45 lines
2.0 KiB
C
45 lines
2.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "InputActionValue.h"
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#ifdef ENHANCEDINPUT_InputActionValue_generated_h
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#error "InputActionValue.generated.h already included, missing '#pragma once' in InputActionValue.h"
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#endif
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#define ENHANCEDINPUT_InputActionValue_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FInputActionValue *************************************************
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struct Z_Construct_UScriptStruct_FInputActionValue_Statics;
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#define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputActionValue_h_25_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FInputActionValue_Statics; \
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ENHANCEDINPUT_API static class UScriptStruct* StaticStruct();
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struct FInputActionValue;
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// ********** End ScriptStruct FInputActionValue ***************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputActionValue_h
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// ********** Begin Enum EInputActionValueType *****************************************************
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#define FOREACH_ENUM_EINPUTACTIONVALUETYPE(op) \
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op(EInputActionValueType::Boolean) \
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op(EInputActionValueType::Axis1D) \
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op(EInputActionValueType::Axis2D) \
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op(EInputActionValueType::Axis3D)
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enum class EInputActionValueType : uint8;
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template<> struct TIsUEnumClass<EInputActionValueType> { enum { Value = true }; };
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template<> ENHANCEDINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum<EInputActionValueType>();
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// ********** End Enum EInputActionValueType *******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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