78 lines
3.3 KiB
C
78 lines
3.3 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Weapon/Weapon.h"
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#ifdef FPSTEMPLATE_Weapon_generated_h
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#error "Weapon.generated.h already included, missing '#pragma once' in Weapon.h"
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#endif
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#define FPSTEMPLATE_Weapon_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class AWeapon ******************************************************************
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_CALLBACK_WRAPPERS
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struct Z_Construct_UClass_AWeapon_Statics;
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AWeapon_NoRegister();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesAWeapon(); \
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friend struct ::Z_Construct_UClass_AWeapon_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AWeapon_NoRegister(); \
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public: \
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DECLARE_CLASS2(AWeapon, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AWeapon_NoRegister) \
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DECLARE_SERIALIZER(AWeapon)
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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AWeapon(AWeapon&&) = delete; \
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AWeapon(const AWeapon&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AWeapon); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWeapon); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(AWeapon) \
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NO_API virtual ~AWeapon();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_36_PROLOG
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_CALLBACK_WRAPPERS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_INCLASS_NO_PURE_DECLS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AWeapon;
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// ********** End Class AWeapon ********************************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h
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// ********** Begin Enum EWeaponState **************************************************************
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#define FOREACH_ENUM_EWEAPONSTATE(op) \
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op(EWeaponState::Idle) \
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op(EWeaponState::Firing) \
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op(EWeaponState::Reloading) \
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op(EWeaponState::Equipping)
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// ********** End Enum EWeaponState ****************************************************************
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// ********** Begin Enum EFireType *****************************************************************
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#define FOREACH_ENUM_EFIRETYPE(op) \
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op(EFireType::Auto) \
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op(EFireType::SemiAuto)
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// ********** End Enum EFireType *******************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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