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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCameras/UHT/BlueprintCameraPose.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/BlueprintCameraPose.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeBlueprintCameraPose() {}
// ********** Begin Cross Module References ********************************************************
CINEMATICCAMERA_API UClass* Z_Construct_UClass_UCineCameraComponent_NoRegister();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRay();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint();
ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECameraProjectionMode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintCameraPose();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FBlueprintCameraPose **********************************************
struct Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FBlueprintCameraPose); }
static inline consteval int16 GetStructAlignment() { return alignof(FBlueprintCameraPose); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/** Represents a camera pose. */" },
{ "DisplayName", "Camera Pose" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Represents a camera pose." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The location of the camera. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The location of the camera." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Rotation_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The rotation of the camera. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The rotation of the camera." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetDistance_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The distance of the target of the camera. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The distance of the target of the camera." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FieldOfView_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The field of view of the camera. May be negative if driven by focal length. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The field of view of the camera. May be negative if driven by focal length." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FocalLength_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The focal length of the camera. May be negative if driven directly by field of view. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The focal length of the camera. May be negative if driven directly by field of view." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrthographicWidth_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The desired width (in world units) of the orthographic view (ignored in Perspective mode) */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The desired width (in world units) of the orthographic view (ignored in Perspective mode)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Aperture_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The aperture (f-stop) of the camera's lens. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The aperture (f-stop) of the camera's lens." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShutterSpeed_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The shutter speed of the camera's lens, in 1/seconds */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The shutter speed of the camera's lens, in 1/seconds" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FocusDistance_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The focus distance of the camera, if different from target distance. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The focus distance of the camera, if different from target distance." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorWidth_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The width of the camera's sensor. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The width of the camera's sensor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorHeight_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The height of the camera's sensor. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The height of the camera's sensor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorHorizontalOffset_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** Horizontal offset of the sensor, in mm. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Horizontal offset of the sensor, in mm." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorVerticalOffset_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** Vertical offset of the sensor, in mm. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Vertical offset of the sensor, in mm." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ISO_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The camera sensor sensitivity in ISO. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The camera sensor sensitivity in ISO." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SqueezeFactor_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The squeeze factor of the camera's lens. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The squeeze factor of the camera's lens." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Overscan_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** Sensor overscan in percentage */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Sensor overscan in percentage" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DiaphragmBladeCount_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** Number of blades in the lens diaphragm */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Number of blades in the lens diaphragm" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NearClippingPlane_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The camera's near clipping plane. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The camera's near clipping plane." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FarClippingPlane_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The camera's far clipping plane. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The camera's far clipping plane." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalCameraBlendWeight_MetaData[] = {
{ "Comment", "/** Internal weight for physical camera post-process settings. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Internal weight for physical camera post-process settings." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnablePhysicalCamera_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** \n\x09 * Whether to setup post-process settings based on physical camera properties such as Aperture,\n\x09 * FocusDistance, DiaphragmBladeCount, and so on.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Whether to setup post-process settings based on physical camera properties such as Aperture,\nFocusDistance, DiaphragmBladeCount, and so on." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConstrainAspectRatio_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** Whether the camera should constrain aspect ratio. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Whether the camera should constrain aspect ratio." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverrideAspectRatioAxisConstraint_MetaData[] = {
