// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundWaveProcedural.h" #ifdef ENGINE_SoundWaveProcedural_generated_h #error "SoundWaveProcedural.generated.h already included, missing '#pragma once' in SoundWaveProcedural.h" #endif #define ENGINE_SoundWaveProcedural_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USoundWaveProcedural ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USoundWaveProcedural, ENGINE_API) struct Z_Construct_UClass_USoundWaveProcedural_Statics; ENGINE_API UClass* Z_Construct_UClass_USoundWaveProcedural_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSoundWaveProcedural(); \ friend struct ::Z_Construct_UClass_USoundWaveProcedural_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USoundWaveProcedural_NoRegister(); \ public: \ DECLARE_CLASS2(USoundWaveProcedural, USoundWave, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USoundWaveProcedural_NoRegister) \ DECLARE_SERIALIZER(USoundWaveProcedural) \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ USoundWaveProcedural(USoundWaveProcedural&&) = delete; \ USoundWaveProcedural(const USoundWaveProcedural&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USoundWaveProcedural); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USoundWaveProcedural); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USoundWaveProcedural) \ ENGINE_API virtual ~USoundWaveProcedural(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_26_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h_29_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USoundWaveProcedural; // ********** End Class USoundWaveProcedural ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundWaveProcedural_h PRAGMA_ENABLE_DEPRECATION_WARNINGS