\n\x09 * Activates management of a player controller's control rotation. The component will set\n\x09 * the control rotation every frame based on the latest camera system update.\n\x09 */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, { "ToolTip", "Activates management of a player controller's control rotation. The component will set\nthe control rotation every frame based on the latest camera system update." }, }; #endif // WITH_METADATA // ********** Begin Function ActivateControlRotationManagementForPlayerIndex constinit property declarations static const UECodeGen_Private::FIntPropertyParams NewProp_PlayerIndex; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ActivateControlRotationManagementForPlayerIndex constinit property declarations static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ActivateControlRotationManagementForPlayerIndex Property Definitions ** const UECodeGen_Private::FIntPropertyParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::NewProp_PlayerIndex = { "PlayerIndex", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms, PlayerIndex), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::NewProp_PlayerIndex, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers) < 2048); // ********** End Function ActivateControlRotationManagementForPlayerIndex Property Definitions **** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "ActivateControlRotationManagementForPlayerIndex", Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::PropPointers), sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::GameplayControlRotationComponent_eventActivateControlRotationManagementForPlayerIndex_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerIndex) { P_GET_PROPERTY(FIntProperty,Z_Param_PlayerIndex); P_FINISH; P_NATIVE_BEGIN; P_THIS->ActivateControlRotationManagementForPlayerIndex(Z_Param_PlayerIndex); P_NATIVE_END; } // ********** End Class UGameplayControlRotationComponent Function ActivateControlRotationManagementForPlayerIndex // ********** Begin Class UGameplayControlRotationComponent Function DeactivateControlRotationManagement struct Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Control Rotation" }, { "Comment", "/**\n\x09 * Deactivates management of a player controller's control rotation.\n\x09 */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, { "ToolTip", "Deactivates management of a player controller's control rotation." }, }; #endif // WITH_METADATA // ********** Begin Function DeactivateControlRotationManagement constinit property declarations *** // ********** End Function DeactivateControlRotationManagement constinit property declarations ***** static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayControlRotationComponent, nullptr, "DeactivateControlRotationManagement", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UGameplayControlRotationComponent::execDeactivateControlRotationManagement) { P_FINISH; P_NATIVE_BEGIN; P_THIS->DeactivateControlRotationManagement(); P_NATIVE_END; } // ********** End Class UGameplayControlRotationComponent Function DeactivateControlRotationManagement // ********** Begin Class UGameplayControlRotationComponent **************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayControlRotationComponent; UClass* UGameplayControlRotationComponent::GetPrivateStaticClass() { using TClass = UGameplayControlRotationComponent; if (!Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("GameplayControlRotationComponent"), Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton, StaticRegisterNativesUGameplayControlRotationComponent, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UGameplayControlRotationComponent.InnerSingleton; } UClass* Z_Construct_UClass_UGameplayControlRotationComponent_NoRegister() { return UGameplayControlRotationComponent::GetPrivateStaticClass(); } struct Z_Construct_UClass_UGameplayControlRotationComponent_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintSpawnableComponent", "" }, { "BlueprintType", "true" }, { "ClassGroupNames", "Camera" }, { "Comment", "/**\n * An example component that works with the GameplayCameraComponent to manage a player's\n * control rotation when the camera changes or moves in a way that was not initiated \n * by the player themselves.\n */" }, { "HideCategories", "Mobility Rendering LOD" }, { "IncludePath", "GameFramework/GameplayControlRotationComponent.h" }, { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, { "ObjectInitializerConstructorDeclared", "" }, { "ToolTip", "An example component that works with the GameplayCameraComponent to manage a player's\ncontrol rotation when the camera changes or moves in a way that was not initiated\nby the player themselves." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActions_MetaData[] = { { "Category", "Input" }, { "Comment", "/** The axis input action(s) to read from. */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, { "ToolTip", "The axis input action(s) to read from." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActionAngularSpeedThreshold_MetaData[] = { { "Category", "Input" }, { "Comment", "/**\n\x09 * The angular speed, in degrees per second, past which a change in the player input\n\x09 * will thaw a frozen control rotation.\n\x09 */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, { "ToolTip", "The angular speed, in degrees per second, past which a change in the player input\nwill thaw a frozen control rotation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AxisActionMagnitudeThreshold_MetaData[] = { { "Category", "Input" }, { "Comment", "/**\n\x09 * The player input magnitude under which the frozen control rotation is thawed.\n\x09 */" }, { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, { "ToolTip", "The player input magnitude under which the frozen control rotation is thawed." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AutoActivateForPlayer_MetaData[] = { { "Category", "Activation" }, { "Comment", "/**\n\x09 * If AutoActivate is set, auto-activates control rotation management for the given player.\n\x09 * This is equivalent to calling ActivateControlRotationManagement on BeginPlay.\n\x09 */" }, { "EditCondition", "bAutoActivate" }, { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, { "ToolTip", "If AutoActivate is set, auto-activates control rotation management for the given player.\nThis is equivalent to calling ActivateControlRotationManagement on BeginPlay." