// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Core/CameraContextDataTableFwd.h" #ifdef GAMEPLAYCAMERAS_CameraContextDataTableFwd_generated_h #error "CameraContextDataTableFwd.generated.h already included, missing '#pragma once' in CameraContextDataTableFwd.h" #endif #define GAMEPLAYCAMERAS_CameraContextDataTableFwd_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCameraContextDataID ********************************************** struct Z_Construct_UScriptStruct_FCameraContextDataID_Statics; #define FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCameraContextDataID_Statics; \ GAMEPLAYCAMERAS_API static class UScriptStruct* StaticStruct(); struct FCameraContextDataID; // ********** End ScriptStruct FCameraContextDataID ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Core_CameraContextDataTableFwd_h // ********** Begin Enum ECameraContextDataType **************************************************** #define FOREACH_ENUM_ECAMERACONTEXTDATATYPE(op) \ op(ECameraContextDataType::Name) \ op(ECameraContextDataType::String) \ op(ECameraContextDataType::Enum) \ op(ECameraContextDataType::Struct) \ op(ECameraContextDataType::Object) \ op(ECameraContextDataType::Class) \ op(ECameraContextDataType::Count) enum class ECameraContextDataType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraContextDataType ****************************************************** // ********** Begin Enum ECameraContextDataContainerType ******************************************* #define FOREACH_ENUM_ECAMERACONTEXTDATACONTAINERTYPE(op) \ op(ECameraContextDataContainerType::None) \ op(ECameraContextDataContainerType::Array) enum class ECameraContextDataContainerType; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> GAMEPLAYCAMERAS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECameraContextDataContainerType ********************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS