79 lines
3.8 KiB
C
79 lines
3.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Sound/SoundModulationDestination.h"
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#ifdef ENGINE_SoundModulationDestination_generated_h
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#error "SoundModulationDestination.generated.h already included, missing '#pragma once' in SoundModulationDestination.h"
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#endif
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#define ENGINE_SoundModulationDestination_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSoundModulationDestinationSettings *******************************
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struct Z_Construct_UScriptStruct_FSoundModulationDestinationSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_63_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundModulationDestinationSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoundModulationDestinationSettings;
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// ********** End ScriptStruct FSoundModulationDestinationSettings *********************************
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// ********** Begin ScriptStruct FSoundModulationDefaultSettings ***********************************
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struct Z_Construct_UScriptStruct_FSoundModulationDefaultSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_104_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundModulationDefaultSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSoundModulationDefaultSettings;
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// ********** End ScriptStruct FSoundModulationDefaultSettings *************************************
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// ********** Begin ScriptStruct FSoundModulationDefaultRoutingSettings ****************************
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struct Z_Construct_UScriptStruct_FSoundModulationDefaultRoutingSettings_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_135_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSoundModulationDefaultRoutingSettings_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FSoundModulationDefaultSettings Super;
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struct FSoundModulationDefaultRoutingSettings;
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// ********** End ScriptStruct FSoundModulationDefaultRoutingSettings ******************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h
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// ********** Begin Enum EModulationRouting ********************************************************
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#define FOREACH_ENUM_EMODULATIONROUTING(op) \
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op(EModulationRouting::Disable) \
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op(EModulationRouting::Inherit) \
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op(EModulationRouting::Override) \
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op(EModulationRouting::Union)
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enum class EModulationRouting : uint8;
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template<> struct TIsUEnumClass<EModulationRouting> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EModulationRouting>();
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// ********** End Enum EModulationRouting **********************************************************
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// ********** Begin Enum EModulationDestination ****************************************************
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#define FOREACH_ENUM_EMODULATIONDESTINATION(op) \
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op(EModulationDestination::Volume) \
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op(EModulationDestination::Pitch) \
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op(EModulationDestination::Lowpass) \
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op(EModulationDestination::Highpass) \
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op(EModulationDestination::Count)
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enum class EModulationDestination : uint8;
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template<> struct TIsUEnumClass<EModulationDestination> { enum { Value = true }; };
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EModulationDestination>();
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// ********** End Enum EModulationDestination ******************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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