// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/VirtualTextureCollection.h" #ifdef ENGINE_VirtualTextureCollection_generated_h #error "VirtualTextureCollection.generated.h already included, missing '#pragma once' in VirtualTextureCollection.h" #endif #define ENGINE_VirtualTextureCollection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UVirtualTextureCollection ************************************************ struct Z_Construct_UClass_UVirtualTextureCollection_Statics; ENGINE_API UClass* Z_Construct_UClass_UVirtualTextureCollection_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUVirtualTextureCollection(); \ friend struct ::Z_Construct_UClass_UVirtualTextureCollection_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UVirtualTextureCollection_NoRegister(); \ public: \ DECLARE_CLASS2(UVirtualTextureCollection, UTextureCollection, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UVirtualTextureCollection_NoRegister) \ DECLARE_SERIALIZER(UVirtualTextureCollection) #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UVirtualTextureCollection(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UVirtualTextureCollection(UVirtualTextureCollection&&) = delete; \ UVirtualTextureCollection(const UVirtualTextureCollection&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UVirtualTextureCollection); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVirtualTextureCollection); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVirtualTextureCollection) \ ENGINE_API virtual ~UVirtualTextureCollection(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_115_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h_118_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVirtualTextureCollection; // ********** End Class UVirtualTextureCollection ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_VirtualTextureCollection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS