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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/CameraVariableSetter.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Core/CameraVariableSetter.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeCameraVariableSetter() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableSetterHandle();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ECameraVariableSetterBlendType ********************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraVariableSetterBlendType;
static UEnum* ECameraVariableSetterBlendType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.OuterSingleton)
{
Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraVariableSetterBlendType"));
}
return Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.OuterSingleton;
}
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraVariableSetterBlendType>()
{
return ECameraVariableSetterBlendType_StaticEnum();
}
struct Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * The blend type for a camera variable setter.\n */" },
{ "Linear.Name", "ECameraVariableSetterBlendType::Linear" },
{ "ModuleRelativePath", "Public/Core/CameraVariableSetter.h" },
{ "None.Name", "ECameraVariableSetterBlendType::None" },
{ "SmootherStep.Name", "ECameraVariableSetterBlendType::SmootherStep" },
{ "SmoothStep.Name", "ECameraVariableSetterBlendType::SmoothStep" },
{ "ToolTip", "The blend type for a camera variable setter." },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ECameraVariableSetterBlendType::None", (int64)ECameraVariableSetterBlendType::None },
{ "ECameraVariableSetterBlendType::Linear", (int64)ECameraVariableSetterBlendType::Linear },
{ "ECameraVariableSetterBlendType::SmoothStep", (int64)ECameraVariableSetterBlendType::SmoothStep },
{ "ECameraVariableSetterBlendType::SmootherStep", (int64)ECameraVariableSetterBlendType::SmootherStep },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
"ECameraVariableSetterBlendType",
"ECameraVariableSetterBlendType",
Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType()
{
if (!Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.InnerSingleton;
}
// ********** End Enum ECameraVariableSetterBlendType **********************************************
// ********** Begin ScriptStruct FCameraVariableSetterHandle ***************************************
struct Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FCameraVariableSetterHandle); }
static inline consteval int16 GetStructAlignment() { return alignof(FCameraVariableSetterHandle); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * A handle to an ongoing camera variable setter.\n */" },
{ "ModuleRelativePath", "Public/Core/CameraVariableSetter.h" },
{ "ToolTip", "A handle to an ongoing camera variable setter." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Value_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraVariableSetter.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SerialNumber_MetaData[] = {
{ "ModuleRelativePath", "Public/Core/CameraVariableSetter.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FCameraVariableSetterHandle constinit property declarations *******
static const UECodeGen_Private::FUInt32PropertyParams NewProp_Value;
static const UECodeGen_Private::FUInt32PropertyParams NewProp_SerialNumber;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FCameraVariableSetterHandle constinit property declarations *********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FCameraVariableSetterHandle>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle;
class UScriptStruct* FCameraVariableSetterHandle::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraVariableSetterHandle, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraVariableSetterHandle"));
}
return Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.OuterSingleton;
}
// ********** Begin ScriptStruct FCameraVariableSetterHandle Property Definitions ******************
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableSetterHandle, Value), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Value_MetaData), NewProp_Value_MetaData) };
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewProp_SerialNumber = { "SerialNumber", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableSetterHandle, SerialNumber), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SerialNumber_MetaData), NewProp_SerialNumber_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewProp_Value,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewProp_SerialNumber,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FCameraVariableSetterHandle Property Definitions ********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"CameraVariableSetterHandle",
Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::PropPointers),
sizeof(FCameraVariableSetterHandle),
alignof(FCameraVariableSetterHandle),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableSetterHandle()
{
if (!Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.InnerSingleton, Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.InnerSingleton);
}
// ********** End ScriptStruct FCameraVariableSetterHandle *****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ECameraVariableSetterBlendType_StaticEnum, TEXT("ECameraVariableSetterBlendType"), &Z_Registration_Info_UEnum_ECameraVariableSetterBlendType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4251234971U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FCameraVariableSetterHandle::StaticStruct, Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewStructOps, TEXT("CameraVariableSetterHandle"),&Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraVariableSetterHandle), 1711064769U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_3125574315{
TEXT("/Script/GameplayCameras"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS