// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "InputActionValue.h" #ifdef ENHANCEDINPUT_InputActionValue_generated_h #error "InputActionValue.generated.h already included, missing '#pragma once' in InputActionValue.h" #endif #define ENHANCEDINPUT_InputActionValue_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FInputActionValue ************************************************* struct Z_Construct_UScriptStruct_FInputActionValue_Statics; #define FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputActionValue_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FInputActionValue_Statics; \ ENHANCEDINPUT_API static class UScriptStruct* StaticStruct(); struct FInputActionValue; // ********** End ScriptStruct FInputActionValue *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_EnhancedInput_Source_EnhancedInput_Public_InputActionValue_h // ********** Begin Enum EInputActionValueType ***************************************************** #define FOREACH_ENUM_EINPUTACTIONVALUETYPE(op) \ op(EInputActionValueType::Boolean) \ op(EInputActionValueType::Axis1D) \ op(EInputActionValueType::Axis2D) \ op(EInputActionValueType::Axis3D) enum class EInputActionValueType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENHANCEDINPUT_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EInputActionValueType ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS