// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/BlueprintCameraPose.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeBlueprintCameraPose() {} // ********** Begin Cross Module References ******************************************************** CINEMATICCAMERA_API UClass* Z_Construct_UClass_UCineCameraComponent_NoRegister(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRay(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FTransform(); COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector(); ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary(); ENGINE_API UClass* Z_Construct_UClass_UCameraComponent_NoRegister(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_ECameraProjectionMode(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary(); GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister(); GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBlueprintCameraPose(); UPackage* Z_Construct_UPackage__Script_GameplayCameras(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FBlueprintCameraPose ********************************************** struct Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics { static inline consteval int32 GetStructSize() { return sizeof(FBlueprintCameraPose); } static inline consteval int16 GetStructAlignment() { return alignof(FBlueprintCameraPose); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/** Represents a camera pose. */" }, { "DisplayName", "Camera Pose" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Represents a camera pose." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The location of the camera. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The location of the camera." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Rotation_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The rotation of the camera. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The rotation of the camera." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TargetDistance_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The distance of the target of the camera. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The distance of the target of the camera." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FieldOfView_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The field of view of the camera. May be negative if driven by focal length. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The field of view of the camera. May be negative if driven by focal length." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FocalLength_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The focal length of the camera. May be negative if driven directly by field of view. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The focal length of the camera. May be negative if driven directly by field of view." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OrthographicWidth_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The desired width (in world units) of the orthographic view (ignored in Perspective mode) */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The desired width (in world units) of the orthographic view (ignored in Perspective mode)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Aperture_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The aperture (f-stop) of the camera's lens. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The aperture (f-stop) of the camera's lens." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShutterSpeed_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The shutter speed of the camera's lens, in 1/seconds */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The shutter speed of the camera's lens, in 1/seconds" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FocusDistance_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The focus distance of the camera, if different from target distance. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The focus distance of the camera, if different from target distance." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorWidth_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The width of the camera's sensor. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The width of the camera's sensor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorHeight_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The height of the camera's sensor. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The height of the camera's sensor." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorHorizontalOffset_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** Horizontal offset of the sensor, in mm. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Horizontal offset of the sensor, in mm." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SensorVerticalOffset_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** Vertical offset of the sensor, in mm. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Vertical offset of the sensor, in mm." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ISO_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The camera sensor sensitivity in ISO. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The camera sensor sensitivity in ISO." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SqueezeFactor_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The squeeze factor of the camera's lens. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The squeeze factor of the camera's lens." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Overscan_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** Sensor overscan in percentage */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Sensor overscan in percentage" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DiaphragmBladeCount_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** Number of blades in the lens diaphragm */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Number of blades in the lens diaphragm" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NearClippingPlane_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The camera's near clipping plane. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The camera's near clipping plane." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FarClippingPlane_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The camera's far clipping plane. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The camera's far clipping plane." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PhysicalCameraBlendWeight_MetaData[] = { { "Comment", "/** Internal weight for physical camera post-process settings. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Internal weight for physical camera post-process settings." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnablePhysicalCamera_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** \n\x09 * Whether to setup post-process settings based on physical camera properties such as Aperture,\n\x09 * FocusDistance, DiaphragmBladeCount, and so on.\n\x09 */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Whether to setup post-process settings based on physical camera properties such as Aperture,\nFocusDistance, DiaphragmBladeCount, and so on." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConstrainAspectRatio_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** Whether the camera should constrain aspect ratio. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Whether the camera should constrain aspect ratio." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OverrideAspectRatioAxisConstraint_MetaData[] = { { "Comment", "/** Whether to override the default aspect ratio axis constraint defined on the player controller */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Whether to override the default aspect ratio axis constraint defined on the player controller" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AspectRatioAxisConstraint_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** The aspect ratio axis constraint to use if aspect ratio is constrained. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "The aspect ratio axis constraint to use if aspect ratio is constrained." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ProjectionMode_MetaData[] = { { "Category", "Camera" }, { "Comment", "/** Projection mode - Perspective or orthographic */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Projection mode - Perspective or orthographic" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FBlueprintCameraPose constinit property declarations ************** static const UECodeGen_Private::FStructPropertyParams NewProp_Location; static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation; static const UECodeGen_Private::FDoublePropertyParams NewProp_TargetDistance; static const UECodeGen_Private::FFloatPropertyParams NewProp_FieldOfView; static const UECodeGen_Private::FFloatPropertyParams NewProp_FocalLength; static const UECodeGen_Private::FFloatPropertyParams NewProp_OrthographicWidth; static const UECodeGen_Private::FFloatPropertyParams NewProp_Aperture; static const UECodeGen_Private::FFloatPropertyParams NewProp_ShutterSpeed; static const UECodeGen_Private::FFloatPropertyParams NewProp_FocusDistance; static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorWidth; static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorHeight; static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorHorizontalOffset; static const UECodeGen_Private::FFloatPropertyParams NewProp_SensorVerticalOffset; static const UECodeGen_Private::FFloatPropertyParams NewProp_ISO; static const UECodeGen_Private::FFloatPropertyParams NewProp_SqueezeFactor; static const UECodeGen_Private::FFloatPropertyParams NewProp_Overscan; static const UECodeGen_Private::FIntPropertyParams NewProp_DiaphragmBladeCount; static const UECodeGen_Private::FFloatPropertyParams NewProp_NearClippingPlane; static const UECodeGen_Private::FFloatPropertyParams NewProp_FarClippingPlane; static const UECodeGen_Private::FFloatPropertyParams NewProp_PhysicalCameraBlendWeight; static void NewProp_EnablePhysicalCamera_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_EnablePhysicalCamera; static void NewProp_ConstrainAspectRatio_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ConstrainAspectRatio; static void NewProp_OverrideAspectRatioAxisConstraint_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_OverrideAspectRatioAxisConstraint; static const UECodeGen_Private::FBytePropertyParams NewProp_AspectRatioAxisConstraint; static const UECodeGen_Private::FBytePropertyParams NewProp_ProjectionMode; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FBlueprintCameraPose constinit property declarations **************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FBlueprintCameraPose; class UScriptStruct* FBlueprintCameraPose::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.OuterSingleton) { Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FBlueprintCameraPose, (UObject*)Z_Construct_UPackage__Script_GameplayCameras(), TEXT("BlueprintCameraPose")); } return Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.OuterSingleton; } // ********** Begin ScriptStruct FBlueprintCameraPose Property Definitions ************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Rotation_MetaData), NewProp_Rotation_MetaData) }; const UECodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_TargetDistance = { "TargetDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, TargetDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TargetDistance_MetaData), NewProp_TargetDistance_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FieldOfView = { "FieldOfView", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, FieldOfView), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FieldOfView_MetaData), NewProp_FieldOfView_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FocalLength = { "FocalLength", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, FocalLength), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FocalLength_MetaData), NewProp_FocalLength_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OrthographicWidth = { "OrthographicWidth", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, OrthographicWidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OrthographicWidth_MetaData), NewProp_OrthographicWidth_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Aperture = { "Aperture", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, Aperture), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Aperture_MetaData), NewProp_Aperture_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ShutterSpeed = { "ShutterSpeed", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, ShutterSpeed), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShutterSpeed_MetaData), NewProp_ShutterSpeed_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FocusDistance = { "FocusDistance", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, FocusDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FocusDistance_MetaData), NewProp_FocusDistance_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorWidth = { "SensorWidth", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SensorWidth), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorWidth_MetaData), NewProp_SensorWidth_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorHeight = { "SensorHeight", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SensorHeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorHeight_MetaData), NewProp_SensorHeight_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorHorizontalOffset = { "SensorHorizontalOffset", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SensorHorizontalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorHorizontalOffset_MetaData), NewProp_SensorHorizontalOffset_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorVerticalOffset = { "SensorVerticalOffset", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SensorVerticalOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SensorVerticalOffset_MetaData), NewProp_SensorVerticalOffset_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ISO = { "ISO", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, ISO), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ISO_MetaData), NewProp_ISO_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SqueezeFactor = { "SqueezeFactor", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, SqueezeFactor), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SqueezeFactor_MetaData), NewProp_SqueezeFactor_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Overscan = { "Overscan", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, Overscan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Overscan_MetaData), NewProp_Overscan_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_DiaphragmBladeCount = { "DiaphragmBladeCount", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, DiaphragmBladeCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DiaphragmBladeCount_MetaData), NewProp_DiaphragmBladeCount_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_NearClippingPlane = { "NearClippingPlane", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, NearClippingPlane), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NearClippingPlane_MetaData), NewProp_NearClippingPlane_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FarClippingPlane = { "FarClippingPlane", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, FarClippingPlane), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FarClippingPlane_MetaData), NewProp_FarClippingPlane_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_PhysicalCameraBlendWeight = { "PhysicalCameraBlendWeight", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, PhysicalCameraBlendWeight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PhysicalCameraBlendWeight_MetaData), NewProp_PhysicalCameraBlendWeight_MetaData) }; void Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_EnablePhysicalCamera_SetBit(void* Obj) { ((FBlueprintCameraPose*)Obj)->EnablePhysicalCamera = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_EnablePhysicalCamera = { "EnablePhysicalCamera", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FBlueprintCameraPose), &Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_EnablePhysicalCamera_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnablePhysicalCamera_MetaData), NewProp_EnablePhysicalCamera_MetaData) }; void Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ConstrainAspectRatio_SetBit(void* Obj) { ((FBlueprintCameraPose*)Obj)->ConstrainAspectRatio = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ConstrainAspectRatio = { "ConstrainAspectRatio", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FBlueprintCameraPose), &Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ConstrainAspectRatio_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConstrainAspectRatio_MetaData), NewProp_ConstrainAspectRatio_MetaData) }; void Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint_SetBit(void* Obj) { ((FBlueprintCameraPose*)Obj)->OverrideAspectRatioAxisConstraint = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint = { "OverrideAspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FBlueprintCameraPose), &Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OverrideAspectRatioAxisConstraint_MetaData), NewProp_OverrideAspectRatioAxisConstraint_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_AspectRatioAxisConstraint = { "AspectRatioAxisConstraint", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, AspectRatioAxisConstraint), Z_Construct_UEnum_Engine_EAspectRatioAxisConstraint, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AspectRatioAxisConstraint_MetaData), NewProp_AspectRatioAxisConstraint_MetaData) }; // 1348756950 const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ProjectionMode = { "ProjectionMode", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FBlueprintCameraPose, ProjectionMode), Z_Construct_UEnum_Engine_ECameraProjectionMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ProjectionMode_MetaData), NewProp_ProjectionMode_MetaData) }; // 493656779 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Location, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Rotation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_TargetDistance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FieldOfView, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FocalLength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OrthographicWidth, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Aperture, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ShutterSpeed, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FocusDistance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorWidth, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorHeight, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorHorizontalOffset, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SensorVerticalOffset, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ISO, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_SqueezeFactor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_Overscan, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_DiaphragmBladeCount, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_NearClippingPlane, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_FarClippingPlane, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_PhysicalCameraBlendWeight, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_EnablePhysicalCamera, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ConstrainAspectRatio, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_OverrideAspectRatioAxisConstraint, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_AspectRatioAxisConstraint, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewProp_ProjectionMode, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::PropPointers) < 2048); // ********** End ScriptStruct FBlueprintCameraPose Property Definitions *************************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, nullptr, &NewStructOps, "BlueprintCameraPose", Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::PropPointers), sizeof(FBlueprintCameraPose), alignof(FBlueprintCameraPose), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FBlueprintCameraPose() { if (!Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.InnerSingleton, Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FBlueprintCameraPose.InnerSingleton); } // ********** End ScriptStruct FBlueprintCameraPose ************************************************ // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetAimDir ******************* struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms { FBlueprintCameraPose CameraPose; FVector ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Gets the facing direction of the camera pose. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Gets the facing direction of the camera pose." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetAimDir constinit property declarations ***************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetAimDir constinit property declarations ******************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetAimDir Property Definitions **************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::PropPointers) < 2048); // ********** End Function GetAimDir Property Definitions ****************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetAimDir", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::BlueprintCameraPoseFunctionLibrary_eventGetAimDir_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetAimDir) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(FVector*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetAimDir(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetAimDir ********************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetAimRay ******************* struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms { FBlueprintCameraPose CameraPose; FRay ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Gets the aim ray of the camera pose. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Gets the aim ray of the camera pose." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetAimRay constinit property declarations ***************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetAimRay constinit property declarations ******************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetAimRay Property Definitions **************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms, ReturnValue), Z_Construct_UScriptStruct_FRay, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::PropPointers) < 2048); // ********** End Function GetAimRay Property Definitions ****************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetAimRay", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::BlueprintCameraPoseFunctionLibrary_eventGetAimRay_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetAimRay) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(FRay*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetAimRay(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetAimRay ********************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetEffectiveFieldOfView ***** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms { FBlueprintCameraPose CameraPose; double ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Gets the effective field of view of the camera pose, possibly computed from focal length. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Gets the effective field of view of the camera pose, possibly computed from focal length." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetEffectiveFieldOfView constinit property declarations *************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetEffectiveFieldOfView constinit property declarations ***************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetEffectiveFieldOfView Property Definitions ************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::PropPointers) < 2048); // ********** End Function GetEffectiveFieldOfView Property Definitions **************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetEffectiveFieldOfView", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventGetEffectiveFieldOfView_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetEffectiveFieldOfView) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetEffectiveFieldOfView(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetEffectiveFieldOfView ******* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetFieldOfView ************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms { FBlueprintCameraPose CameraPose; double ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Break node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetFieldOfView constinit property declarations ************************ static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetFieldOfView constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetFieldOfView Property Definitions *********************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::PropPointers) < 2048); // ********** End Function GetFieldOfView Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetFieldOfView", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventGetFieldOfView_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetFieldOfView) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetFieldOfView(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetFieldOfView **************** // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetFocalLength ************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms { FBlueprintCameraPose CameraPose; double ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Break node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetFocalLength constinit property declarations ************************ static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetFocalLength constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetFocalLength Property Definitions *********************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::PropPointers) < 2048); // ********** End Function GetFocalLength Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetFocalLength", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::BlueprintCameraPoseFunctionLibrary_eventGetFocalLength_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetFocalLength) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetFocalLength(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetFocalLength **************** // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetLocation ***************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms { FBlueprintCameraPose CameraPose; FVector ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Break node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetLocation constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetLocation constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetLocation Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::PropPointers) < 2048); // ********** End Function GetLocation Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetLocation", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::BlueprintCameraPoseFunctionLibrary_eventGetLocation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetLocation) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(FVector*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetLocation(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetLocation ******************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetRotation ***************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms { FBlueprintCameraPose CameraPose; FRotator ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Break node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetRotation constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetRotation constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetRotation Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms, ReturnValue), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::PropPointers) < 2048); // ********** End Function GetRotation Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetRotation", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::BlueprintCameraPoseFunctionLibrary_eventGetRotation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetRotation) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(FRotator*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetRotation(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetRotation ******************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetSensorAspectRatio ******** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms { FBlueprintCameraPose CameraPose; double ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Gets the effective aspect ratio of the camera pose, computed from the sensor size. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Gets the effective aspect ratio of the camera pose, computed from the sensor size." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetSensorAspectRatio constinit property declarations ****************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetSensorAspectRatio constinit property declarations ******************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetSensorAspectRatio Property Definitions ***************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::PropPointers) < 2048); // ********** End Function GetSensorAspectRatio Property Definitions ******************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetSensorAspectRatio", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::BlueprintCameraPoseFunctionLibrary_eventGetSensorAspectRatio_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetSensorAspectRatio) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetSensorAspectRatio(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetSensorAspectRatio ********** // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetTarget ******************* struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms { FBlueprintCameraPose CameraPose; FVector ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Gets the target of the camera pose. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Gets the target of the camera pose." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetTarget constinit property declarations ***************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetTarget constinit property declarations ******************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetTarget Property Definitions **************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::PropPointers) < 2048); // ********** End Function GetTarget Property Definitions ****************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetTarget", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTarget_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetTarget) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(FVector*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetTarget(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetTarget ********************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetTargetAtDistance ********* struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms { FBlueprintCameraPose CameraPose; double TargetDistance; FVector ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Gets the target of the camera pose given a specific target distance. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Gets the target of the camera pose given a specific target distance." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetTargetAtDistance constinit property declarations ******************* static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FDoublePropertyParams NewProp_TargetDistance; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetTargetAtDistance constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetTargetAtDistance Property Definitions ****************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_TargetDistance = { "TargetDistance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms, TargetDistance), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms, ReturnValue), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_TargetDistance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::PropPointers) < 2048); // ********** End Function GetTargetAtDistance Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetTargetAtDistance", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTargetAtDistance_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetTargetAtDistance) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_GET_PROPERTY(FDoubleProperty,Z_Param_TargetDistance); P_FINISH; P_NATIVE_BEGIN; *(FVector*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetTargetAtDistance(Z_Param_Out_CameraPose,Z_Param_TargetDistance); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetTargetAtDistance *********** // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetTargetDistance *********** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms { FBlueprintCameraPose CameraPose; double ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Break node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetTargetDistance constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FDoublePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetTargetDistance constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetTargetDistance Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms, ReturnValue), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::PropPointers) < 2048); // ********** End Function GetTargetDistance Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetTargetDistance", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTargetDistance_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetTargetDistance) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(double*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetTargetDistance(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetTargetDistance ************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function GetTransform **************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics { struct BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms { FBlueprintCameraPose CameraPose; FTransform ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Gets the transform matrix of the camera pose. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Gets the transform matrix of the camera pose." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetTransform constinit property declarations ************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetTransform constinit property declarations **************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetTransform Property Definitions ************************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms, ReturnValue), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::PropPointers) < 2048); // ********** End Function GetTransform Property Definitions *************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "GetTransform", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::BlueprintCameraPoseFunctionLibrary_eventGetTransform_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execGetTransform) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_FINISH; P_NATIVE_BEGIN; *(FTransform*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::GetTransform(Z_Param_Out_CameraPose); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function GetTransform ****************** // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function MakeCameraPoseFromCameraComponent struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics { struct BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms { const UCameraComponent* CameraComponent; FBlueprintCameraPose ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Creates a new camera pose given a camera component. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Creates a new camera pose given a camera component." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = { { "EditInline", "true" }, { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function MakeCameraPoseFromCameraComponent constinit property declarations ***** static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraComponent; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function MakeCameraPoseFromCameraComponent constinit property declarations ******* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function MakeCameraPoseFromCameraComponent Property Definitions **************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms, CameraComponent), Z_Construct_UClass_UCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::NewProp_CameraComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::PropPointers) < 2048); // ********** End Function MakeCameraPoseFromCameraComponent Property Definitions ****************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "MakeCameraPoseFromCameraComponent", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCameraComponent_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execMakeCameraPoseFromCameraComponent) { P_GET_OBJECT(UCameraComponent,Z_Param_CameraComponent); P_FINISH; P_NATIVE_BEGIN; *(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::MakeCameraPoseFromCameraComponent(Z_Param_CameraComponent); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function MakeCameraPoseFromCameraComponent // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function MakeCameraPoseFromCineCameraComponent struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics { struct BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms { const UCineCameraComponent* CameraComponent; FBlueprintCameraPose ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Creates a new camera pose given a cine-camera component. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Creates a new camera pose given a cine-camera component." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraComponent_MetaData[] = { { "EditInline", "true" }, { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function MakeCameraPoseFromCineCameraComponent constinit property declarations * static const UECodeGen_Private::FObjectPropertyParams NewProp_CameraComponent; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function MakeCameraPoseFromCineCameraComponent constinit property declarations *** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function MakeCameraPoseFromCineCameraComponent Property Definitions ************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::NewProp_CameraComponent = { "CameraComponent", nullptr, (EPropertyFlags)0x0010000000080082, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms, CameraComponent), Z_Construct_UClass_UCineCameraComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraComponent_MetaData), NewProp_CameraComponent_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::NewProp_CameraComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::PropPointers) < 2048); // ********** End Function MakeCameraPoseFromCineCameraComponent Property Definitions ************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "MakeCameraPoseFromCineCameraComponent", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::BlueprintCameraPoseFunctionLibrary_eventMakeCameraPoseFromCineCameraComponent_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execMakeCameraPoseFromCineCameraComponent) { P_GET_OBJECT(UCineCameraComponent,Z_Param_CameraComponent); P_FINISH; P_NATIVE_BEGIN; *(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::MakeCameraPoseFromCineCameraComponent(Z_Param_CameraComponent); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function MakeCameraPoseFromCineCameraComponent // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetFieldOfView ************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics { struct BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms { FBlueprintCameraPose CameraPose; float FieldOfView; FBlueprintCameraPose ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Set Members node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetFieldOfView constinit property declarations ************************ static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FFloatPropertyParams NewProp_FieldOfView; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetFieldOfView constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetFieldOfView Property Definitions *********************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_FieldOfView = { "FieldOfView", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms, FieldOfView), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_FieldOfView, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::PropPointers) < 2048); // ********** End Function SetFieldOfView Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetFieldOfView", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::BlueprintCameraPoseFunctionLibrary_eventSetFieldOfView_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetFieldOfView) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_GET_PROPERTY(FFloatProperty,Z_Param_FieldOfView); P_FINISH; P_NATIVE_BEGIN; *(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetFieldOfView(Z_Param_Out_CameraPose,Z_Param_FieldOfView); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetFieldOfView **************** // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetFocalLength ************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics { struct BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms { FBlueprintCameraPose CameraPose; float FocalLength; FBlueprintCameraPose ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Set Members node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetFocalLength constinit property declarations ************************ static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FFloatPropertyParams NewProp_FocalLength; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetFocalLength constinit property declarations ************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetFocalLength Property Definitions *********************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_FocalLength = { "FocalLength", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms, FocalLength), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_FocalLength, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::PropPointers) < 2048); // ********** End Function SetFocalLength Property Definitions ************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetFocalLength", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::BlueprintCameraPoseFunctionLibrary_eventSetFocalLength_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetFocalLength) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_GET_PROPERTY(FFloatProperty,Z_Param_FocalLength); P_FINISH; P_NATIVE_BEGIN; *(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetFocalLength(Z_Param_Out_CameraPose,Z_Param_FocalLength); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetFocalLength **************** // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetLocation ***************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics { struct BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms { FBlueprintCameraPose CameraPose; FVector Location; FBlueprintCameraPose ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Set Members node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Location_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetLocation constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_Location; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetLocation constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetLocation Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_Location = { "Location", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms, Location), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Location_MetaData), NewProp_Location_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_Location, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::PropPointers) < 2048); // ********** End Function SetLocation Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetLocation", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::BlueprintCameraPoseFunctionLibrary_eventSetLocation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetLocation) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_GET_STRUCT_REF(FVector,Z_Param_Out_Location); P_FINISH; P_NATIVE_BEGIN; *(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetLocation(Z_Param_Out_CameraPose,Z_Param_Out_Location); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetLocation ******************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetRotation ***************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics { struct BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms { FBlueprintCameraPose CameraPose; FRotator Rotation; FBlueprintCameraPose ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Set Members node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Rotation_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetRotation constinit property declarations *************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_Rotation; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetRotation constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetRotation Property Definitions ************************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_Rotation = { "Rotation", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms, Rotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Rotation_MetaData), NewProp_Rotation_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_Rotation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::PropPointers) < 2048); // ********** End Function SetRotation Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetRotation", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::BlueprintCameraPoseFunctionLibrary_eventSetRotation_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetRotation) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_GET_STRUCT_REF(FRotator,Z_Param_Out_Rotation); P_FINISH; P_NATIVE_BEGIN; *(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetRotation(Z_Param_Out_CameraPose,Z_Param_Out_Rotation); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetRotation ******************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetTargetDistance *********** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics { struct BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms { FBlueprintCameraPose CameraPose; double TargetDistance; FBlueprintCameraPose ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "DeprecatedFunction", "" }, { "DeprecationMessage", "Please use the standard Set Members node" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetTargetDistance constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FDoublePropertyParams NewProp_TargetDistance; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetTargetDistance constinit property declarations *********************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetTargetDistance Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FDoublePropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_TargetDistance = { "TargetDistance", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms, TargetDistance), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_TargetDistance, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::PropPointers) < 2048); // ********** End Function SetTargetDistance Property Definitions ********************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetTargetDistance", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::BlueprintCameraPoseFunctionLibrary_eventSetTargetDistance_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetTargetDistance) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_GET_PROPERTY(FDoubleProperty,Z_Param_TargetDistance); P_FINISH; P_NATIVE_BEGIN; *(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetTargetDistance(Z_Param_Out_CameraPose,Z_Param_TargetDistance); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetTargetDistance ************* // ********** Begin Class UBlueprintCameraPoseFunctionLibrary Function SetTransform **************** struct Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics { struct BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms { FBlueprintCameraPose CameraPose; FTransform Transform; FBlueprintCameraPose ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Camera" }, { "Comment", "/** Creates a copy of the given camera pose with the given location and rotation. */" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Creates a copy of the given camera pose with the given location and rotation." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CameraPose_MetaData[] = { { "NativeConst", "" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Transform_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetTransform constinit property declarations ************************** static const UECodeGen_Private::FStructPropertyParams NewProp_CameraPose; static const UECodeGen_Private::FStructPropertyParams NewProp_Transform; static const UECodeGen_Private::FStructPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetTransform constinit property declarations **************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetTransform Property Definitions ************************************* const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_CameraPose = { "CameraPose", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms, CameraPose), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CameraPose_MetaData), NewProp_CameraPose_MetaData) }; // 1998406894 const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_Transform = { "Transform", nullptr, (EPropertyFlags)0x0010000008000182, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms, Transform), Z_Construct_UScriptStruct_FTransform, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Transform_MetaData), NewProp_Transform_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms, ReturnValue), Z_Construct_UScriptStruct_FBlueprintCameraPose, METADATA_PARAMS(0, nullptr) }; // 1998406894 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_CameraPose, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_Transform, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::PropPointers) < 2048); // ********** End Function SetTransform Property Definitions *************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, nullptr, "SetTransform", Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::PropPointers), sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04C22401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::Function_MetaDataParams), Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::BlueprintCameraPoseFunctionLibrary_eventSetTransform_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UBlueprintCameraPoseFunctionLibrary::execSetTransform) { P_GET_STRUCT_REF(FBlueprintCameraPose,Z_Param_Out_CameraPose); P_GET_STRUCT_REF(FTransform,Z_Param_Out_Transform); P_FINISH; P_NATIVE_BEGIN; *(FBlueprintCameraPose*)Z_Param__Result=UBlueprintCameraPoseFunctionLibrary::SetTransform(Z_Param_Out_CameraPose,Z_Param_Out_Transform); P_NATIVE_END; } // ********** End Class UBlueprintCameraPoseFunctionLibrary Function SetTransform ****************** // ********** Begin Class UBlueprintCameraPoseFunctionLibrary ************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary; UClass* UBlueprintCameraPoseFunctionLibrary::GetPrivateStaticClass() { using TClass = UBlueprintCameraPoseFunctionLibrary; if (!Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("BlueprintCameraPoseFunctionLibrary"), Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.InnerSingleton, StaticRegisterNativesUBlueprintCameraPoseFunctionLibrary, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.InnerSingleton; } UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_NoRegister() { return UBlueprintCameraPoseFunctionLibrary::GetPrivateStaticClass(); } struct Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * Utility Blueprint functions for camera poses.\n */" }, { "IncludePath", "GameFramework/BlueprintCameraPose.h" }, { "ModuleRelativePath", "Public/GameFramework/BlueprintCameraPose.h" }, { "ToolTip", "Utility Blueprint functions for camera poses." }, }; #endif // WITH_METADATA // ********** Begin Class UBlueprintCameraPoseFunctionLibrary constinit property declarations ****** // ********** End Class UBlueprintCameraPoseFunctionLibrary constinit property declarations ******** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("GetAimDir"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetAimDir }, { .NameUTF8 = UTF8TEXT("GetAimRay"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetAimRay }, { .NameUTF8 = UTF8TEXT("GetEffectiveFieldOfView"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetEffectiveFieldOfView }, { .NameUTF8 = UTF8TEXT("GetFieldOfView"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetFieldOfView }, { .NameUTF8 = UTF8TEXT("GetFocalLength"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetFocalLength }, { .NameUTF8 = UTF8TEXT("GetLocation"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetLocation }, { .NameUTF8 = UTF8TEXT("GetRotation"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetRotation }, { .NameUTF8 = UTF8TEXT("GetSensorAspectRatio"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetSensorAspectRatio }, { .NameUTF8 = UTF8TEXT("GetTarget"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetTarget }, { .NameUTF8 = UTF8TEXT("GetTargetAtDistance"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetTargetAtDistance }, { .NameUTF8 = UTF8TEXT("GetTargetDistance"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetTargetDistance }, { .NameUTF8 = UTF8TEXT("GetTransform"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execGetTransform }, { .NameUTF8 = UTF8TEXT("MakeCameraPoseFromCameraComponent"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execMakeCameraPoseFromCameraComponent }, { .NameUTF8 = UTF8TEXT("MakeCameraPoseFromCineCameraComponent"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execMakeCameraPoseFromCineCameraComponent }, { .NameUTF8 = UTF8TEXT("SetFieldOfView"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetFieldOfView }, { .NameUTF8 = UTF8TEXT("SetFocalLength"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetFocalLength }, { .NameUTF8 = UTF8TEXT("SetLocation"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetLocation }, { .NameUTF8 = UTF8TEXT("SetRotation"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetRotation }, { .NameUTF8 = UTF8TEXT("SetTargetDistance"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetTargetDistance }, { .NameUTF8 = UTF8TEXT("SetTransform"), .Pointer = &UBlueprintCameraPoseFunctionLibrary::execSetTransform }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimDir, "GetAimDir" }, // 437998552 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetAimRay, "GetAimRay" }, // 1349898006 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetEffectiveFieldOfView, "GetEffectiveFieldOfView" }, // 2750381725 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFieldOfView, "GetFieldOfView" }, // 2119118639 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetFocalLength, "GetFocalLength" }, // 3177423506 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetLocation, "GetLocation" }, // 400888746 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetRotation, "GetRotation" }, // 1383075045 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetSensorAspectRatio, "GetSensorAspectRatio" }, // 3779515811 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTarget, "GetTarget" }, // 4070458262 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetAtDistance, "GetTargetAtDistance" }, // 2268696518 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTargetDistance, "GetTargetDistance" }, // 1754582326 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_GetTransform, "GetTransform" }, // 1505826985 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCameraComponent, "MakeCameraPoseFromCameraComponent" }, // 1462913454 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_MakeCameraPoseFromCineCameraComponent, "MakeCameraPoseFromCineCameraComponent" }, // 933830377 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFieldOfView, "SetFieldOfView" }, // 4049273827 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetFocalLength, "SetFocalLength" }, // 1119885236 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetLocation, "SetLocation" }, // 3611631294 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetRotation, "SetRotation" }, // 997763666 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTargetDistance, "SetTargetDistance" }, // 2322852884 { &Z_Construct_UFunction_UBlueprintCameraPoseFunctionLibrary_SetTransform, "SetTransform" }, // 717082365 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics UObject* (*const Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary, (UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::ClassParams = { &UBlueprintCameraPoseFunctionLibrary::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), 0, 0, 0x000000A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::Class_MetaDataParams), Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::Class_MetaDataParams) }; void UBlueprintCameraPoseFunctionLibrary::StaticRegisterNativesUBlueprintCameraPoseFunctionLibrary() { UClass* Class = UBlueprintCameraPoseFunctionLibrary::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::Funcs)); } UClass* Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary() { if (!Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.OuterSingleton, Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary_Statics::ClassParams); } return Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary.OuterSingleton; } UBlueprintCameraPoseFunctionLibrary::UBlueprintCameraPoseFunctionLibrary(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UBlueprintCameraPoseFunctionLibrary); UBlueprintCameraPoseFunctionLibrary::~UBlueprintCameraPoseFunctionLibrary() {} // ********** End Class UBlueprintCameraPoseFunctionLibrary **************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FBlueprintCameraPose::StaticStruct, Z_Construct_UScriptStruct_FBlueprintCameraPose_Statics::NewStructOps, TEXT("BlueprintCameraPose"),&Z_Registration_Info_UScriptStruct_FBlueprintCameraPose, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBlueprintCameraPose), 1998406894U) }, }; static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UBlueprintCameraPoseFunctionLibrary, UBlueprintCameraPoseFunctionLibrary::StaticClass, TEXT("UBlueprintCameraPoseFunctionLibrary"), &Z_Registration_Info_UClass_UBlueprintCameraPoseFunctionLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UBlueprintCameraPoseFunctionLibrary), 38852184U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_1844641493{ TEXT("/Script/GameplayCameras"), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics::ClassInfo), Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_GameFramework_BlueprintCameraPose_h__Script_GameplayCameras_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS