// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Engine/SkeletalMeshSimplificationSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSkeletalMeshSimplificationSettings() {} // ********** Begin Cross Module References ******************************************************** DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings(); ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USkeletalMeshSimplificationSettings ************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings; UClass* USkeletalMeshSimplificationSettings::GetPrivateStaticClass() { using TClass = USkeletalMeshSimplificationSettings; if (!Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SkeletalMeshSimplificationSettings"), Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.InnerSingleton, StaticRegisterNativesUSkeletalMeshSimplificationSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.InnerSingleton; } UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings_NoRegister() { return USkeletalMeshSimplificationSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n* Controls the selection of the system used to simplify skeletal meshes.\n*/" }, { "DisplayName", "Skeletal Mesh Simplification" }, { "IncludePath", "Engine/SkeletalMeshSimplificationSettings.h" }, { "ModuleRelativePath", "Classes/Engine/SkeletalMeshSimplificationSettings.h" }, { "ToolTip", "Controls the selection of the system used to simplify skeletal meshes." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SkeletalMeshReductionModuleName_MetaData[] = { { "Category", "General" }, { "Comment", "/** Mesh reduction plugin to use when simplifying skeletal meshes */" }, { "ConfigRestartRequired", "TRUE" }, { "ConsoleVariable", "r.SkeletalMeshReductionModule" }, { "DisplayName", "Skeletal Mesh Reduction Plugin" }, { "ModuleRelativePath", "Classes/Engine/SkeletalMeshSimplificationSettings.h" }, { "ToolTip", "Mesh reduction plugin to use when simplifying skeletal meshes" }, }; #endif // WITH_METADATA // ********** Begin Class USkeletalMeshSimplificationSettings constinit property declarations ****** static const UECodeGen_Private::FNamePropertyParams NewProp_SkeletalMeshReductionModuleName; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class USkeletalMeshSimplificationSettings constinit property declarations ******** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics // ********** Begin Class USkeletalMeshSimplificationSettings Property Definitions ***************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::NewProp_SkeletalMeshReductionModuleName = { "SkeletalMeshReductionModuleName", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USkeletalMeshSimplificationSettings, SkeletalMeshReductionModuleName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SkeletalMeshReductionModuleName_MetaData), NewProp_SkeletalMeshReductionModuleName_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::NewProp_SkeletalMeshReductionModuleName, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::PropPointers) < 2048); // ********** End Class USkeletalMeshSimplificationSettings Property Definitions ******************* UObject* (*const Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDeveloperSettings, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::ClassParams = { &USkeletalMeshSimplificationSettings::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::PropPointers), 0, 0x000800A6u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::Class_MetaDataParams) }; void USkeletalMeshSimplificationSettings::StaticRegisterNativesUSkeletalMeshSimplificationSettings() { } UClass* Z_Construct_UClass_USkeletalMeshSimplificationSettings() { if (!Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.OuterSingleton, Z_Construct_UClass_USkeletalMeshSimplificationSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalMeshSimplificationSettings); USkeletalMeshSimplificationSettings::~USkeletalMeshSimplificationSettings() {} // ********** End Class USkeletalMeshSimplificationSettings **************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USkeletalMeshSimplificationSettings, USkeletalMeshSimplificationSettings::StaticClass, TEXT("USkeletalMeshSimplificationSettings"), &Z_Registration_Info_UClass_USkeletalMeshSimplificationSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalMeshSimplificationSettings), 2389161101U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_3900179965{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSimplificationSettings_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS