74 lines
3.5 KiB
C
74 lines
3.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "FBIKConstraintOption.h"
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#ifdef FULLBODYIK_FBIKConstraintOption_generated_h
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#error "FBIKConstraintOption.generated.h already included, missing '#pragma once' in FBIKConstraintOption.h"
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#endif
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#define FULLBODYIK_FBIKConstraintOption_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FFBIKBoneLimit ****************************************************
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struct Z_Construct_UScriptStruct_FFBIKBoneLimit_Statics;
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#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_19_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFBIKBoneLimit_Statics; \
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FULLBODYIK_API static class UScriptStruct* StaticStruct();
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struct FFBIKBoneLimit;
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// ********** End ScriptStruct FFBIKBoneLimit ******************************************************
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// ********** Begin ScriptStruct FFBIKConstraintOption *********************************************
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struct Z_Construct_UScriptStruct_FFBIKConstraintOption_Statics;
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#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_52_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFBIKConstraintOption_Statics; \
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FULLBODYIK_API static class UScriptStruct* StaticStruct();
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struct FFBIKConstraintOption;
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// ********** End ScriptStruct FFBIKConstraintOption ***********************************************
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// ********** Begin ScriptStruct FMotionProcessInput ***********************************************
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struct Z_Construct_UScriptStruct_FMotionProcessInput_Statics;
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#define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_125_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FMotionProcessInput_Statics; \
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FULLBODYIK_API static class UScriptStruct* StaticStruct();
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struct FMotionProcessInput;
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// ********** End ScriptStruct FMotionProcessInput *************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h
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// ********** Begin Enum EFBIKBoneLimitType ********************************************************
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#define FOREACH_ENUM_EFBIKBONELIMITTYPE(op) \
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op(EFBIKBoneLimitType::Free) \
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op(EFBIKBoneLimitType::Limit) \
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op(EFBIKBoneLimitType::Locked)
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enum class EFBIKBoneLimitType : uint8;
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template<> struct TIsUEnumClass<EFBIKBoneLimitType> { enum { Value = true }; };
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template<> FULLBODYIK_NON_ATTRIBUTED_API UEnum* StaticEnum<EFBIKBoneLimitType>();
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// ********** End Enum EFBIKBoneLimitType **********************************************************
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// ********** Begin Enum EPoleVectorOption *********************************************************
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#define FOREACH_ENUM_EPOLEVECTOROPTION(op) \
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op(EPoleVectorOption::Direction) \
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op(EPoleVectorOption::Location)
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enum class EPoleVectorOption : uint8;
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template<> struct TIsUEnumClass<EPoleVectorOption> { enum { Value = true }; };
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template<> FULLBODYIK_NON_ATTRIBUTED_API UEnum* StaticEnum<EPoleVectorOption>();
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// ********** End Enum EPoleVectorOption ***********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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