69 lines
3.4 KiB
C
69 lines
3.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Player/ShooterPlayerController.h"
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#ifdef FPSTEMPLATE_ShooterPlayerController_generated_h
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#error "ShooterPlayerController.generated.h already included, missing '#pragma once' in ShooterPlayerController.h"
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#endif
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#define FPSTEMPLATE_ShooterPlayerController_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Delegate FOnPlayerStateReplicated **********************************************
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_13_DELEGATE \
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FPSTEMPLATE_API void FOnPlayerStateReplicated_DelegateWrapper(const FMulticastScriptDelegate& OnPlayerStateReplicated);
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// ********** End Delegate FOnPlayerStateReplicated ************************************************
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// ********** Begin Class AShooterPlayerController *************************************************
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struct Z_Construct_UClass_AShooterPlayerController_Statics;
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesAShooterPlayerController(); \
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friend struct ::Z_Construct_UClass_AShooterPlayerController_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AShooterPlayerController_NoRegister(); \
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public: \
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DECLARE_CLASS2(AShooterPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AShooterPlayerController_NoRegister) \
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DECLARE_SERIALIZER(AShooterPlayerController)
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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AShooterPlayerController(AShooterPlayerController&&) = delete; \
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AShooterPlayerController(const AShooterPlayerController&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShooterPlayerController); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShooterPlayerController); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(AShooterPlayerController) \
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NO_API virtual ~AShooterPlayerController();
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_18_PROLOG
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#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_INCLASS_NO_PURE_DECLS \
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FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class AShooterPlayerController;
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// ********** End Class AShooterPlayerController ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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