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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/CameraContextDataTableFwd.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Core/CameraContextDataTableFwd.h"
#ifdef GAMEPLAYCAMERAS_CameraContextDataTableFwd_generated_h
#error "CameraContextDataTableFwd.generated.h already included, missing '#pragma once' in CameraContextDataTableFwd.h"
#endif
#define GAMEPLAYCAMERAS_CameraContextDataTableFwd_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FCameraContextDataID **********************************************
struct Z_Construct_UScriptStruct_FCameraContextDataID_Statics;
#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h_54_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraContextDataID_Statics; \
GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
struct FCameraContextDataID;
// ********** End ScriptStruct FCameraContextDataID ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h
// ********** Begin Enum ECameraContextDataType ****************************************************
#define FOREACH_ENUM_ECAMERACONTEXTDATATYPE(op) \
op(ECameraContextDataType::Name) \
op(ECameraContextDataType::String) \
op(ECameraContextDataType::Enum) \
op(ECameraContextDataType::Struct) \
op(ECameraContextDataType::Object) \
op(ECameraContextDataType::Class) \
op(ECameraContextDataType::Count)
enum class ECameraContextDataType;
template<> struct TIsUEnumClass<ECameraContextDataType> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraContextDataType>();
// ********** End Enum ECameraContextDataType ******************************************************
// ********** Begin Enum ECameraContextDataContainerType *******************************************
#define FOREACH_ENUM_ECAMERACONTEXTDATACONTAINERTYPE(op) \
op(ECameraContextDataContainerType::None) \
op(ECameraContextDataContainerType::Array)
enum class ECameraContextDataContainerType;
template<> struct TIsUEnumClass<ECameraContextDataContainerType> { enum { Value = true }; };
template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraContextDataContainerType>();
// ********** End Enum ECameraContextDataContainerType *********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS