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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkeletalMeshSimplificationSettings.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/SkeletalMeshSimplificationSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshSimplificationSettings() {}
// ********** Begin Cross Module References ********************************************************
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings();
ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USkeletalMeshSimplificationSettings **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings;
UClass* USkeletalMeshSimplificationSettings::GetPrivateStaticClass()
{
using TClass = USkeletalMeshSimplificationSettings;
if (!Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SkeletalMeshSimplificationSettings"),
Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.InnerSingleton,
StaticRegisterNativesUSkeletalMeshSimplificationSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings_NoRegister()
{
return USkeletalMeshSimplificationSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n* Controls the selection of the system used to simplify skeletal meshes.\n*/" },
{ "DisplayName", "Skeletal Mesh Simplification" },
{ "IncludePath", "Engine/SkeletalMeshSimplificationSettings.h" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSimplificationSettings.h" },
{ "ToolTip", "Controls the selection of the system used to simplify skeletal meshes." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkeletalMeshReductionModuleName_MetaData[] = {
{ "Category", "General" },
{ "Comment", "/** Mesh reduction plugin to use when simplifying skeletal meshes */" },
{ "ConfigRestartRequired", "TRUE" },
{ "ConsoleVariable", "r.SkeletalMeshReductionModule" },
{ "DisplayName", "Skeletal Mesh Reduction Plugin" },
{ "ModuleRelativePath", "Classes/Engine/SkeletalMeshSimplificationSettings.h" },
{ "ToolTip", "Mesh reduction plugin to use when simplifying skeletal meshes" },
};
#endif // WITH_METADATA
// ********** Begin Class USkeletalMeshSimplificationSettings constinit property declarations ******
static const UECodeGen_Private::FNamePropertyParams NewProp_SkeletalMeshReductionModuleName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USkeletalMeshSimplificationSettings constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USkeletalMeshSimplificationSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics
// ********** Begin Class USkeletalMeshSimplificationSettings Property Definitions *****************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::NewProp_SkeletalMeshReductionModuleName = { "SkeletalMeshReductionModuleName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSimplificationSettings, SkeletalMeshReductionModuleName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkeletalMeshReductionModuleName_MetaData), NewProp_SkeletalMeshReductionModuleName_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::NewProp_SkeletalMeshReductionModuleName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::PropPointers) < 2048);
// ********** End Class USkeletalMeshSimplificationSettings Property Definitions *******************
UObject* (*const Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::ClassParams = {
&USkeletalMeshSimplificationSettings::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::PropPointers),
0,
0x000800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::Class_MetaDataParams)
};
void USkeletalMeshSimplificationSettings::StaticRegisterNativesUSkeletalMeshSimplificationSettings()
{
}
UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings()
{
if (!Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.OuterSingleton, Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalMeshSimplificationSettings);
USkeletalMeshSimplificationSettings::~USkeletalMeshSimplificationSettings() {}
// ********** End Class USkeletalMeshSimplificationSettings ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USkeletalMeshSimplificationSettings, USkeletalMeshSimplificationSettings::StaticClass, TEXT("USkeletalMeshSimplificationSettings"), &Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalMeshSimplificationSettings), 2389161101U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_3900179965{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS