// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/SoundModulationDestination.h" #ifdef ENGINE_SoundModulationDestination_generated_h #error "SoundModulationDestination.generated.h already included, missing '#pragma once' in SoundModulationDestination.h" #endif #define ENGINE_SoundModulationDestination_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSoundModulationDestinationSettings ******************************* struct Z_Construct_UScriptStruct_FSoundModulationDestinationSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_63_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundModulationDestinationSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundModulationDestinationSettings; // ********** End ScriptStruct FSoundModulationDestinationSettings ********************************* // ********** Begin ScriptStruct FSoundModulationDefaultSettings *********************************** struct Z_Construct_UScriptStruct_FSoundModulationDefaultSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_104_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundModulationDefaultSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoundModulationDefaultSettings; // ********** End ScriptStruct FSoundModulationDefaultSettings ************************************* // ********** Begin ScriptStruct FSoundModulationDefaultRoutingSettings **************************** struct Z_Construct_UScriptStruct_FSoundModulationDefaultRoutingSettings_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h_135_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoundModulationDefaultRoutingSettings_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSoundModulationDefaultSettings Super; struct FSoundModulationDefaultRoutingSettings; // ********** End ScriptStruct FSoundModulationDefaultRoutingSettings ****************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundModulationDestination_h // ********** Begin Enum EModulationRouting ******************************************************** #define FOREACH_ENUM_EMODULATIONROUTING(op) \ op(EModulationRouting::Disable) \ op(EModulationRouting::Inherit) \ op(EModulationRouting::Override) \ op(EModulationRouting::Union) enum class EModulationRouting : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EModulationRouting ********************************************************** // ********** Begin Enum EModulationDestination **************************************************** #define FOREACH_ENUM_EMODULATIONDESTINATION(op) \ op(EModulationDestination::Volume) \ op(EModulationDestination::Pitch) \ op(EModulationDestination::Lowpass) \ op(EModulationDestination::Highpass) \ op(EModulationDestination::Count) enum class EModulationDestination : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EModulationDestination ****************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS