// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Player/ShooterPlayerController.h" #ifdef FPSTEMPLATE_ShooterPlayerController_generated_h #error "ShooterPlayerController.generated.h already included, missing '#pragma once' in ShooterPlayerController.h" #endif #define FPSTEMPLATE_ShooterPlayerController_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Delegate FOnPlayerStateReplicated ********************************************** #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_13_DELEGATE \ FPSTEMPLATE_API void FOnPlayerStateReplicated_DelegateWrapper(const FMulticastScriptDelegate& OnPlayerStateReplicated); // ********** End Delegate FOnPlayerStateReplicated ************************************************ // ********** Begin Class AShooterPlayerController ************************************************* struct Z_Construct_UClass_AShooterPlayerController_Statics; FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterPlayerController_NoRegister(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesAShooterPlayerController(); \ friend struct ::Z_Construct_UClass_AShooterPlayerController_Statics; \ static UClass* GetPrivateStaticClass(); \ friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_AShooterPlayerController_NoRegister(); \ public: \ DECLARE_CLASS2(AShooterPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_AShooterPlayerController_NoRegister) \ DECLARE_SERIALIZER(AShooterPlayerController) #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ AShooterPlayerController(AShooterPlayerController&&) = delete; \ AShooterPlayerController(const AShooterPlayerController&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShooterPlayerController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShooterPlayerController); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(AShooterPlayerController) \ NO_API virtual ~AShooterPlayerController(); #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_18_PROLOG #define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_INCLASS_NO_PURE_DECLS \ FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h_21_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AShooterPlayerController; // ********** End Class AShooterPlayerController *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Player_ShooterPlayerController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS