98 lines
4.2 KiB
C
98 lines
4.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "FabSettings.h"
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#ifdef FAB_FabSettings_generated_h
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#error "FabSettings.generated.h already included, missing '#pragma once' in FabSettings.h"
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#endif
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#define FAB_FabSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UFabSettings *************************************************************
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struct Z_Construct_UClass_UFabSettings_Statics;
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FAB_API UClass* Z_Construct_UClass_UFabSettings_NoRegister();
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#define FID_Engine_Plugins_Fab_Source_Fab_Private_FabSettings_h_39_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUFabSettings(); \
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friend struct ::Z_Construct_UClass_UFabSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FAB_API UClass* ::Z_Construct_UClass_UFabSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UFabSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Fab"), Z_Construct_UClass_UFabSettings_NoRegister) \
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DECLARE_SERIALIZER(UFabSettings) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
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#define FID_Engine_Plugins_Fab_Source_Fab_Private_FabSettings_h_39_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UFabSettings(UFabSettings&&) = delete; \
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UFabSettings(const UFabSettings&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UFabSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFabSettings); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UFabSettings) \
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NO_API virtual ~UFabSettings();
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#define FID_Engine_Plugins_Fab_Source_Fab_Private_FabSettings_h_36_PROLOG
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#define FID_Engine_Plugins_Fab_Source_Fab_Private_FabSettings_h_39_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_Fab_Source_Fab_Private_FabSettings_h_39_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_Fab_Source_Fab_Private_FabSettings_h_39_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UFabSettings;
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// ********** End Class UFabSettings ***************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_Fab_Source_Fab_Private_FabSettings_h
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// ********** Begin Enum EFabEnvironment ***********************************************************
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#define FOREACH_ENUM_EFABENVIRONMENT(op) \
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op(EFabEnvironment::Prod) \
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op(EFabEnvironment::Gamedev) \
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op(EFabEnvironment::Test) \
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op(EFabEnvironment::CustomUrl)
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enum class EFabEnvironment : uint8;
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template<> struct TIsUEnumClass<EFabEnvironment> { enum { Value = true }; };
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template<> FAB_NON_ATTRIBUTED_API UEnum* StaticEnum<EFabEnvironment>();
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// ********** End Enum EFabEnvironment *************************************************************
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// ********** Begin Enum EFabPreferredFormats ******************************************************
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#define FOREACH_ENUM_EFABPREFERREDFORMATS(op) \
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op(EFabPreferredFormats::GLTF) \
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op(EFabPreferredFormats::FBX)
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enum class EFabPreferredFormats : uint8;
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template<> struct TIsUEnumClass<EFabPreferredFormats> { enum { Value = true }; };
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template<> FAB_NON_ATTRIBUTED_API UEnum* StaticEnum<EFabPreferredFormats>();
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// ********** End Enum EFabPreferredFormats ********************************************************
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// ********** Begin Enum EFabPreferredQualityTier **************************************************
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#define FOREACH_ENUM_EFABPREFERREDQUALITYTIER(op) \
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op(EFabPreferredQualityTier::Low) \
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op(EFabPreferredQualityTier::Medium) \
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op(EFabPreferredQualityTier::High) \
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op(EFabPreferredQualityTier::Raw)
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enum class EFabPreferredQualityTier : uint8;
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template<> struct TIsUEnumClass<EFabPreferredQualityTier> { enum { Value = true }; };
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template<> FAB_NON_ATTRIBUTED_API UEnum* StaticEnum<EFabPreferredQualityTier>();
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// ********** End Enum EFabPreferredQualityTier ****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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