// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Weapon/Weapon.h" #ifdef FPSTEMPLATE_Weapon_generated_h #error "Weapon.generated.h already included, missing '#pragma once' in Weapon.h" #endif #define FPSTEMPLATE_Weapon_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AWeapon ****************************************************************** #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_CALLBACK_WRAPPERS struct Z_Construct_UClass_AWeapon_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_AWeapon_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAWeapon(); \ friend struct ::Z_Construct_UClass_AWeapon_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AWeapon_NoRegister(); \ public: \ DECLARE_CLASS2(AWeapon, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AWeapon_NoRegister) \ DECLARE_SERIALIZER(AWeapon) #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AWeapon(AWeapon&&) = delete; \ AWeapon(const AWeapon&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AWeapon); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AWeapon); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(AWeapon) \ NO_API virtual ~AWeapon(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_36_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_CALLBACK_WRAPPERS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h_39_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AWeapon; // ********** End Class AWeapon ******************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Weapon_Weapon_h // ********** Begin Enum EWeaponState ************************************************************** #define FOREACH_ENUM_EWEAPONSTATE(op) \ op(EWeaponState::Idle) \ op(EWeaponState::Firing) \ op(EWeaponState::Reloading) \ op(EWeaponState::Equipping) // ********** End Enum EWeaponState **************************************************************** // ********** Begin Enum EFireType ***************************************************************** #define FOREACH_ENUM_EFIRETYPE(op) \ op(EFireType::Auto) \ op(EFireType::SemiAuto) // ********** End Enum EFireType ******************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS