133 lines
6.6 KiB
C
133 lines
6.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "GameMapsSettings.h"
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#ifdef ENGINESETTINGS_GameMapsSettings_generated_h
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#error "GameMapsSettings.generated.h already included, missing '#pragma once' in GameMapsSettings.h"
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#endif
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#define ENGINESETTINGS_GameMapsSettings_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class UGameMapsSettings;
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// ********** Begin ScriptStruct FGameModeName *****************************************************
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struct Z_Construct_UScriptStruct_FGameModeName_Statics;
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_48_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FGameModeName_Statics; \
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ENGINESETTINGS_API static class UScriptStruct* StaticStruct();
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struct FGameModeName;
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// ********** End ScriptStruct FGameModeName *******************************************************
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// ********** Begin ScriptStruct FTemplateMapInfoOverride ******************************************
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struct Z_Construct_UScriptStruct_FTemplateMapInfoOverride_Statics;
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_74_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTemplateMapInfoOverride_Statics; \
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ENGINESETTINGS_API static class UScriptStruct* StaticStruct();
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struct FTemplateMapInfoOverride;
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// ********** End ScriptStruct FTemplateMapInfoOverride ********************************************
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// ********** Begin Class UGameMapsSettings ********************************************************
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_RPC_WRAPPERS \
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DECLARE_FUNCTION(execGetSkipAssigningGamepadToPlayer1); \
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DECLARE_FUNCTION(execSetSkipAssigningGamepadToPlayer1); \
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DECLARE_FUNCTION(execGetGameMapsSettings);
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struct Z_Construct_UClass_UGameMapsSettings_Statics;
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ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameMapsSettings_NoRegister();
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_INCLASS \
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private: \
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static void StaticRegisterNativesUGameMapsSettings(); \
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friend struct ::Z_Construct_UClass_UGameMapsSettings_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UGameMapsSettings_NoRegister(); \
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public: \
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DECLARE_CLASS2(UGameMapsSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UGameMapsSettings_NoRegister) \
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DECLARE_SERIALIZER(UGameMapsSettings)
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINESETTINGS_API UGameMapsSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameMapsSettings) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UGameMapsSettings); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameMapsSettings); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UGameMapsSettings(UGameMapsSettings&&) = delete; \
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UGameMapsSettings(const UGameMapsSettings&) = delete; \
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ENGINESETTINGS_API virtual ~UGameMapsSettings();
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_100_PROLOG
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#define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_RPC_WRAPPERS \
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FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_INCLASS \
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FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UGameMapsSettings;
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// ********** End Class UGameMapsSettings **********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h
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// ********** Begin Enum ETwoPlayerSplitScreenType *************************************************
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#define FOREACH_ENUM_ETWOPLAYERSPLITSCREENTYPE(op) \
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op(ETwoPlayerSplitScreenType::Horizontal) \
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op(ETwoPlayerSplitScreenType::Vertical)
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namespace ETwoPlayerSplitScreenType { enum Type : int; }
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template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<ETwoPlayerSplitScreenType::Type>();
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// ********** End Enum ETwoPlayerSplitScreenType ***************************************************
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// ********** Begin Enum EThreePlayerSplitScreenType ***********************************************
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#define FOREACH_ENUM_ETHREEPLAYERSPLITSCREENTYPE(op) \
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op(EThreePlayerSplitScreenType::FavorTop) \
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op(EThreePlayerSplitScreenType::FavorBottom) \
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op(EThreePlayerSplitScreenType::Vertical) \
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op(EThreePlayerSplitScreenType::Horizontal)
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namespace EThreePlayerSplitScreenType { enum Type : int; }
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template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<EThreePlayerSplitScreenType::Type>();
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// ********** End Enum EThreePlayerSplitScreenType *************************************************
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// ********** Begin Enum EFourPlayerSplitScreenType ************************************************
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#define FOREACH_ENUM_EFOURPLAYERSPLITSCREENTYPE(op) \
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op(EFourPlayerSplitScreenType::Grid) \
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op(EFourPlayerSplitScreenType::Vertical) \
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op(EFourPlayerSplitScreenType::Horizontal)
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enum class EFourPlayerSplitScreenType : uint8;
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template<> struct TIsUEnumClass<EFourPlayerSplitScreenType> { enum { Value = true }; };
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template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<EFourPlayerSplitScreenType>();
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// ********** End Enum EFourPlayerSplitScreenType **************************************************
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// ********** Begin Enum ESubLevelStripMode ********************************************************
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#define FOREACH_ENUM_ESUBLEVELSTRIPMODE(op) \
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op(ESubLevelStripMode::ExactClass) \
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op(ESubLevelStripMode::IsChildOf)
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enum class ESubLevelStripMode : uint8;
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template<> struct TIsUEnumClass<ESubLevelStripMode> { enum { Value = true }; };
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template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum<ESubLevelStripMode>();
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// ********** End Enum ESubLevelStripMode **********************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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