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerController_MetaData[] = { { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraSystemHost_MetaData[] = { { "ModuleRelativePath", "Public/GameFramework/GameplayControlRotationComponent.h" }, }; #endif // WITH_METADATA // ********** Begin Class UGameplayControlRotationComponent constinit property declarations ******** static const UECodeGen_Private::FObjectPropertyParams NewProp_AxisActions_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_AxisActions; static const UECodeGen_Private::FFloatPropertyParams NewProp_AxisActionAngularSpeedThreshold; static const UECodeGen_Private::FFloatPropertyParams NewProp_AxisActionMagnitudeThreshold; static const UECodeGen_Private::FBytePropertyParams NewProp_AutoActivateForPlayer; static const UECodeGen_Private::FObjectPropertyParams NewProp_PlayerController; static const UECodeGen_Private::FInterfacePropertyParams NewProp_CameraSystemHost; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UGameplayControlRotationComponent constinit property declarations ********** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("ActivateControlRotationManagementForPlayerController"), .Pointer = &UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerController }, { .NameUTF8 = UTF8TEXT("ActivateControlRotationManagementForPlayerIndex"), .Pointer = &UGameplayControlRotationComponent::execActivateControlRotationManagementForPlayerIndex }, { .NameUTF8 = UTF8TEXT("DeactivateControlRotationManagement"), .Pointer = &UGameplayControlRotationComponent::execDeactivateControlRotationManagement }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerController, "ActivateControlRotationManagementForPlayerController" }, // 1943811450 { &Z_Construct_UFunction_UGameplayControlRotationComponent_ActivateControlRotationManagementForPlayerIndex, "ActivateControlRotationManagementForPlayerIndex" }, // 625453497 { &Z_Construct_UFunction_UGameplayControlRotationComponent_DeactivateControlRotationManagement, "DeactivateControlRotationManagement" }, // 233076138 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UGameplayControlRotationComponent_Statics // ********** Begin Class UGameplayControlRotationComponent Property Definitions ******************* const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions_Inner = { "AxisActions", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UInputAction_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions = { "AxisActions", nullptr, (EPropertyFlags)0x0114000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActions_MetaData), NewProp_AxisActions_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionAngularSpeedThreshold = { "AxisActionAngularSpeedThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActionAngularSpeedThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActionAngularSpeedThreshold_MetaData), NewProp_AxisActionAngularSpeedThreshold_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionMagnitudeThreshold = { "AxisActionMagnitudeThreshold", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AxisActionMagnitudeThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AxisActionMagnitudeThreshold_MetaData), NewProp_AxisActionMagnitudeThreshold_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AutoActivateForPlayer = { "AutoActivateForPlayer", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, AutoActivateForPlayer), Z_Construct_UEnum_Engine_EAutoReceiveInput, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AutoActivateForPlayer_MetaData), NewProp_AutoActivateForPlayer_MetaData) }; // 3965680310 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_PlayerController = { "PlayerController", nullptr, (EPropertyFlags)0x0144000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, PlayerController), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerController_MetaData), NewProp_PlayerController_MetaData) }; const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_CameraSystemHost = { "CameraSystemHost", nullptr, (EPropertyFlags)0x0044000000000000, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayControlRotationComponent, CameraSystemHost), Z_Construct_UClass_UGameplayCameraSystemHost_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraSystemHost_MetaData), NewProp_CameraSystemHost_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActions, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionAngularSpeedThreshold, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AxisActionMagnitudeThreshold, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_AutoActivateForPlayer, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_PlayerController, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayControlRotationComponent_Statics::NewProp_CameraSystemHost, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers) < 2048); // ********** End Class UGameplayControlRotationComponent Property Definitions ********************* UObject* (*const Z_Construct_UClass_UGameplayControlRotationComponent_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UActorComponent, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayControlRotationComponent_Statics::ClassParams = { &UGameplayControlRotationComponent::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::PropPointers), 0, 0x00A800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Class_MetaDataParams) }; void UGameplayControlRotationComponent::StaticRegisterNativesUGameplayControlRotationComponent() { UClass* Class = UGameplayControlRotationComponent::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayControlRotationComponent_Statics::Funcs)); } UClass* Z_Construct_UClass_UGameplayControlRotationComponent() { if (!Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton, Z_Construct_UClass_UGameplayControlRotationComponent_Statics::ClassParams); } return Z_Registration_Info_UClass_UGameplayControlRotationComponent.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayControlRotationComponent); UGameplayControlRotationComponent::~UGameplayControlRotationComponent() {} // ********** End Class UGameplayControlRotationComponent ****************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UGameplayControlRotationComponent, UGameplayControlRotationComponent::StaticClass, TEXT("UGameplayControlRotationComponent"), &Z_Registration_Info_UClass_UGameplayControlRotationComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayControlRotationComponent), 2129693398U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_3683856407{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_GameplayControlRotationComponent_h__Script_GameplayCameras_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS