// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FBIKConstraintOption.h" #ifdef FULLBODYIK_FBIKConstraintOption_generated_h #error "FBIKConstraintOption.generated.h already included, missing '#pragma once' in FBIKConstraintOption.h" #endif #define FULLBODYIK_FBIKConstraintOption_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFBIKBoneLimit **************************************************** struct Z_Construct_UScriptStruct_FFBIKBoneLimit_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFBIKBoneLimit_Statics; \ FULLBODYIK_API static class UScriptStruct* StaticStruct(); struct FFBIKBoneLimit; // ********** End ScriptStruct FFBIKBoneLimit ****************************************************** // ********** Begin ScriptStruct FFBIKConstraintOption ********************************************* struct Z_Construct_UScriptStruct_FFBIKConstraintOption_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFBIKConstraintOption_Statics; \ FULLBODYIK_API static class UScriptStruct* StaticStruct(); struct FFBIKConstraintOption; // ********** End ScriptStruct FFBIKConstraintOption *********************************************** // ********** Begin ScriptStruct FMotionProcessInput *********************************************** struct Z_Construct_UScriptStruct_FMotionProcessInput_Statics; #define FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h_125_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMotionProcessInput_Statics; \ FULLBODYIK_API static class UScriptStruct* StaticStruct(); struct FMotionProcessInput; // ********** End ScriptStruct FMotionProcessInput ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_FullBodyIK_Source_FullBodyIK_Public_FBIKConstraintOption_h // ********** Begin Enum EFBIKBoneLimitType ******************************************************** #define FOREACH_ENUM_EFBIKBONELIMITTYPE(op) \ op(EFBIKBoneLimitType::Free) \ op(EFBIKBoneLimitType::Limit) \ op(EFBIKBoneLimitType::Locked) enum class EFBIKBoneLimitType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> FULLBODYIK_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFBIKBoneLimitType ********************************************************** // ********** Begin Enum EPoleVectorOption ********************************************************* #define FOREACH_ENUM_EPOLEVECTOROPTION(op) \ op(EPoleVectorOption::Direction) \ op(EPoleVectorOption::Location) enum class EPoleVectorOption : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> FULLBODYIK_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPoleVectorOption *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS