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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/VirtualTextureCollection.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/VirtualTextureCollection.h"
#ifdef ENGINE_VirtualTextureCollection_generated_h
#error "VirtualTextureCollection.generated.h already included, missing '#pragma once' in VirtualTextureCollection.h"
#endif
#define ENGINE_VirtualTextureCollection_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UVirtualTextureCollection ************************************************
struct Z_Construct_UClass_UVirtualTextureCollection_Statics;
ENGINE_API UClass* Z_Construct_UClass_UVirtualTextureCollection_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUVirtualTextureCollection(); \
friend struct ::Z_Construct_UClass_UVirtualTextureCollection_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UVirtualTextureCollection_NoRegister(); \
public: \
DECLARE_CLASS2(UVirtualTextureCollection, UTextureCollection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVirtualTextureCollection_NoRegister) \
DECLARE_SERIALIZER(UVirtualTextureCollection)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UVirtualTextureCollection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UVirtualTextureCollection(UVirtualTextureCollection&&) = delete; \
UVirtualTextureCollection(const UVirtualTextureCollection&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVirtualTextureCollection); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTextureCollection); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTextureCollection) \
ENGINE_API virtual ~UVirtualTextureCollection();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_115_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UVirtualTextureCollection;
// ********** End Class UVirtualTextureCollection **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS