120 lines
6.7 KiB
C
120 lines
6.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Core/CameraRigTransition.h"
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#ifdef GAMEPLAYCAMERAS_CameraRigTransition_generated_h
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#error "CameraRigTransition.generated.h already included, missing '#pragma once' in CameraRigTransition.h"
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#endif
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#define GAMEPLAYCAMERAS_CameraRigTransition_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UCameraRigTransitionCondition ********************************************
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struct Z_Construct_UClass_UCameraRigTransitionCondition_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCameraRigTransitionCondition(); \
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friend struct ::Z_Construct_UClass_UCameraRigTransitionCondition_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCameraRigTransitionCondition, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister) \
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DECLARE_SERIALIZER(UCameraRigTransitionCondition) \
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virtual UObject* _getUObject() const override { return const_cast<UCameraRigTransitionCondition*>(this); }
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYCAMERAS_API UCameraRigTransitionCondition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCameraRigTransitionCondition(UCameraRigTransitionCondition&&) = delete; \
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UCameraRigTransitionCondition(const UCameraRigTransitionCondition&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigTransitionCondition); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransitionCondition); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigTransitionCondition) \
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GAMEPLAYCAMERAS_API virtual ~UCameraRigTransitionCondition();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_51_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCameraRigTransitionCondition;
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// ********** End Class UCameraRigTransitionCondition **********************************************
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// ********** Begin Class UCameraRigTransition *****************************************************
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struct Z_Construct_UClass_UCameraRigTransition_Statics;
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GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransition_NoRegister();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUCameraRigTransition(); \
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friend struct ::Z_Construct_UClass_UCameraRigTransition_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigTransition_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCameraRigTransition, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigTransition_NoRegister) \
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DECLARE_SERIALIZER(UCameraRigTransition) \
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virtual UObject* _getUObject() const override { return const_cast<UCameraRigTransition*>(this); }
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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GAMEPLAYCAMERAS_API UCameraRigTransition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCameraRigTransition(UCameraRigTransition&&) = delete; \
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UCameraRigTransition(const UCameraRigTransition&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigTransition); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransition); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigTransition) \
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GAMEPLAYCAMERAS_API virtual ~UCameraRigTransition();
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_141_PROLOG
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCameraRigTransition;
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// ********** End Class UCameraRigTransition *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h
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// ********** Begin Enum ECameraRigInitialOrientation **********************************************
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#define FOREACH_ENUM_ECAMERARIGINITIALORIENTATION(op) \
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op(ECameraRigInitialOrientation::None) \
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op(ECameraRigInitialOrientation::ContextYawPitch) \
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op(ECameraRigInitialOrientation::PreviousYawPitch) \
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op(ECameraRigInitialOrientation::PreviousAbsoluteTarget) \
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op(ECameraRigInitialOrientation::PreviousRelativeTarget)
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enum class ECameraRigInitialOrientation;
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template<> struct TIsUEnumClass<ECameraRigInitialOrientation> { enum { Value = true }; };
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraRigInitialOrientation>();
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// ********** End Enum ECameraRigInitialOrientation ************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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