// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameMapsSettings.h" #ifdef ENGINESETTINGS_GameMapsSettings_generated_h #error "GameMapsSettings.generated.h already included, missing '#pragma once' in GameMapsSettings.h" #endif #define ENGINESETTINGS_GameMapsSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UGameMapsSettings; // ********** Begin ScriptStruct FGameModeName ***************************************************** struct Z_Construct_UScriptStruct_FGameModeName_Statics; #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_48_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGameModeName_Statics; \ ENGINESETTINGS_API static class UScriptStruct* StaticStruct(); struct FGameModeName; // ********** End ScriptStruct FGameModeName ******************************************************* // ********** Begin ScriptStruct FTemplateMapInfoOverride ****************************************** struct Z_Construct_UScriptStruct_FTemplateMapInfoOverride_Statics; #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_74_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTemplateMapInfoOverride_Statics; \ ENGINESETTINGS_API static class UScriptStruct* StaticStruct(); struct FTemplateMapInfoOverride; // ********** End ScriptStruct FTemplateMapInfoOverride ******************************************** // ********** Begin Class UGameMapsSettings ******************************************************** #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetSkipAssigningGamepadToPlayer1); \ DECLARE_FUNCTION(execSetSkipAssigningGamepadToPlayer1); \ DECLARE_FUNCTION(execGetGameMapsSettings); struct Z_Construct_UClass_UGameMapsSettings_Statics; ENGINESETTINGS_API UClass* Z_Construct_UClass_UGameMapsSettings_NoRegister(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_INCLASS \ private: \ static void StaticRegisterNativesUGameMapsSettings(); \ friend struct ::Z_Construct_UClass_UGameMapsSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINESETTINGS_API UClass* ::Z_Construct_UClass_UGameMapsSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UGameMapsSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/EngineSettings"), Z_Construct_UClass_UGameMapsSettings_NoRegister) \ DECLARE_SERIALIZER(UGameMapsSettings) #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINESETTINGS_API UGameMapsSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameMapsSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINESETTINGS_API, UGameMapsSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameMapsSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UGameMapsSettings(UGameMapsSettings&&) = delete; \ UGameMapsSettings(const UGameMapsSettings&) = delete; \ ENGINESETTINGS_API virtual ~UGameMapsSettings(); #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_100_PROLOG #define FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_RPC_WRAPPERS \ FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_INCLASS \ FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h_104_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGameMapsSettings; // ********** End Class UGameMapsSettings ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_EngineSettings_Classes_GameMapsSettings_h // ********** Begin Enum ETwoPlayerSplitScreenType ************************************************* #define FOREACH_ENUM_ETWOPLAYERSPLITSCREENTYPE(op) \ op(ETwoPlayerSplitScreenType::Horizontal) \ op(ETwoPlayerSplitScreenType::Vertical) namespace ETwoPlayerSplitScreenType { enum Type : int; } template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ETwoPlayerSplitScreenType *************************************************** // ********** Begin Enum EThreePlayerSplitScreenType *********************************************** #define FOREACH_ENUM_ETHREEPLAYERSPLITSCREENTYPE(op) \ op(EThreePlayerSplitScreenType::FavorTop) \ op(EThreePlayerSplitScreenType::FavorBottom) \ op(EThreePlayerSplitScreenType::Vertical) \ op(EThreePlayerSplitScreenType::Horizontal) namespace EThreePlayerSplitScreenType { enum Type : int; } template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EThreePlayerSplitScreenType ************************************************* // ********** Begin Enum EFourPlayerSplitScreenType ************************************************ #define FOREACH_ENUM_EFOURPLAYERSPLITSCREENTYPE(op) \ op(EFourPlayerSplitScreenType::Grid) \ op(EFourPlayerSplitScreenType::Vertical) \ op(EFourPlayerSplitScreenType::Horizontal) enum class EFourPlayerSplitScreenType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFourPlayerSplitScreenType ************************************************** // ********** Begin Enum ESubLevelStripMode ******************************************************** #define FOREACH_ENUM_ESUBLEVELSTRIPMODE(op) \ op(ESubLevelStripMode::ExactClass) \ op(ESubLevelStripMode::IsChildOf) enum class ESubLevelStripMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINESETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ESubLevelStripMode ********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS