// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Core/CameraVariableSetter.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCameraVariableSetter() {} // ********** Begin Cross Module References ******************************************************** GAMEPLAYCAMERAS_API UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableSetterHandle(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin Enum ECameraVariableSetterBlendType ******************************************** static FEnumRegistrationInfo Z_Registration_Info_UEnum_ECameraVariableSetterBlendType; static UEnum* ECameraVariableSetterBlendType_StaticEnum() { if (!Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.OuterSingleton) { Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("ECameraVariableSetterBlendType")); } return Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.OuterSingleton; } template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum() { return ECameraVariableSetterBlendType_StaticEnum(); } struct Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * The blend type for a camera variable setter.\n */" }, { "Linear.Name", "ECameraVariableSetterBlendType::Linear" }, { "ModuleRelativePath", "Public/Core/CameraVariableSetter.h" }, { "None.Name", "ECameraVariableSetterBlendType::None" }, { "SmootherStep.Name", "ECameraVariableSetterBlendType::SmootherStep" }, { "SmoothStep.Name", "ECameraVariableSetterBlendType::SmoothStep" }, { "ToolTip", "The blend type for a camera variable setter." }, }; #endif // WITH_METADATA static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = { { "ECameraVariableSetterBlendType::None", (int64)ECameraVariableSetterBlendType::None }, { "ECameraVariableSetterBlendType::Linear", (int64)ECameraVariableSetterBlendType::Linear }, { "ECameraVariableSetterBlendType::SmoothStep", (int64)ECameraVariableSetterBlendType::SmoothStep }, { "ECameraVariableSetterBlendType::SmootherStep", (int64)ECameraVariableSetterBlendType::SmootherStep }, }; static const UECodeGen_Private::FEnumParams EnumParams; }; // struct Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::EnumParams = { (UObject*(*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, "ECameraVariableSetterBlendType", "ECameraVariableSetterBlendType", Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::Enumerators, RF_Public|RF_Transient|RF_MarkAsNative, UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::Enumerators), EEnumFlags::None, (uint8)UEnum::ECppForm::EnumClass, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::Enum_MetaDataParams) }; UEnum* Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType() { if (!Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.InnerSingleton) { UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.InnerSingleton, Z_Construct_UEnum_GameplayCameras_ECameraVariableSetterBlendType_Statics::EnumParams); } return Z_Registration_Info_UEnum_ECameraVariableSetterBlendType.InnerSingleton; } // ********** End Enum ECameraVariableSetterBlendType ********************************************** // ********** Begin ScriptStruct FCameraVariableSetterHandle *************************************** struct Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics { static inline consteval int32 GetStructSize() { return sizeof(FCameraVariableSetterHandle); } static inline consteval int16 GetStructAlignment() { return alignof(FCameraVariableSetterHandle); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * A handle to an ongoing camera variable setter.\n */" }, { "ModuleRelativePath", "Public/Core/CameraVariableSetter.h" }, { "ToolTip", "A handle to an ongoing camera variable setter." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Value_MetaData[] = { { "ModuleRelativePath", "Public/Core/CameraVariableSetter.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SerialNumber_MetaData[] = { { "ModuleRelativePath", "Public/Core/CameraVariableSetter.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FCameraVariableSetterHandle constinit property declarations ******* static const UECodeGen_Private::FUInt32PropertyParams NewProp_Value; static const UECodeGen_Private::FUInt32PropertyParams NewProp_SerialNumber; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FCameraVariableSetterHandle constinit property declarations ********* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle; class UScriptStruct* FCameraVariableSetterHandle::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.OuterSingleton) { Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FCameraVariableSetterHandle, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("CameraVariableSetterHandle")); } return Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.OuterSingleton; } // ********** Begin ScriptStruct FCameraVariableSetterHandle Property Definitions ****************** const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableSetterHandle, Value), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Value_MetaData), NewProp_Value_MetaData) }; const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewProp_SerialNumber = { "SerialNumber", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FCameraVariableSetterHandle, SerialNumber), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SerialNumber_MetaData), NewProp_SerialNumber_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewProp_Value, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewProp_SerialNumber, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::PropPointers) < 2048); // ********** End ScriptStruct FCameraVariableSetterHandle Property Definitions ******************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, &NewStructOps, "CameraVariableSetterHandle", Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::PropPointers), sizeof(FCameraVariableSetterHandle), alignof(FCameraVariableSetterHandle), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FCameraVariableSetterHandle() { if (!Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.InnerSingleton, Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle.InnerSingleton); } // ********** End ScriptStruct FCameraVariableSetterHandle ***************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics { static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = { { ECameraVariableSetterBlendType_StaticEnum, TEXT("ECameraVariableSetterBlendType"), &Z_Registration_Info_UEnum_ECameraVariableSetterBlendType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4251234971U) }, }; static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FCameraVariableSetterHandle::StaticStruct, Z_Construct_UScriptStruct_FCameraVariableSetterHandle_Statics::NewStructOps, TEXT("CameraVariableSetterHandle"),&Z_Registration_Info_UScriptStruct_FCameraVariableSetterHandle, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FCameraVariableSetterHandle), 1711064769U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_3125574315{ TEXT("/Script/GameplayCameras"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics::ScriptStructInfo), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraVariableSetter_h__Script_GameplayCameras_Statics::EnumInfo), }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS