// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SkeletalMeshSampling.h" #ifdef ENGINE_SkeletalMeshSampling_generated_h #error "SkeletalMeshSampling.generated.h already included, missing '#pragma once' in SkeletalMeshSampling.h" #endif #define ENGINE_SkeletalMeshSampling_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSkeletalMeshSamplingRegionBuiltData ****************************** struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBuiltData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBuiltData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshSamplingRegionBuiltData; // ********** End ScriptStruct FSkeletalMeshSamplingRegionBuiltData ******************************** // ********** Begin ScriptStruct FSkeletalMeshSamplingLODBuiltData ********************************* struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingLODBuiltData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_62_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingLODBuiltData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshSamplingLODBuiltData; // ********** End ScriptStruct FSkeletalMeshSamplingLODBuiltData *********************************** // ********** Begin ScriptStruct FSkeletalMeshSamplingBuiltData ************************************ struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingBuiltData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_85_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingBuiltData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshSamplingBuiltData; // ********** End ScriptStruct FSkeletalMeshSamplingBuiltData ************************************** // ********** Begin ScriptStruct FSkeletalMeshSamplingRegionBoneFilter ***************************** struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBoneFilter_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_98_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionBoneFilter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshSamplingRegionBoneFilter; // ********** End ScriptStruct FSkeletalMeshSamplingRegionBoneFilter ******************************* // ********** Begin ScriptStruct FSkeletalMeshSamplingRegionMaterialFilter ************************* struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionMaterialFilter_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_118_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegionMaterialFilter_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshSamplingRegionMaterialFilter; // ********** End ScriptStruct FSkeletalMeshSamplingRegionMaterialFilter *************************** // ********** Begin ScriptStruct FSkeletalMeshSamplingRegion *************************************** struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegion_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_130_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingRegion_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshSamplingRegion; // ********** End ScriptStruct FSkeletalMeshSamplingRegion ***************************************** // ********** Begin ScriptStruct FSkeletalMeshSamplingInfo ***************************************** struct Z_Construct_UScriptStruct_FSkeletalMeshSamplingInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h_172_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkeletalMeshSamplingInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkeletalMeshSamplingInfo; // ********** End ScriptStruct FSkeletalMeshSamplingInfo ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSampling_h PRAGMA_ENABLE_DEPRECATION_WARNINGS