93 lines
4.7 KiB
C
93 lines
4.7 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/SkeletalMeshSampling.h"
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#ifdef ENGINE_SkeletalMeshSampling_generated_h
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#error "SkeletalMeshSampling.generated.h already included, missing '#pragma once' in SkeletalMeshSampling.h"
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#endif
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#define ENGINE_SkeletalMeshSampling_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FSkeletalMeshSamplingRegionBuiltData ******************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBuiltData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_29_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBuiltData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshSamplingRegionBuiltData;
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// ********** End ScriptStruct FSkeletalMeshSamplingRegionBuiltData ********************************
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// ********** Begin ScriptStruct FSkeletalMeshSamplingLODBuiltData *********************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingLODBuiltData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_62_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingLODBuiltData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshSamplingLODBuiltData;
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// ********** End ScriptStruct FSkeletalMeshSamplingLODBuiltData ***********************************
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// ********** Begin ScriptStruct FSkeletalMeshSamplingBuiltData ************************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingBuiltData_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_85_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingBuiltData_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshSamplingBuiltData;
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// ********** End ScriptStruct FSkeletalMeshSamplingBuiltData **************************************
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// ********** Begin ScriptStruct FSkeletalMeshSamplingRegionBoneFilter *****************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBoneFilter_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_98_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBoneFilter_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshSamplingRegionBoneFilter;
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// ********** End ScriptStruct FSkeletalMeshSamplingRegionBoneFilter *******************************
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// ********** Begin ScriptStruct FSkeletalMeshSamplingRegionMaterialFilter *************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionMaterialFilter_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_118_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionMaterialFilter_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshSamplingRegionMaterialFilter;
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// ********** End ScriptStruct FSkeletalMeshSamplingRegionMaterialFilter ***************************
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// ********** Begin ScriptStruct FSkeletalMeshSamplingRegion ***************************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegion_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_130_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegion_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshSamplingRegion;
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// ********** End ScriptStruct FSkeletalMeshSamplingRegion *****************************************
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// ********** Begin ScriptStruct FSkeletalMeshSamplingInfo *****************************************
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struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingInfo_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_172_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingInfo_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FSkeletalMeshSamplingInfo;
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// ********** End ScriptStruct FSkeletalMeshSamplingInfo *******************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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