{ "Comment", "/** Whether to override the default aspect ratio axis constraint defined on the player controller */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Whether to override the default aspect ratio axis constraint defined on the player controller" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AspectRatioAxisConstraint_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** The aspect ratio axis constraint to use if aspect ratio is constrained. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "The aspect ratio axis constraint to use if aspect ratio is constrained." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProjectionMode_MetaData[] = {
{ "Category", "Camera" },
{ "Comment", "/** Projection mode - Perspective or orthographic */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Projection mode - Perspective or orthographic" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FBlueprintCameraPose constinit property declarations **************
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
static const UECodeGen_Private::FDoublePropertyParams NewProp_TargetDistance;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FieldOfView;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocalLength;
static const UECodeGen_Private::FFloatPropertyParams NewProp_OrthographicWidth;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Aperture;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ShutterSpeed;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocusDistance;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorWidth;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorHeight;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorHorizontalOffset;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorVerticalOffset;
static const UECodeGen_Private::FFloatPropertyParams NewProp_ISO;
static const UECodeGen_Private::FFloatPropertyParams NewProp_SqueezeFactor;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Overscan;
static const UECodeGen_Private::FIntPropertyParams NewProp_DiaphragmBladeCount;
static const UECodeGen_Private::FFloatPropertyParams NewProp_NearClippingPlane;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FarClippingPlane;
static const UECodeGen_Private::FFloatPropertyParams NewProp_PhysicalCameraBlendWeight;
static void NewProp_EnablePhysicalCamera_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_EnablePhysicalCamera;
static void NewProp_ConstrainAspectRatio_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_ConstrainAspectRatio;
static void NewProp_OverrideAspectRatioAxisConstraint_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_OverrideAspectRatioAxisConstraint;
static const UECodeGen_Private::FBytePropertyParams NewProp_AspectRatioAxisConstraint;
static const UECodeGen_Private::FBytePropertyParams NewProp_ProjectionMode;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FBlueprintCameraPose constinit property declarations ****************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FBlueprintCameraPose>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FBlueprintCameraPose;
class UScriptStruct* FBlueprintCameraPose::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FBlueprintCameraPose, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("BlueprintCameraPose"));
}
return Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.OuterSingleton;
}
// ********** Begin ScriptStruct FBlueprintCameraPose Property Definitions *************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Rotation_MetaData), NewProp_Rotation_MetaData) };
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_TargetDistance = { "TargetDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, TargetDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetDistance_MetaData), NewProp_TargetDistance_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FieldOfView = { "FieldOfView", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, FieldOfView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FieldOfView_MetaData), NewProp_FieldOfView_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FocalLength = { "FocalLength", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, FocalLength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FocalLength_MetaData), NewProp_FocalLength_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OrthographicWidth = { "OrthographicWidth", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, OrthographicWidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrthographicWidth_MetaData), NewProp_OrthographicWidth_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Aperture = { "Aperture", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, Aperture), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Aperture_MetaData), NewProp_Aperture_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ShutterSpeed = { "ShutterSpeed", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, ShutterSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShutterSpeed_MetaData), NewProp_ShutterSpeed_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FocusDistance = { "FocusDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, FocusDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FocusDistance_MetaData), NewProp_FocusDistance_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorWidth = { "SensorWidth", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SensorWidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorWidth_MetaData), NewProp_SensorWidth_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorHeight = { "SensorHeight", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SensorHeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorHeight_MetaData), NewProp_SensorHeight_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorHorizontalOffset = { "SensorHorizontalOffset", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SensorHorizontalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorHorizontalOffset_MetaData), NewProp_SensorHorizontalOffset_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorVerticalOffset = { "SensorVerticalOffset", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SensorVerticalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorVerticalOffset_MetaData), NewProp_SensorVerticalOffset_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ISO = { "ISO", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, ISO), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ISO_MetaData), NewProp_ISO_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SqueezeFactor = { "SqueezeFactor", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SqueezeFactor), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SqueezeFactor_MetaData), NewProp_SqueezeFactor_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Overscan = { "Overscan", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, Overscan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Overscan_MetaData), NewProp_Overscan_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_DiaphragmBladeCount = { "DiaphragmBladeCount", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, DiaphragmBladeCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DiaphragmBladeCount_MetaData), NewProp_DiaphragmBladeCount_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_NearClippingPlane = { "NearClippingPlane", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, NearClippingPlane), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NearClippingPlane_MetaData), NewProp_NearClippingPlane_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FarClippingPlane = { "FarClippingPlane", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, FarClippingPlane), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FarClippingPlane_MetaData), NewProp_FarClippingPlane_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_PhysicalCameraBlendWeight = { "PhysicalCameraBlendWeight", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, PhysicalCameraBlendWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalCameraBlendWeight_MetaData), NewProp_PhysicalCameraBlendWeight_MetaData) };
void Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_EnablePhysicalCamera_SetBit(void* Obj)
{
((FBlueprintCameraPose*)Obj)->EnablePhysicalCamera = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_EnablePhysicalCamera = { "EnablePhysicalCamera", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FBlueprintCameraPose), &Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_EnablePhysicalCamera_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnablePhysicalCamera_MetaData), NewProp_EnablePhysicalCamera_MetaData) };
void Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ConstrainAspectRatio_SetBit(void* Obj)
{
((FBlueprintCameraPose*)Obj)->ConstrainAspectRatio = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ConstrainAspectRatio = { "ConstrainAspectRatio", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FBlueprintCameraPose), &Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ConstrainAspectRatio_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConstrainAspectRatio_MetaData), NewProp_ConstrainAspectRatio_MetaData) };
void Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint_SetBit(void* Obj)
{
((FBlueprintCameraPose*)Obj)->OverrideAspectRatioAxisConstraint = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint = { "OverrideAspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FBlueprintCameraPose), &Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverrideAspectRatioAxisConstraint_MetaData), NewProp_OverrideAspectRatioAxisConstraint_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_AspectRatioAxisConstraint = { "AspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, AspectRatioAxisConstraint), Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AspectRatioAxisConstraint_MetaData), NewProp_AspectRatioAxisConstraint_MetaData) }; // 1348756950
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ProjectionMode = { "ProjectionMode", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, ProjectionMode), Z_Construct_UEnum_Engine_ECameraProjectionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProjectionMode_MetaData), NewProp_ProjectionMode_MetaData) }; // 493656779
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Location,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Rotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_TargetDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FieldOfView,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FocalLength,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OrthographicWidth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Aperture,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ShutterSpeed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FocusDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorWidth,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorHeight,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorHorizontalOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorVerticalOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ISO,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SqueezeFactor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Overscan,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_DiaphragmBladeCount,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_NearClippingPlane,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FarClippingPlane,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_PhysicalCameraBlendWeight,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_EnablePhysicalCamera,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ConstrainAspectRatio,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_AspectRatioAxisConstraint,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ProjectionMode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FBlueprintCameraPose Property Definitions ***************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
nullptr,
&NewStructOps,
"BlueprintCameraPose",
Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::PropPointers),
sizeof(FBlueprintCameraPose),
alignof(FBlueprintCameraPose),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FBlueprintCameraPose()
{
if (!Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.InnerSingleton, Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.InnerSingleton);
}
// ********** End ScriptStruct FBlueprintCameraPose ************************************************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetAimDir *******************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms
{
FBlueprintCameraPose CameraPose;
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Gets the facing direction of the camera pose. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Gets the facing direction of the camera pose." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetAimDir constinit property declarations *****************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetAimDir constinit property declarations *******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetAimDir Property Definitions ****************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::PropPointers) < 2048);
// ********** End Function GetAimDir Property Definitions ******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetAimDir", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetAimDir)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetAimDir(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetAimDir *********************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetAimRay *******************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms
{
FBlueprintCameraPose CameraPose;
FRay ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Gets the aim ray of the camera pose. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Gets the aim ray of the camera pose." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetAimRay constinit property declarations *****************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetAimRay constinit property declarations *******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetAimRay Property Definitions ****************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms, ReturnValue), Z_Construct_UScriptStruct_FRay, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::PropPointers) < 2048);
// ********** End Function GetAimRay Property Definitions ******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetAimRay", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetAimRay)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(FRay*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetAimRay(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetAimRay *********************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetEffectiveFieldOfView *****
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms
{
FBlueprintCameraPose CameraPose;
double ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Gets the effective field of view of the camera pose, possibly computed from focal length. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Gets the effective field of view of the camera pose, possibly computed from focal length." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetEffectiveFieldOfView constinit property declarations ***************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetEffectiveFieldOfView constinit property declarations *****************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetEffectiveFieldOfView Property Definitions **************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::PropPointers) < 2048);
// ********** End Function GetEffectiveFieldOfView Property Definitions ****************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetEffectiveFieldOfView", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetEffectiveFieldOfView)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetEffectiveFieldOfView(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetEffectiveFieldOfView *******
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetFieldOfView **************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms
{
FBlueprintCameraPose CameraPose;
double ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Break node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetFieldOfView constinit property declarations ************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetFieldOfView constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetFieldOfView Property Definitions ***********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::PropPointers) < 2048);
// ********** End Function GetFieldOfView Property Definitions *************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetFieldOfView", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetFieldOfView)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetFieldOfView(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetFieldOfView ****************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetFocalLength **************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms
{
FBlueprintCameraPose CameraPose;
double ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Break node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetFocalLength constinit property declarations ************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetFocalLength constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetFocalLength Property Definitions ***********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::PropPointers) < 2048);
// ********** End Function GetFocalLength Property Definitions *************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetFocalLength", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetFocalLength)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetFocalLength(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetFocalLength ****************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetLocation *****************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms
{
FBlueprintCameraPose CameraPose;
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Break node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetLocation constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetLocation constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetLocation Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::PropPointers) < 2048);
// ********** End Function GetLocation Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetLocation", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetLocation)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetLocation(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetLocation *******************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetRotation *****************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms
{
FBlueprintCameraPose CameraPose;
FRotator ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Break node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetRotation constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetRotation constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetRotation Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms, ReturnValue), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::PropPointers) < 2048);
// ********** End Function GetRotation Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetRotation", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetRotation)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(FRotator*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetRotation(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetRotation *******************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetSensorAspectRatio ********
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms
{
FBlueprintCameraPose CameraPose;
double ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Gets the effective aspect ratio of the camera pose, computed from the sensor size. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Gets the effective aspect ratio of the camera pose, computed from the sensor size." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetSensorAspectRatio constinit property declarations ******************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetSensorAspectRatio constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetSensorAspectRatio Property Definitions *****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::PropPointers) < 2048);
// ********** End Function GetSensorAspectRatio Property Definitions *******************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetSensorAspectRatio", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetSensorAspectRatio)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetSensorAspectRatio(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetSensorAspectRatio **********
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetTarget *******************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms
{
FBlueprintCameraPose CameraPose;
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Gets the target of the camera pose. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Gets the target of the camera pose." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetTarget constinit property declarations *****************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetTarget constinit property declarations *******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetTarget Property Definitions ****************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::PropPointers) < 2048);
// ********** End Function GetTarget Property Definitions ******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetTarget", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetTarget)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetTarget(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetTarget *********************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetTargetAtDistance *********
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms
{
FBlueprintCameraPose CameraPose;
double TargetDistance;
FVector ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Gets the target of the camera pose given a specific target distance. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Gets the target of the camera pose given a specific target distance." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetTargetAtDistance constinit property declarations *******************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FDoublePropertyParams NewProp_TargetDistance;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetTargetAtDistance constinit property declarations *********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetTargetAtDistance Property Definitions ******************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_TargetDistance = { "TargetDistance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms, TargetDistance), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_TargetDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::PropPointers) < 2048);
// ********** End Function GetTargetAtDistance Property Definitions ********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetTargetAtDistance", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetTargetAtDistance)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_GET_PROPERTY(FDoubleProperty,Z_Param_TargetDistance);
P_FINISH;
P_NATIVE_BEGIN;
*(FVector*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetTargetAtDistance(Z_Param_Out_CameraPose,Z_Param_TargetDistance);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetTargetAtDistance ***********
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetTargetDistance ***********
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms
{
FBlueprintCameraPose CameraPose;
double ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Break node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetTargetDistance constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetTargetDistance constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetTargetDistance Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::PropPointers) < 2048);
// ********** End Function GetTargetDistance Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetTargetDistance", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetTargetDistance)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetTargetDistance(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetTargetDistance *************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetTransform ****************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms
{
FBlueprintCameraPose CameraPose;
FTransform ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Gets the transform matrix of the camera pose. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Gets the transform matrix of the camera pose." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function GetTransform constinit property declarations **************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function GetTransform constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function GetTransform Property Definitions *************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms, ReturnValue), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::PropPointers) < 2048);
// ********** End Function GetTransform Property Definitions ***************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetTransform", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetTransform)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_FINISH;
P_NATIVE_BEGIN;
*(FTransform*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetTransform(Z_Param_Out_CameraPose);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetTransform ******************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function MakeCameraPoseFromCameraComponent
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms
{
const UCameraComponent* CameraComponent;
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Creates a new camera pose given a camera component. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Creates a new camera pose given a camera component." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = {
{ "EditInline", "true" },
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function MakeCameraPoseFromCameraComponent constinit property declarations *****
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraComponent;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MakeCameraPoseFromCameraComponent constinit property declarations *******
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MakeCameraPoseFromCameraComponent Property Definitions ****************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms, CameraComponent), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::NewProp_CameraComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::PropPointers) < 2048);
// ********** End Function MakeCameraPoseFromCameraComponent Property Definitions ******************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "MakeCameraPoseFromCameraComponent", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execMakeCameraPoseFromCameraComponent)
{
P_GET_OBJECT(UCameraComponent,Z_Param_CameraComponent);
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::MakeCameraPoseFromCameraComponent(Z_Param_CameraComponent);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function MakeCameraPoseFromCameraComponent
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function MakeCameraPoseFromCineCameraComponent
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms
{
const UCineCameraComponent* CameraComponent;
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Creates a new camera pose given a cine-camera component. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Creates a new camera pose given a cine-camera component." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = {
{ "EditInline", "true" },
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function MakeCameraPoseFromCineCameraComponent constinit property declarations *
static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraComponent;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MakeCameraPoseFromCineCameraComponent constinit property declarations ***
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MakeCameraPoseFromCineCameraComponent Property Definitions ************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms, CameraComponent), Z_Construct_UClass_UCineCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::NewProp_CameraComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::PropPointers) < 2048);
// ********** End Function MakeCameraPoseFromCineCameraComponent Property Definitions **************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "MakeCameraPoseFromCineCameraComponent", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execMakeCameraPoseFromCineCameraComponent)
{
P_GET_OBJECT(UCineCameraComponent,Z_Param_CameraComponent);
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::MakeCameraPoseFromCineCameraComponent(Z_Param_CameraComponent);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function MakeCameraPoseFromCineCameraComponent
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetFieldOfView **************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms
{
FBlueprintCameraPose CameraPose;
float FieldOfView;
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Set Members node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetFieldOfView constinit property declarations ************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FieldOfView;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetFieldOfView constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetFieldOfView Property Definitions ***********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_FieldOfView = { "FieldOfView", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms, FieldOfView), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_FieldOfView,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::PropPointers) < 2048);
// ********** End Function SetFieldOfView Property Definitions *************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetFieldOfView", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetFieldOfView)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_GET_PROPERTY(FFloatProperty,Z_Param_FieldOfView);
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetFieldOfView(Z_Param_Out_CameraPose,Z_Param_FieldOfView);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetFieldOfView ****************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetFocalLength **************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms
{
FBlueprintCameraPose CameraPose;
float FocalLength;
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Set Members node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetFocalLength constinit property declarations ************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FFloatPropertyParams NewProp_FocalLength;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetFocalLength constinit property declarations **************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetFocalLength Property Definitions ***********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_FocalLength = { "FocalLength", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms, FocalLength), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_FocalLength,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::PropPointers) < 2048);
// ********** End Function SetFocalLength Property Definitions *************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetFocalLength", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetFocalLength)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_GET_PROPERTY(FFloatProperty,Z_Param_FocalLength);
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetFocalLength(Z_Param_Out_CameraPose,Z_Param_FocalLength);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetFocalLength ****************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetLocation *****************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms
{
FBlueprintCameraPose CameraPose;
FVector Location;
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Set Members node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetLocation constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_Location;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetLocation constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetLocation Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_Location,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::PropPointers) < 2048);
// ********** End Function SetLocation Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetLocation", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetLocation)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_GET_STRUCT_REF(FVector,Z_Param_Out_Location);
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetLocation(Z_Param_Out_CameraPose,Z_Param_Out_Location);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetLocation *******************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetRotation *****************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms
{
FBlueprintCameraPose CameraPose;
FRotator Rotation;
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Set Members node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Rotation_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetRotation constinit property declarations ***************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetRotation constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetRotation Property Definitions **************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Rotation_MetaData), NewProp_Rotation_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_Rotation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::PropPointers) < 2048);
// ********** End Function SetRotation Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetRotation", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetRotation)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_GET_STRUCT_REF(FRotator,Z_Param_Out_Rotation);
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetRotation(Z_Param_Out_CameraPose,Z_Param_Out_Rotation);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetRotation *******************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetTargetDistance ***********
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms
{
FBlueprintCameraPose CameraPose;
double TargetDistance;
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "DeprecatedFunction", "" },
{ "DeprecationMessage", "Please use the standard Set Members node" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetTargetDistance constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FDoublePropertyParams NewProp_TargetDistance;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetTargetDistance constinit property declarations ***********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetTargetDistance Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_TargetDistance = { "TargetDistance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms, TargetDistance), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_TargetDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::PropPointers) < 2048);
// ********** End Function SetTargetDistance Property Definitions **********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetTargetDistance", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetTargetDistance)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_GET_PROPERTY(FDoubleProperty,Z_Param_TargetDistance);
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetTargetDistance(Z_Param_Out_CameraPose,Z_Param_TargetDistance);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetTargetDistance *************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetTransform ****************
struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics
{
struct BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms
{
FBlueprintCameraPose CameraPose;
FTransform Transform;
FBlueprintCameraPose ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Camera" },
{ "Comment", "/** Creates a copy of the given camera pose with the given location and rotation. */" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Creates a copy of the given camera pose with the given location and rotation." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = {
{ "NativeConst", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Transform_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function SetTransform constinit property declarations **************************
static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose;
static const UECodeGen_Private::FStructPropertyParams NewProp_Transform;
static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function SetTransform constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function SetTransform Property Definitions *************************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_Transform = { "Transform", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms, Transform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Transform_MetaData), NewProp_Transform_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_CameraPose,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_Transform,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::PropPointers) < 2048);
// ********** End Function SetTransform Property Definitions ***************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetTransform", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetTransform)
{
P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose);
P_GET_STRUCT_REF(FTransform,Z_Param_Out_Transform);
P_FINISH;
P_NATIVE_BEGIN;
*(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetTransform(Z_Param_Out_CameraPose,Z_Param_Out_Transform);
P_NATIVE_END;
}
// ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetTransform ******************
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary;
UClass* UBlueprintCameraPoseFunctionLibrary::GetPrivateStaticClass()
{
using TClass = UBlueprintCameraPoseFunctionLibrary;
if (!Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("BlueprintCameraPoseFunctionLibrary"),
Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.InnerSingleton,
StaticRegisterNativesUBlueprintCameraPoseFunctionLibrary,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.InnerSingleton;
}
UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister()
{
return UBlueprintCameraPoseFunctionLibrary::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Utility Blueprint functions for camera poses.\n */" },
{ "IncludePath", "GameFramework/BlueprintCameraPose.h" },
{ "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" },
{ "ToolTip", "Utility Blueprint functions for camera poses." },
};
#endif // WITH_METADATA
// ********** Begin Class UBlueprintCameraPoseFunctionLibrary constinit property declarations ******
// ********** End Class UBlueprintCameraPoseFunctionLibrary constinit property declarations ********
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("GetAimDir"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetAimDir },
{ .NameUTF8 = UTF8TEXT("GetAimRay"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetAimRay },
{ .NameUTF8 = UTF8TEXT("GetEffectiveFieldOfView"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetEffectiveFieldOfView },
{ .NameUTF8 = UTF8TEXT("GetFieldOfView"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetFieldOfView },
{ .NameUTF8 = UTF8TEXT("GetFocalLength"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetFocalLength },
{ .NameUTF8 = UTF8TEXT("GetLocation"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetLocation },
{ .NameUTF8 = UTF8TEXT("GetRotation"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetRotation },
{ .NameUTF8 = UTF8TEXT("GetSensorAspectRatio"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetSensorAspectRatio },
{ .NameUTF8 = UTF8TEXT("GetTarget"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetTarget },
{ .NameUTF8 = UTF8TEXT("GetTargetAtDistance"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetTargetAtDistance },
{ .NameUTF8 = UTF8TEXT("GetTargetDistance"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetTargetDistance },
{ .NameUTF8 = UTF8TEXT("GetTransform"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetTransform },
{ .NameUTF8 = UTF8TEXT("MakeCameraPoseFromCameraComponent"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execMakeCameraPoseFromCameraComponent },
{ .NameUTF8 = UTF8TEXT("MakeCameraPoseFromCineCameraComponent"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execMakeCameraPoseFromCineCameraComponent },
{ .NameUTF8 = UTF8TEXT("SetFieldOfView"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetFieldOfView },
{ .NameUTF8 = UTF8TEXT("SetFocalLength"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetFocalLength },
{ .NameUTF8 = UTF8TEXT("SetLocation"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetLocation },
{ .NameUTF8 = UTF8TEXT("SetRotation"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetRotation },
{ .NameUTF8 = UTF8TEXT("SetTargetDistance"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetTargetDistance },
{ .NameUTF8 = UTF8TEXT("SetTransform"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetTransform },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir, "GetAimDir" }, // 437998552
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay, "GetAimRay" }, // 1349898006
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView, "GetEffectiveFieldOfView" }, // 2750381725
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView, "GetFieldOfView" }, // 2119118639
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength, "GetFocalLength" }, // 3177423506
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation, "GetLocation" }, // 400888746
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation, "GetRotation" }, // 1383075045
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio, "GetSensorAspectRatio" }, // 3779515811
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget, "GetTarget" }, // 4070458262
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance, "GetTargetAtDistance" }, // 2268696518
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance, "GetTargetDistance" }, // 1754582326
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform, "GetTransform" }, // 1505826985
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent, "MakeCameraPoseFromCameraComponent" }, // 1462913454
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent, "MakeCameraPoseFromCineCameraComponent" }, // 933830377
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView, "SetFieldOfView" }, // 4049273827
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength, "SetFocalLength" }, // 1119885236
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation, "SetLocation" }, // 3611631294
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation, "SetRotation" }, // 997763666
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance, "SetTargetDistance" }, // 2322852884
{ &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform, "SetTransform" }, // 717082365
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UBlueprintCameraPoseFunctionLibrary>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics
UObject* (*const Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::ClassParams = {
&UBlueprintCameraPoseFunctionLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::Class_MetaDataParams)
};
void UBlueprintCameraPoseFunctionLibrary::StaticRegisterNativesUBlueprintCameraPoseFunctionLibrary()
{
UClass* Class = UBlueprintCameraPoseFunctionLibrary::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::Funcs));
}
UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary()
{
if (!Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.OuterSingleton, Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.OuterSingleton;
}
UBlueprintCameraPoseFunctionLibrary::UBlueprintCameraPoseFunctionLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlueprintCameraPoseFunctionLibrary);
UBlueprintCameraPoseFunctionLibrary::~UBlueprintCameraPoseFunctionLibrary() {}
// ********** End Class UBlueprintCameraPoseFunctionLibrary ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FBlueprintCameraPose::StaticStruct, Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewStructOps, TEXT("BlueprintCameraPose"),&Z_Registration_Info_UScriptStruct_FBlueprintCameraPose, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBlueprintCameraPose), 1998406894U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, UBlueprintCameraPoseFunctionLibrary::StaticClass, TEXT("UBlueprintCameraPoseFunctionLibrary"), &Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlueprintCameraPoseFunctionLibrary), 38852184U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_1844641493{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS