// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraRigTransition.h" #ifdef GAMEPLAYCAMERAS_CameraRigTransition_generated_h #error "CameraRigTransition.generated.h already included, missing '#pragma once' in CameraRigTransition.h" #endif #define GAMEPLAYCAMERAS_CameraRigTransition_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCameraRigTransitionCondition ******************************************** struct Z_Construct_UClass_UCameraRigTransitionCondition_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraRigTransitionCondition(); \ friend struct ::Z_Construct_UClass_UCameraRigTransitionCondition_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraRigTransitionCondition, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigTransitionCondition_NoRegister) \ DECLARE_SERIALIZER(UCameraRigTransitionCondition) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UCameraRigTransitionCondition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraRigTransitionCondition(UCameraRigTransitionCondition&&) = delete; \ UCameraRigTransitionCondition(const UCameraRigTransitionCondition&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigTransitionCondition); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransitionCondition); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigTransitionCondition) \ GAMEPLAYCAMERAS_API virtual ~UCameraRigTransitionCondition(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_51_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_56_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraRigTransitionCondition; // ********** End Class UCameraRigTransitionCondition ********************************************** // ********** Begin Class UCameraRigTransition ***************************************************** struct Z_Construct_UClass_UCameraRigTransition_Statics; GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraRigTransition_NoRegister(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCameraRigTransition(); \ friend struct ::Z_Construct_UClass_UCameraRigTransition_Statics; \ static UClass* GetPrivateStaticClass(); \ friend GAMEPLAYCAMERAS_API UClass* ::Z_Construct_UClass_UCameraRigTransition_NoRegister(); \ public: \ DECLARE_CLASS2(UCameraRigTransition, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/GameplayCameras"), Z_Construct_UClass_UCameraRigTransition_NoRegister) \ DECLARE_SERIALIZER(UCameraRigTransition) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ GAMEPLAYCAMERAS_API UCameraRigTransition(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCameraRigTransition(UCameraRigTransition&&) = delete; \ UCameraRigTransition(const UCameraRigTransition&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYCAMERAS_API, UCameraRigTransition); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCameraRigTransition); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCameraRigTransition) \ GAMEPLAYCAMERAS_API virtual ~UCameraRigTransition(); #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_141_PROLOG #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h_146_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCameraRigTransition; // ********** End Class UCameraRigTransition ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraRigTransition_h // ********** Begin Enum ECameraRigInitialOrientation ********************************************** #define FOREACH_ENUM_ECAMERARIGINITIALORIENTATION(op) \ op(ECameraRigInitialOrientation::None) \ op(ECameraRigInitialOrientation::ContextYawPitch) \ op(ECameraRigInitialOrientation::PreviousYawPitch) \ op(ECameraRigInitialOrientation::PreviousAbsoluteTarget) \ op(ECameraRigInitialOrientation::PreviousRelativeTarget) enum class ECameraRigInitialOrientation; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraRigInitialOrientation ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS