58 lines
2.8 KiB
C
58 lines
2.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Core/CameraContextDataTableFwd.h"
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#ifdef GAMEPLAYCAMERAS_CameraContextDataTableFwd_generated_h
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#error "CameraContextDataTableFwd.generated.h already included, missing '#pragma once' in CameraContextDataTableFwd.h"
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#endif
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#define GAMEPLAYCAMERAS_CameraContextDataTableFwd_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FCameraContextDataID **********************************************
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struct Z_Construct_UScriptStruct_FCameraContextDataID_Statics;
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#define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h_54_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FCameraContextDataID_Statics; \
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GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct();
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struct FCameraContextDataID;
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// ********** End ScriptStruct FCameraContextDataID ************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h
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// ********** Begin Enum ECameraContextDataType ****************************************************
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#define FOREACH_ENUM_ECAMERACONTEXTDATATYPE(op) \
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op(ECameraContextDataType::Name) \
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op(ECameraContextDataType::String) \
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op(ECameraContextDataType::Enum) \
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op(ECameraContextDataType::Struct) \
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op(ECameraContextDataType::Object) \
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op(ECameraContextDataType::Class) \
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op(ECameraContextDataType::Count)
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enum class ECameraContextDataType;
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template<> struct TIsUEnumClass<ECameraContextDataType> { enum { Value = true }; };
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraContextDataType>();
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// ********** End Enum ECameraContextDataType ******************************************************
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// ********** Begin Enum ECameraContextDataContainerType *******************************************
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#define FOREACH_ENUM_ECAMERACONTEXTDATACONTAINERTYPE(op) \
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op(ECameraContextDataContainerType::None) \
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op(ECameraContextDataContainerType::Array)
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enum class ECameraContextDataContainerType;
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template<> struct TIsUEnumClass<ECameraContextDataContainerType> { enum { Value = true }; };
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template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum<ECameraContextDataContainerType>();
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// ********** End Enum ECameraContextDataContainerType *********************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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