67 lines
3.0 KiB
C
67 lines
3.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/SoundWaveProcedural.h"
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#ifdef ENGINE_SoundWaveProcedural_generated_h
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#error "SoundWaveProcedural.generated.h already included, missing '#pragma once' in SoundWaveProcedural.h"
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#endif
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#define ENGINE_SoundWaveProcedural_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class USoundWaveProcedural *****************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundWaveProcedural, ENGINE_API)
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struct Z_Construct_UClass_USoundWaveProcedural_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USoundWaveProcedural_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSoundWaveProcedural(); \
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friend struct ::Z_Construct_UClass_USoundWaveProcedural_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USoundWaveProcedural_NoRegister(); \
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public: \
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DECLARE_CLASS2(USoundWaveProcedural, USoundWave, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundWaveProcedural_NoRegister) \
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DECLARE_SERIALIZER(USoundWaveProcedural) \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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USoundWaveProcedural(USoundWaveProcedural&&) = delete; \
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USoundWaveProcedural(const USoundWaveProcedural&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundWaveProcedural); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundWaveProcedural); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundWaveProcedural) \
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ENGINE_API virtual ~USoundWaveProcedural();
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_26_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USoundWaveProcedural;
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// ********** End Class USoundWaveProcedural *******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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