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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/SkeletalMeshSampling.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/SkeletalMeshSampling.h"
#ifdef ENGINE_SkeletalMeshSampling_generated_h
#error "SkeletalMeshSampling.generated.h already included, missing '#pragma once' in SkeletalMeshSampling.h"
#endif
#define ENGINE_SkeletalMeshSampling_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FSkeletalMeshSamplingRegionBuiltData ******************************
struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBuiltData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_29_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBuiltData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshSamplingRegionBuiltData;
// ********** End ScriptStruct FSkeletalMeshSamplingRegionBuiltData ********************************
// ********** Begin ScriptStruct FSkeletalMeshSamplingLODBuiltData *********************************
struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingLODBuiltData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_62_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingLODBuiltData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshSamplingLODBuiltData;
// ********** End ScriptStruct FSkeletalMeshSamplingLODBuiltData ***********************************
// ********** Begin ScriptStruct FSkeletalMeshSamplingBuiltData ************************************
struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingBuiltData_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_85_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingBuiltData_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshSamplingBuiltData;
// ********** End ScriptStruct FSkeletalMeshSamplingBuiltData **************************************
// ********** Begin ScriptStruct FSkeletalMeshSamplingRegionBoneFilter *****************************
struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBoneFilter_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_98_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBoneFilter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshSamplingRegionBoneFilter;
// ********** End ScriptStruct FSkeletalMeshSamplingRegionBoneFilter *******************************
// ********** Begin ScriptStruct FSkeletalMeshSamplingRegionMaterialFilter *************************
struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionMaterialFilter_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_118_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionMaterialFilter_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshSamplingRegionMaterialFilter;
// ********** End ScriptStruct FSkeletalMeshSamplingRegionMaterialFilter ***************************
// ********** Begin ScriptStruct FSkeletalMeshSamplingRegion ***************************************
struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegion_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_130_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegion_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshSamplingRegion;
// ********** End ScriptStruct FSkeletalMeshSamplingRegion *****************************************
// ********** Begin ScriptStruct FSkeletalMeshSamplingInfo *****************************************
struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingInfo_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_172_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingInfo_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FSkeletalMeshSamplingInfo;
// ********** End ScriptStruct FSkeletalMeshSamplingInfo *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS